Economy is one of our favourite aspects and we have placed a good deal of effort
into making sure that it is meaningful and well represented. The unit of currency
for Abandoned Realms is the gold coin.
Killing NPCs
The most common way to gain gold, simply mug your nearest
inanimate denizen of Serin and there will usually be some money left in his
corpse. Feel free to take it from him, he'll no longer be needing it. If you
are a class that depends upon physical force, you may find this is your most
effective way to gain money.
The amount of gold an NPC is likely to have is dependent on its level amongst
other things, such as the realism issue of a wolf containing gold coins.
Selling to shops
Though shopkeepers are generally poor, if they have recently made a sale
then they will be able to buy items related to what they are usually
selling. This can be handy for making a quick profit in a pinch, but
usually you will find the shops are quite void of coin.
Quests
There are many quests built into the areas. Quests will often lead to
rewards along the way, some of which are monetary. An average quest
will take a fair bit of time and exploring to complete, and can only
be done once per character.
Use the "QUESTOR" game command to keep track of quests you have found.
The first five are revealed to you at birth, the rest you must find by
exploring for them.
Tasks
Many shopkeepers and guildmasters will both allow you to complete tasks for
them. To begin a task, use 'task' at an appropriate location. From there,
you will generally be asked to fetch an item or greet a person. There are
rewards for completing tasks, and for a class that is particularly mobile,
like an avian mage, there's no faster way to turn your knowledge of the
realms into profit.
Extermination
Goblins are a pest upon the city of Seringale. Near the south gates of
the town, where the goblins approach from, a task force has been set up
to try to attack approaching goblins. The task force offers payment
for goblin carcasses to fill their trash bags - just hand them over.
Banks
Rather than carry large sums of gold around (and risk being mugged and
lose it all), it is a good idea to deposit some of your money into a
bank. Banks are available in hometowns. Keep in mind there is a withdrawal
fee for taking it back out of the bank. However, you should probably find
this more than acceptable considering how much you stand to lose if you
get killed and looted somehow (namely, everything).
It will be tempting to spend money as fast as you get it, but be sure
to save at least enough for new gyvels and recall potions, and a guild outfit.
This will get you back on your feet quickly, should you end up killed and
looted somehow.
Food and drink
This is a slow drain on your gold. Make sure you keep enough gold on
you to be able to buy it when needed. There are ways to obtain it for
free, but you can't always be near them.
Temple services
The temple priests offer healing spells, such as curing plagues, blindness
spells, and healing health. Though these are expensive enough to be a
last resort, its certainly there to be used.
Gambling
Gambling, an addiction that can empty your pocket faster than any other.
There are two types of gambling - the tavern gambling games that involve
staking and perhaps winning more gold (pontoon, roulette, etc), and the
randomly generated equipment sold by armorers and jewelers.
Random equipment
Random items are gambled for when you purchase them from shops, and you can tell which items you can gamble with by the
"??" listed under their "Qty" (quantity) column (use the LIST command in a room with a shopkeeper). Here are some
guidelines for understanding random items:
Random items are not guaranteed to be good. Just like other forms of gambling, you will lose most of the time with
random items and wind up with either lackluster or even downright harmful items. In order to achieve good results with
random items, you must either hope that luck is on your side or be prepared to gamble multiple times.
Higher level items yield potentially better results. However, there is no guarantee that a higher level item will be any
better than a lower level item. If you're just looking to outfit yourself, you can assemble a set of reasonably useful
random items very inexpensively by gambling repeatedly on low level items. The new OUTFIT command at guild trainees will
create an entire suit of equipment for you this way. However, if you're looking for the best random items to replace
your rares, you should be prepare to spend a lot of money gambling on the highest level random items you can buy.
Random items are restricted in levels. A restricted flag on any item (random or not) means that your character cannot
wear that item if it is of a higher level than your character's level. All random items carry the restricted flag to
prevent higher level characters from gambling on the behalf of lower level characters.
Certain shopkeepers are more likely to create items with certain attributes than others. One particular shopkeeper might
be biased toward giving hit and dam bonuses on their items, while another one might be more inclined toward giving hp
and saves. If you don't like the randomized results you're getting with one shopkeeper, try your luck elsewhere. Despite
their differing "personalities" toward randomization, however, all shopkeepers can and will make use of all possible
types of bonuses. Thus, any possible set of bonuses can be generated by all shopkeepers.
Random items can and will have usually multiple bonuses. Items can have none, one, seven, or even more bonuses and
penalties. Items with fewer numbers of bonuses will often have stronger ones, but this is a trend rather than a rule.
Many of the better random items will have a large mix of useful bonuses with only one or two minor penalties, so it is
important to weigh all of an item's bonuses and penalties carefully when considering which items to use.
Random items are generally named by a prefix based their strongest bonus. However, this is not an absolute rule, since
often the bonus they're named after may be generated with a bonus smaller than its maximum possible value, or that bonus
may be overridden altogether by a penalty linked to a different bonus. In general, item prefixes exist to give others a
hint at which bonus your random item might have, without giving away the item's full stats entirely. Here is the list of
prefixes:
Prefix
|
Attribute
|
Deflective | Save vs Spell |
Disease-scarred | Save vs Malediction |
Diamond-white | Wisdom |
Dragonblood | Damroll |
Dragonwing | Hitroll |
Earthen | Health Points |
Emerald-green | Constitution |
Fire-scorched | Save vs Afflictive |
Fractured | None |
Meteoric | Afflictive Break |
Onyx-black | Dexterity |
Psi-faded | Save vs Mental |
Psionic | Mental Break |
Ruby-red | Strength |
Sadistic | Malediction break |
Sapphire-blue | Intelligence |
Shimmering | Mana points |
Translucent | Movement points |
Strong items have distinguishing suffixes. However, not all items with suffixes will be strong, just like higher level
random items aren't necessarily any stronger than lower level ones. Random items of level 20 or higher have a chance of
carrying a suffix, with higher items having higher chances of being bestowed with a suffix. We will not tell you what
each suffix means, and a list of suffixes will not be provided.
Do not buy random items from auctions. Since levels and names are no guarantee of how good an item is, you should not
buy any random item from an auction unless you are certain that you know what the stats are for the item in question.
Also, you may not be of high enough level to wear a random item you've purchased at an auction. It is almost always
better to use the money to gamble for a new item yourself.
A random item has a high chance of being one of a kind. There are literally millions of possible random items that can
be generated, and items sharing the same name will almost certainly have different stats from each other.
Selling equipment is a surefire money spinner when you have an item of
interest. The shops will often buy items that are related to what they
sell, provided they can afford them. But by far the most common buyer
for your valuables is another player.
Trading Post
Located in Seringale, the Trading Post facilitates trade of valuable
items between players. If you have obtained a LIMITED (rare or unique)
item, that you have no use for, then you can auction it in Seringale
and let the highest bidder take it. Remember that players aren't
stupid - they won't buy an item higher than its asking price, unless
there is competition for the bid, and they won't buy items they don't need.
Rimath the trader's special commands:
submit [object] [min bid] [duration] (place object on sale)
cancel [object] (remove from sale if you have a change of heart or it runs out of time)
list (view all auctions - from anywhere in town)
bid [amount] [object] (place a bid - from anywhere in town)
collect [object] (retrieve an item you have won)
Be sure to watch the auction channel for valuables to buy for yourself.
The AUCTION channel may be disabled if you do not wish to hear it.
Pawn Shop
Located in Darkhaven, the Pawn Shop allows you to place bounties on
items and even other players. This can be a handy way of making sure
that even if you can't get what you want, someone else will. Please
remember when placing bounty on other players that
pk range
and any other roleplay
restrictions still apply.
Vinnie the shopkeeper's special commands:
contract [object] [amount] (place a bounty on an object)
contract [player] (bounty on player)
Your hometown must be Darkhaven to collect contracts.
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