Economy



Economy is one of our favourite aspects and we have placed a good deal of effort into making sure that it is meaningful and well represented. The unit of currency for Abandoned Realms is the gold coin.

Amassing your fortune

Killing NPCs

The most common way to gain gold, simply mug your nearest inanimate denizen of Serin and there will usually be some money left in his corpse. Feel free to take it from him, he'll no longer be needing it. If you are a class that depends upon physical force, you may find this is your most effective way to gain money.

The amount of gold an NPC is likely to have is dependent on its level amongst other things, such as the realism issue of a wolf containing gold coins.

Selling to shops

Though shopkeepers are generally poor, if they have recently made a sale then they will be able to buy items related to what they are usually selling. This can be handy for making a quick profit in a pinch, but usually you will find the shops are quite void of coin.

Quests

There are many quests built into the areas. Quests will often lead to rewards along the way, some of which are monetary. An average quest will take a fair bit of time and exploring to complete, and can only be done once per character.

Use the "QUESTOR" game command to keep track of quests you have found. The first five are revealed to you at birth, the rest you must find by exploring for them.

Tasks

Many shopkeepers and guildmasters will both allow you to complete tasks for them. To begin a task, use 'task' at an appropriate location. From there, you will generally be asked to fetch an item or greet a person. There are rewards for completing tasks, and for a class that is particularly mobile, like an avian mage, there's no faster way to turn your knowledge of the realms into profit.

Extermination

Goblins are a pest upon the city of Seringale. Near the south gates of the town, where the goblins approach from, a task force has been set up to try to attack approaching goblins. The task force offers payment for goblin carcasses to fill their trash bags - just hand them over.

Saving your fortune

Banks

Rather than carry large sums of gold around (and risk being mugged and lose it all), it is a good idea to deposit some of your money into a bank. Banks are available in hometowns. Keep in mind there is a withdrawal fee for taking it back out of the bank. However, you should probably find this more than acceptable considering how much you stand to lose if you get killed and looted somehow (namely, everything).

It will be tempting to spend money as fast as you get it, but be sure to save at least enough for new gyvels and recall potions, and a guild outfit. This will get you back on your feet quickly, should you end up killed and looted somehow.

Spending your fortune

Food and drink

This is a slow drain on your gold. Make sure you keep enough gold on you to be able to buy it when needed. There are ways to obtain it for free, but you can't always be near them.

Temple services

The temple priests offer healing spells, such as curing plagues, blindness spells, and healing health. Though these are expensive enough to be a last resort, its certainly there to be used.

Gambling

Gambling, an addiction that can empty your pocket faster than any other. There are two types of gambling - the tavern gambling games that involve staking and perhaps winning more gold (pontoon, roulette, etc), and the randomly generated equipment sold by armorers and jewelers.

Random equipment

Random items are gambled for when you purchase them from shops, and you can tell which items you can gamble with by the "??" listed under their "Qty" (quantity) column (use the LIST command in a room with a shopkeeper). Here are some guidelines for understanding random items:

Random items are not guaranteed to be good. Just like other forms of gambling, you will lose most of the time with random items and wind up with either lackluster or even downright harmful items. In order to achieve good results with random items, you must either hope that luck is on your side or be prepared to gamble multiple times.

Higher level items yield potentially better results. However, there is no guarantee that a higher level item will be any better than a lower level item. If you're just looking to outfit yourself, you can assemble a set of reasonably useful random items very inexpensively by gambling repeatedly on low level items. The new OUTFIT command at guild trainees will create an entire suit of equipment for you this way. However, if you're looking for the best random items to replace your rares, you should be prepare to spend a lot of money gambling on the highest level random items you can buy.

Random items are restricted in levels. A restricted flag on any item (random or not) means that your character cannot wear that item if it is of a higher level than your character's level. All random items carry the restricted flag to prevent higher level characters from gambling on the behalf of lower level characters.

Certain shopkeepers are more likely to create items with certain attributes than others. One particular shopkeeper might be biased toward giving hit and dam bonuses on their items, while another one might be more inclined toward giving hp and saves. If you don't like the randomized results you're getting with one shopkeeper, try your luck elsewhere. Despite their differing "personalities" toward randomization, however, all shopkeepers can and will make use of all possible types of bonuses. Thus, any possible set of bonuses can be generated by all shopkeepers.

Random items can and will have usually multiple bonuses. Items can have none, one, seven, or even more bonuses and penalties. Items with fewer numbers of bonuses will often have stronger ones, but this is a trend rather than a rule. Many of the better random items will have a large mix of useful bonuses with only one or two minor penalties, so it is important to weigh all of an item's bonuses and penalties carefully when considering which items to use.

Random items are generally named by a prefix based their strongest bonus. However, this is not an absolute rule, since often the bonus they're named after may be generated with a bonus smaller than its maximum possible value, or that bonus may be overridden altogether by a penalty linked to a different bonus. In general, item prefixes exist to give others a hint at which bonus your random item might have, without giving away the item's full stats entirely. Here is the list of prefixes:

Prefix
Attribute
DeflectiveSave vs Spell
Disease-scarredSave vs Malediction
Diamond-whiteWisdom
DragonbloodDamroll
DragonwingHitroll
EarthenHealth Points
Emerald-greenConstitution
Fire-scorchedSave vs Afflictive
FracturedNone
MeteoricAfflictive Break
Onyx-blackDexterity
Psi-fadedSave vs Mental
PsionicMental Break
Ruby-redStrength
SadisticMalediction break
Sapphire-blueIntelligence
ShimmeringMana points
TranslucentMovement points

Strong items have distinguishing suffixes. However, not all items with suffixes will be strong, just like higher level random items aren't necessarily any stronger than lower level ones. Random items of level 20 or higher have a chance of carrying a suffix, with higher items having higher chances of being bestowed with a suffix. We will not tell you what each suffix means, and a list of suffixes will not be provided.

Do not buy random items from auctions. Since levels and names are no guarantee of how good an item is, you should not buy any random item from an auction unless you are certain that you know what the stats are for the item in question. Also, you may not be of high enough level to wear a random item you've purchased at an auction. It is almost always better to use the money to gamble for a new item yourself.

A random item has a high chance of being one of a kind. There are literally millions of possible random items that can be generated, and items sharing the same name will almost certainly have different stats from each other.

Trading

Selling equipment is a surefire money spinner when you have an item of interest. The shops will often buy items that are related to what they sell, provided they can afford them. But by far the most common buyer for your valuables is another player.

Trading Post

Located in Seringale, the Trading Post facilitates trade of valuable items between players. If you have obtained a LIMITED (rare or unique) item, that you have no use for, then you can auction it in Seringale and let the highest bidder take it. Remember that players aren't stupid - they won't buy an item higher than its asking price, unless there is competition for the bid, and they won't buy items they don't need.

Rimath the trader's special commands:
  • submit [object] [min bid] [duration] (place object on sale)
  • cancel [object] (remove from sale if you have a change of heart or it runs out of time)
  • list (view all auctions - from anywhere in town)
  • bid [amount] [object] (place a bid - from anywhere in town)
  • collect [object] (retrieve an item you have won)

  • Be sure to watch the auction channel for valuables to buy for yourself. The AUCTION channel may be disabled if you do not wish to hear it.

    Pawn Shop

    Located in Darkhaven, the Pawn Shop allows you to place bounties on items and even other players. This can be a handy way of making sure that even if you can't get what you want, someone else will. Please remember when placing bounty on other players that pk range and any other roleplay restrictions still apply.

    Vinnie the shopkeeper's special commands:
  • contract [object] [amount] (place a bounty on an object)
  • contract [player] (bounty on player)

  • Your hometown must be Darkhaven to collect contracts.

    Back



    Amassing Wealth
    Killing NPCs
    Selling to shops
    Quests
    Tasks
    Extermination
    Protecting Wealth
    Banks
    Spending Wealth
    Food and Drink
    Temple Services
    Gambling
    Random Items
    Trading
    Trading Post
    Pawn Shop