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The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

New adrenaline type - aggressive adrenaline

 
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theobserver
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PostPosted: Tue Jun 14, 2005 8:49 pm    Post subject: New adrenaline type - aggressive adrenaline

From now on if you have adrenaline from pk, the mud will know if you got it by attacking somebody.

This should be immediately apparent for your group mates when they try to use buffs/heals on you from out of your pk range. If you have attacked somebody recently, it isn't going to work. So if you want the defending of your group, don't attack them back. This does not apply to cabal chars buffing/healing across pk ranges inside their own cabal grounds however, since defence of the item is a common goal.

If this doesn't work as intended, let me know. I will take care of it ASAP.
(Orginally posted by Davairus)
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Xythiessi



Joined: 22 Jun 2005
Posts: 18
Location: Undecided

PostPosted: Wed Jun 22, 2005 7:06 pm    Post subject:

Can this be explained a little bit more please?
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
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PostPosted: Sat Jun 25, 2005 8:13 am    Post subject:

Adrenaline comes in several types:

mob
defensive
offensive

Attack a mob => mob adrenaline
Attacked by mob => mob adrenaline
Attacked by player => defensive pk adrenaline
Attack a player => offensive pk adrenaline

This affects, most noteable, whether or not you can cast spells on your out of pk groupmate.
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