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The event "The Assault on Taekir" is beginning in 1 day, 7 hours.

New ranger bow skills. Changes to barkskin, beast call, and

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Mon Jun 27, 2005 6:21 am    Post subject: New ranger bow skills. Changes to barkskin, beast call, and

Rangers of the glades, I greet you once again in the spring of all things.
Your watch over nature has borne fruit, and you'll find your skill with bows
to have blossomed anew with even more possibilities, in the form of many
new skills which I now impart upon you: AERIAL SHOT, WOUNDING SHOT, CALLED
SHOT, SNAP SHOT, PARTING SHOT, and LEADING SHOT. In addition, your ranger
staff ability has been replaced by the RANGER BOW ability to allow you to
always have a weapon so long as you're within a forest. You may also find
changes to the following skills: BARKSKIN, BEAST CALL, and HERB.

Be sure to choose your ammunition well, young rangers, as projectiles
(arrows and javelins) can now exploit material-based vulnerabilities if the
projectile's attack is a physical one. There are new ammunition types to
be found in the weapon and magic shops of Timaran should your travels take
you to that city. May Myria continue to watch over your progress.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Mon Jun 27, 2005 6:34 am    Post subject:

OMFG THIS IS A FREAKING CRACK INJECTION!!!!!
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Jamus



Joined: 18 Jun 2005
Posts: 577
Location: Valour

PostPosted: Mon Jun 27, 2005 7:21 am    Post subject:

So... what the heck is all that? And what are the changes?
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bassball
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PostPosted: Wed Jun 29, 2005 3:00 am    Post subject:

The changes are you cant call beasts they come automatically when your fighting and they might dissapear when your in town

barkskin now has different kinds of wood for protaction to fire and ice and stuff
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Wed Jun 29, 2005 4:06 am    Post subject:

And herb now gives you more/less health depending on your wis/int.
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marsd



Joined: 16 Jan 2004
Posts: 832
Location: Magewares

PostPosted: Wed Jun 29, 2005 8:59 am    Post subject:

which indirectly means elf rangers freaking pwn hardcore now.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Wed Jun 29, 2005 2:06 pm    Post subject:

marsd wrote:
which indirectly means elf rangers freaking pwn hardcore now.


Exactly. (Gnomes too)
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theobserver
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PostPosted: Wed Jun 29, 2005 2:31 pm    Post subject:

Half-elf rangers look pretty funky now too with their Woodcrafting legacy and decent stats.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Wed Jun 29, 2005 2:34 pm    Post subject:

Herb's been gimped though. It absolutely sucks when it fails. And for not so smart races you might as well sleep instead of herb(cuz it = more failed attempts), less lag. Rolling Eyes
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marsd



Joined: 16 Jan 2004
Posts: 832
Location: Magewares

PostPosted: Wed Jun 29, 2005 11:31 pm    Post subject:

Which really means elves and gnomes are great rangers now. What about werebeast??
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Gygh



Joined: 22 Jan 2004
Posts: 288
Location: Vancouver, WA

PostPosted: Thu Jun 30, 2005 5:55 am    Post subject:

If you miss with leading shot, there is no damage noun... Just thought you guys should know.
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