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Addition to prompts - health of tanker

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 246

PostPosted: Fri Aug 12, 2005 9:55 am    Post subject: Addition to prompts - health of tanker

Use the option %T somewhere in your prompt.

This will show the percentage health of the character that is
presently tanking whatever you fight. You must be assisting
to be able to get this in use.

For a full list of prompt options, see HELP PROMPT.
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Davairus
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Joined: 16 Jan 2004
Posts: 8576
Location: 0x0000

PostPosted: Fri Aug 12, 2005 10:00 am    Post subject:

Its pretty simple, its just there so you dont have to spam group to see your tanks hp is about to cause him to flee and get you killed. Even more useful for people who have to cure their tank.
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Davairus
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Joined: 16 Jan 2004
Posts: 8576
Location: 0x0000

PostPosted: Fri Aug 19, 2005 4:49 am    Post subject:

I fixed the blank space bug.. now it doesnt show a blank space if there's no guy to show.

Here is an example of the new prompt addition in action:

Code:
cas charm tough
A tough guard now follows you.
A tough guard looks at you with adoring eyes.

<700hp 780m 270mv> o all ki dummy
A tough guard's slash MASSACRES a dummy!
Ok.

<700hp 780m 270mv>
A tough guard's slash DISMEMBERS a dummy!
A dummy's punch injures a tough guard.

<700hp 780m 270mv> ki dummy
Your punch MASSACRES a dummy!
Your punch DISMEMBERS a dummy!
A dummy has a few scratches.

<700hp 780m 270mv a tough guard: 99%hp>
Your punch misses a dummy.
A tough guard's slash misses a dummy.
A dummy's punch misses a tough guard.


That's.... %T. Remember, it takes care of its own blank spaces. So you do somethin like this:

prompt <%hhp %mm %vmv%T>

Its automatically set for newly created characters.
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