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Spell updates
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 250

PostPosted: Thu Jan 05, 2006 1:08 am    Post subject: Spell updates

The following updates have gone into effect for spells:

1) ECAST

Ecast is a new command which allows you to modify the way you utter spells
with an emote. Note that currently this applies only to 'cast' spells.
for example, "ecast 'as he throws diamond dust into the air' sanctuary" will yield
a cast of sanctuary, with a line along the lines of:
"mage utters, 'sanctuary' as he throws diamond dust into the air."

2) Color option

Inserted into the color tables is a new "color spells" option which
highlights friendly and hostile spells going into effect on you, for
example a blindness notification is grey, and white when it is cured. This
is completely optional and the default is OFF.

3) Spell abbreviations

Various spells now have some simple abbreviations to save typing out the
entire "cast spellname" part of the argument. For example, "armo" is
short for "armor". As the list is updated, the abbreviations shall be
added into the helpfiles. Communers share this new functionality.
NOTE: This option may be withdrawn if it causes problems.

4) Spell yells

Some spells will now cause other players to scream a yell which identifies
the spell which was cast. This will apply to damage spells only.

You can expect the relevant helpfiles and further fleshing out of the
abbreviations and yells to be completed during the following weekend.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Jan 05, 2006 1:23 am    Post subject:

Code:

armor - armo
blasphemy - blas
blind - blnd
cause critical - cacr
chorus of anguish - chor
curse - curs
demonfire - dfir
demonic visage - devi
detect evil - devi
detect good - dgoo
detect invis - dinv
detect magic - dmag
deteriorate - detr
dispel magic - disp
dysentry - dyst
earthquake - quak
faerie fire - fafi
faerie fog - fafo
ghoul touch - ghou
hellstream - hell
hysteria - hyst
ikuzachi - ikuz
insomnia - inso
magic missile - magm
meteor swarm - swar
phantom grasp - phag
plague - plge
sleep -slee
slow - slow
weaken - weak


Also, forgot to mention a 'detect magic' change, you can figure it out from the new helpfile.
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Hilemal



Joined: 22 Nov 2004
Posts: 72

PostPosted: Thu Jan 05, 2006 1:53 am    Post subject:

Quote:
magic missile - magm


Sweet!!! Now it will be even easier to cast magic missle!!! Laughing PKing here I come Twisted Evil

On a serious note, thanks as always
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Davairus
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PostPosted: Fri Jan 06, 2006 11:20 am    Post subject:

Ok I busted my ass to bring you this. Basically for for the entire day ..well just the past 14 hours I guess.. I was adding abbreviations for every single spell and updating the helpfiles. Also I added the spell types into the helpfiles so that you can see what kind of saves you need.

Here's an example helpfile:
Code:
'PROTECTIVE SHIELD'
Syntax: cast 'protective shield'  (short syntax: prsh)
Spell type: PROTECTIVE

A protective shield is a thin shell of magical energy, used to deflect
attacks from projectiles.  Bodies of a much greater size or mass will
bounce harmlessly off a protective shield, as long as the attack is
projectile in nature.  Smaller attacks may penetrate weaker areas of
the shell.  Noteable attacks that are prevented by protective shields
are full-body skills like bash and bodyslam, that would otherwise cripple
the target.  Arrows, skills that involve arrows, and javelins are also
blocked by protective shields to a lesser extent.  Note that this does
not extend to other forms of blunt attacks such as attacks by a mace.
Clerics and mages are given the opportunity to learn to use protective
shields.


Not only that but I rewrote ALL the duff helpfiles for spells (like this one here). So that there isn't a helpfile for a spell that I know of, that is false or misleading. Furthermore I smartened up the spell interpreter so it can give you some better failure messages, because I remember seeing people get confused trying to use create water and all that.

Saw a few people using ecast already, looks very nice!
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theobserver
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PostPosted: Fri Jan 06, 2006 7:19 pm    Post subject:

*cheers Dav on and wishes him good luck*
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Louis



Joined: 19 Jan 2004
Posts: 825
Location: Los Angeles, CA

PostPosted: Fri Jan 06, 2006 7:33 pm    Post subject:

i noticed the spell types in helpfiles, very cool they will help immensely
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Gygh



Joined: 22 Jan 2004
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Location: Vancouver, WA

PostPosted: Sat Jan 07, 2006 2:19 am    Post subject:

Hmm, Grimp's idea? I've seen him do alot of emotes with spells.
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Davairus
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PostPosted: Sat Jan 07, 2006 2:35 am    Post subject:

We've seen several people try to change their casted spell appearances with extra emotes, but the effort goes underappreciated because its spam. Grimp was definitely one of those people. With ecast, your spell emotes dont present themselves as a handicap for fighting.. its just flair.
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Sethronu
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Joined: 06 Jan 2006
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PostPosted: Sat Jan 07, 2006 5:58 pm    Post subject:

linenthel used to do it a lot. i'd sometimes try to get it to backfire on her by outlagging her with her own emotes. i got her once that way i think actually, its in one of my logs
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Goldenriver



Joined: 09 Aug 2005
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PostPosted: Sun Jan 08, 2006 4:06 am    Post subject:

Is there an ecommune to come? Very Happy
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Vhrael
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Joined: 06 Jan 2006
Posts: 928
Location: Texas

PostPosted: Mon Jan 09, 2006 2:39 pm    Post subject:

Goldenriver wrote:
Is there an ecommune to come? Very Happy

"Communing" a spell is supposed to be that character's way of praying/communicating with his/her gods to receive the benefits of a spell:

Code:
Bob closes his eyes momentarily.

"Casting," on the other hand, is using words, gestures and/or spell components to create a spell that has been learned.

Unless you can think of several clever ways to bow your head and pray, I don't think communing will need its own version of 'ecommune'...
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Flying Hampster of Doom



Joined: 16 Jan 2004
Posts: 429

PostPosted: Tue Jan 31, 2006 11:20 pm    Post subject:

Something akin too;


Code:
 ecomm 'as he screams to the dark gods for their protection' sanctuary


Code:
 ecomm 'with one fist upraised, the paladin is enveloped by a holy light' crusade


Code:
 ecomm 'uttering soft prayers to the divine in askance of aid against an unholy foe' blessing


No offence to any religion, or any followers of any religion but those of you who have been to a southern baptist churge/lutheran church (both) can tell me the difference in prayer (this is a generalization).
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Kessor Natul



Joined: 26 Jan 2006
Posts: 120
Location: Abandoned Realms

PostPosted: Wed Feb 01, 2006 1:53 pm    Post subject:

[quote="Davairus"]
Code:

armor - armo
blasphemy - blas
blind - blnd
cause critical - cacr
chorus of anguish - chor
curse - curs
demonfire - dfir
demonic visage - devi
detect evil - devi
detect good - dgoo
detect invis - dinv
detect magic - dmag
deteriorate - detr
dispel magic - disp
dysentry - dyst
earthquake - quak
faerie fire - fafi
faerie fog - fafo
ghoul touch - ghou
hellstream - hell
hysteria - hyst
ikuzachi - ikuz
insomnia - inso
magic missile - magm
meteor swarm - swar
phantom grasp - phag
plague - plge
sleep -slee
slow - slow
weaken - weak

quote]
You have 'devi' for both Demonic Visage AND Detect Evil....which is 'devi' and what is the other?
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Kessor Natul



Joined: 26 Jan 2006
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PostPosted: Wed Feb 01, 2006 1:55 pm    Post subject:

Code:

demonic visage - devi
detect evil - devi

You have 'devi' for both Demonic Visage AND Detect Evil....which is 'devi' and what is the other?
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The Zealot



Joined: 07 Sep 2005
Posts: 125
Location: London

PostPosted: Wed Feb 01, 2006 2:14 pm    Post subject:

Shouldn't imagine it would matter. they could both be devi, since the same character can't cast them both.

Demon Visage = shaman.
Detect evil = healer, paladin (possibly some others).

Opposite alignment spells, there'd be no worry about two spells mapped to one nickname on any one character.
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Quiet Wanderer



Joined: 16 Feb 2004
Posts: 551
Location: Western Michigan

PostPosted: Wed Feb 01, 2006 11:54 pm    Post subject:

Unless it's a bug, none of the abbreviations worked on Aldacer, dinv or anything... I get 'You don't know a spell by that name.' and such.
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Vhrael
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Joined: 06 Jan 2006
Posts: 928
Location: Texas

PostPosted: Thu Feb 02, 2006 12:28 am    Post subject:

Quiet Wanderer wrote:
Unless it's a bug, none of the abbreviations worked on Aldacer, dinv or anything... I get 'You don't know a spell by that name.' and such.

That's probably trying to CAST the spells, not commune them.

Maybe send a note in-game, incase Dav doesn't catch this post.
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Davairus
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PostPosted: Thu Feb 02, 2006 1:29 am    Post subject:

Syntax: cast 'detect invis' (short syntax: dinv)
Syntax: commune 'demonic visage' <target> (short syntax: dvis)

Umm, if I didnt give it to communers, its because I wanted this to be extra ability for just the pure mage classes, but my guess is you're typing it wrong. The helpfiles show the actual abbreviations.

Dont forget you can make your own aliases and use ecast to make things look really sweet.
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Ronus
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Joined: 17 Nov 2004
Posts: 56

PostPosted: Thu Feb 02, 2006 6:35 pm    Post subject:

Heh. I use to trigger this on every kill:
"emote burns into the ground an image of a Golden Dragon embedded with an arcane cross."

I remember there were a few times that that was enough to spam me long enough to miss first dibs on loots. I also once got called on it and was asked how do you burn something into the ground thats golden in color...I had no response to that but continued to do it anyways Shocked

Anyone guess the character?
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Mendek



Joined: 16 Jan 2004
Posts: 477

PostPosted: Tue Feb 07, 2006 6:52 am    Post subject:

Mikhael did stuff like that, but I don't think that was you.
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