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The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

Bash, bodyslam, beast call, charge, frenzy, lore, rake, ripo

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Sun Apr 09, 2006 4:46 am    Post subject: Bash, bodyslam, beast call, charge, frenzy, lore, rake, ripo

Hear ye, hear ye! Changes have been made to the following:

BASH, BODYSLAM:
Chance of success and duration upon success are both increased against
those who have been hobbled.

BEAST CALL:
Calling an animal will prevent another of the same animal from responding
to one's beast calls for one day (24 hours). This does not affect how
often rangers may call _different_ animals. Boar health is decreased, and
falcon health is greatly decreased. New beast call method for wolves.

CHARGE:
Two-handed damage bonus to charge is slightly reduced. Shield-wearers may
attempt to block charge, and counterbalanced rogues may attempt to dodge.

FRENZY:
Those under the effect of the frenzy spell do not benefit from trance.

LORE:
High proficiency in the lore skill allows one to analyze the target's
weapon proficiencies for weaknesses when using the 'consider' command.

RAKE:
Successful two-handed rakes against offhand weapons cause arm distension.

RIPOSTE:
Reflex mode riposte is more effective against raged attacks, especially
offhand raged attacks.

SIDESWIPE:
Those equipped with javelins will use the volley skill instead of the
winding kick skill if they successfully sideswipe a bow-wielding target.

THROW:
Rogue throwing weapons (cards, daggers, and shurikens) have decreased
accuracy when thrown while in inferior combat style, and increased
damage when thrown against a bow-wielding opponent.

WARCRY:
Stunning warcry now stuns all that are attacking the berserker, but only
those who are attacking the berserker.

PROTECTIVE SHIELD:
Protective shield now protects against dirt kicking, stunning warcry, and
all ranger bow skills. Deflection rate against normal bow attacks is also
increased.

All have been hereby notified!
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Sun Apr 09, 2006 4:48 am    Post subject:

So Healers > all now? L33t.
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Burzuk
Implementor


Joined: 20 Jan 2004
Posts: 529

PostPosted: Sun Apr 09, 2006 4:56 am    Post subject:

Someone owes me money now -- I knew that the first response would be "omg now you've made X class overpowered!"

By the way, this marks the end of Combat Module B.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Sun Apr 09, 2006 4:58 am    Post subject:

Hey hey hey now. I never said they were overpowered. I think they're perfect.
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Daodus



Joined: 26 Feb 2006
Posts: 8

PostPosted: Sun Apr 09, 2006 5:09 am    Post subject:

I think that was mostly toward the frenzy thing, so shaman have to make a choice between mana and damage, so they don't have the complete pwnage they used to.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Sun Apr 09, 2006 1:06 pm    Post subject:

Gygh wants to know when thieves are getting hellstream...
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Sun Apr 09, 2006 2:14 pm    Post subject:

i think that was viggs.

he might excuse you for the fact that they rhyme Wink
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Apr 09, 2006 2:16 pm    Post subject:

I would like to point out that the shield blocking charges is for fighters only, not for cleric/mage, unless I'm remembering wrong. If you have the ability to weapon ward you're obviously expected to use it to stop charge.

Surprised none of you caught that.
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Viggs



Joined: 10 Mar 2004
Posts: 383

PostPosted: Sun Apr 09, 2006 3:38 pm    Post subject:

Ohhh bloody hell!!!!
Not only do I not get Hellstreaming Thieves, now i dont even get credit ,, shame on you
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Apr 11, 2006 9:57 am    Post subject:

Uhhh, ok the protective shield should actually block dirt now. If you see a bug report it guys. Geez, it isnt that hard to report one is it?
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Noliperus_



Joined: 03 Feb 2006
Posts: 39

PostPosted: Tue Apr 11, 2006 10:46 am    Post subject:

Well I wasn't sure if it was supposed to block it every time or just a chance.
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crazyhorse



Joined: 19 Oct 2005
Posts: 627

PostPosted: Tue Apr 11, 2006 8:49 pm    Post subject:

I was also under the impression that it only did it some times.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Wed Apr 19, 2006 9:38 pm    Post subject:

One of the updates we forgot is the update intended for javelins.


From now on if you equip javelins, with a shield, there will be a link made between the two. Remove the shield. Wear it again later, and you'll equip the set of javelins you had earlier with the shield automatically.

So.. there's really no reason not to carry javelins anymore.
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