View previous topic :: View next topic |
Author |
Message |
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10344 Location: 0x0000
|
Posted: Sun Feb 18, 2007 2:32 am Post subject: Guild adrenaline updated. |
|
|
This is kinda minor I suppose, but you might as well be informed. So from now on, if you attack a guild, any people in pk inside the guild get some nice pk adrenaline. This way they can't just sit in guild and quit out while you're fighting the guardian. This change has been brought to you by the complaints against Gorgite from Knights commision. |
|
Back to top |
|
|
Accident-Prone
Joined: 27 Jan 2004 Posts: 95 Location: Outside your window
|
Posted: Sun Feb 18, 2007 3:27 pm Post subject: |
|
|
You get the adrenaline delay no matter where you are, or just while you are in the guild? And I assume that this adrenaline effects the ability to hide/camo, blackjack/strangle? It just seems like a cheap way to keep someone logged in when they are trying to quit. |
|
Back to top |
|
|
Accident-Prone
Joined: 27 Jan 2004 Posts: 95 Location: Outside your window
|
Posted: Sun Feb 18, 2007 3:37 pm Post subject: |
|
|
I would have edited my previous entry. I guess it is just too early. I actually read the initial post. And noticed that it says "So from now on, if you attack a guild, any people in pk inside the guild get some nice pk adrenaline." So please disregard my previous post. |
|
Back to top |
|
|
|