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Cabal PVP zone update

 
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Davairus
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Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Sun Jul 26, 2009 9:39 pm    Post subject: Cabal PVP zone update

This is the intended current setup for cabal raiding;

#1. in an enemy's cabal (i.e., not your own) you are in everyones PK in that area.
#2. in your OWN cabal you are protected by usual pk range. However, raiding enemies may not be protected from you according to #1. In those special circumstances, those players will be attackable, but it isnt free. They will be able to swing back at you after you have initiated the fight.
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Emilise



Joined: 02 Feb 2009
Posts: 85

PostPosted: Mon Jul 27, 2009 12:25 am    Post subject:

thought that was a bug. Interesting.
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bassball
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PostPosted: Mon Jul 27, 2009 12:43 am    Post subject:

I think this totally helps when a rank 40 has to defend against a rank 50. Gives him a bit of an edge by being safe when he needs to be, and also always getting the murder attacks in. But what about when a rank 40 has to go and retrieve his item against a rank 50? This makes it even tougher, right?
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Jul 27, 2009 1:07 am    Post subject:

Definitely an underranked cabaled player trying to retrieve an item against a pinnacle is uber-lopsided, especially with lower than rank forty Knights having to retrieve items from Legion post cabal item siezing changes. Not only does the pinnacled defender have his cabal guard to fall back on, but also a henchman to dish out additional damage. This seems quite ludicrous.

I think with this change, henchmen should be eliminated entirely if they haven't been eliminated already. The new rules already make defending easier for lower ranked players, I can see a level 38+ invoker being a better defender now because of the free hellstreams with no flee/murder damage on the part of the higher ranked player coming through during the hellstream lag.
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Mon Jul 27, 2009 5:35 am    Post subject:

Actually evict wasn't working earlier today... In pk noncaballed intruders or out of pk caballed and noncaballed intruders...Wasn't working period.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Mon Jul 27, 2009 7:28 am    Post subject:

Ergorion wrote:
Definitely an underranked cabaled player trying to retrieve an item against a pinnacle is uber-lopsided, especially with lower than rank forty Knights having to retrieve items from Legion post cabal item siezing changes. Not only does the pinnacled defender have his cabal guard to fall back on, but also a henchman to dish out additional damage. This seems quite ludicrous.

I think with this change, henchmen should be eliminated entirely if they haven't been eliminated already. The new rules already make defending easier for lower ranked players, I can see a level 38+ invoker being a better defender now because of the free hellstreams with no flee/murder damage on the part of the higher ranked player coming through during the hellstream lag.


In the first paragraph you whined that retrieving out of pk is too hard (it needs to be hard) and in the next that defending out of pk is too easy (it isnt easy).
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Jul 27, 2009 12:50 pm    Post subject:

Davairus wrote:
Ergorion wrote:
Definitely an underranked cabaled player trying to retrieve an item against a pinnacle is uber-lopsided, especially with lower than rank forty Knights having to retrieve items from Legion post cabal item siezing changes. Not only does the pinnacled defender have his cabal guard to fall back on, but also a henchman to dish out additional damage. This seems quite ludicrous.

I think with this change, henchmen should be eliminated entirely if they haven't been eliminated already. The new rules already make defending easier for lower ranked players, I can see a level 38+ invoker being a better defender now because of the free hellstreams with no flee/murder damage on the part of the higher ranked player coming through during the hellstream lag.


In the first paragraph you whined that retrieving out of pk is too hard (it needs to be hard) and in the next that defending out of pk is too easy (it isnt easy).


Rebuttal regarding the first paragraph:
The word easier is comparative. It does not mean defending will now be easy. It means that defending will not be quite so difficult as before for underranked players.

Rebuttal regarding the second paragraph:
You say retrieving out of pk needs to be hard, not impossible. Henchmen make retrieving against a pinnacled character as a rank 40 impossible (with possibly one exception listed below in the next paragraph).

The point I'm actually trying to make:
My point here is about one specific aspect of the cabal defense system. The henchmen. Pinnacles have enough of an advantage as it is when a rank forty comes to try to retrieve his item (and with the new induction policies it lookes like it might even be a level 36 piece of sharkbait), why do they need an extra damage dealing machine? One of the only instances I could think of off the top of my head would be if a cleric happens to be defending against a dual-axe wielding raging minotaur berzerker, maybe. Therefore, it is my opinion that pinnacled characters should not be able to use henchmen against out of range invaders.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Mon Jul 27, 2009 1:09 pm    Post subject:

The first order for anyone in a cabal is "get to 50" so having bad consequences for not being 50 is fine... it means you dont have to yell at people to make them do it, its just a smart thing for them.

Offline capture is the only beef I can think of anyone having. And the only legitimate beef out of all the offline captures is the Justice item forcing Justices to raid cabals against non-criminals after the capper has quit out.

I'm sure henchman are unavailable when your cabal holds their item but I'll look into that.
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