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rotdeath (wild items/necro souls) update

 
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Mon Jul 27, 2009 10:07 am    Post subject: rotdeath (wild items/necro souls) update

Items in sacks did not rotdeath when the guy holding them is killed. This was an error. It is particularly troubling with wild items since those guys are a bit stronger than other gambled items of the same level and thus supposed to rot. A problem like this can help nudge chaotic toward over-representation (especially the case with those sweet 10k wild weapons never rotting..).

On next reboot the items in sacks should correctly rot.

Since the change impacts necro souls it was decided that these would only rot on pvp death.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Mon Jul 27, 2009 12:00 pm    Post subject:

Woah woah woah. Is there an ISIMMORTAL check in there???? I am very protective of my 1000 souls here. Or at least SLAY and DEATH TAROT dont fall under the PVP umbrella???
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
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PostPosted: Mon Jul 27, 2009 12:52 pm    Post subject:

hahahahaha res Razz
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Mon Jul 27, 2009 1:31 pm    Post subject:

Keepers get nuked from this. Could be intended, but they're already dependent enough on money as it is. 70-80k needed just to recover weapons/cabal supplies from one death. If spell saves equipment (the main staple from armor gambles) in their sack goes too, that's another 80k+ (if lucky) just to gain decent ones again (and we're not talking about stat benefit items, which are all the more rare).

Kinda seems that after a death it'll take 160-200k to get back to normal due to current Keeper equipment dependencies.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Mon Jul 27, 2009 1:56 pm    Post subject:

EDIT: Or does it really only pertain to wild items and not necessarily rot death ones?
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rabidgecko



Joined: 16 Feb 2006
Posts: 194

PostPosted: Mon Jul 27, 2009 6:28 pm    Post subject:

bleh we don't need saves wyvern/griff/dragon rings and cloaks have always been fine
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