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The event "The Assault on Taekir" is beginning in 2 days, 21 hours.

New healer resource: Divine Power

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Thu Jul 24, 2014 2:22 am    Post subject: New healer resource: Divine Power

There's been some criticism on the mudconnector of our healers being pretty
underwhelming, review of the changes made in the afflictive module exhumed some
things that fixed problems but made the class very dull. This is kind of an
easy design trap to fall into since they support very heavily. I'd like to
get it back more like a cleric without overdoing it and making paladins.

To remedy this situation I've introduced a completely new resource for healer.
The resource is called "divine power" and it has three levels. The divine
power is increased by casting certain spells and can be seen in prompt
visually by adding %d to it.

Level 1 : Nothing too special about level 1 yet, a spell will be provided
to drain it shortly.
Level 2 : This level allows use of 'holy word' which is a new (actually,
vey old and long agi removed) healer spell that frenzies the party. Casting
it instantly removes two levels of DP.
Level 3 : This allows the healer to cast heavens gate. This is actually
a requirement going forward. Casting it instantly removes all dp.

A couple of footnotes which are nevertheless important and you should read.

divine retribution - this spell now drains divine power instead of mana.
its kind of unuseable draining mana. This factoid is why I haven't rushed
to make a level 1 utility for it yet, although obviously it will be needed.
at an early level (level 1)
spirit shield - blocking with the spirit shield affect up will cause the
healer to gain divine power.

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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Thu Jul 24, 2014 3:04 am    Post subject:

Nerfing Heavens gate was not to the way to make Healers less underwhelming. Also Divine Retribution should be able to stack with protective shield like Barrier/Mana Shield/Fire shield..ect stack with mages protective shield, if you are unable to stack them as a healer then there is no reason to really use dret. Also perhaps making dret stay with you after you move, just have it draining your Divine Power each hour would be cool. So you would constantly have to be in battle with spirit shield up to keep the dret up.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10343
Location: 0x0000

PostPosted: Thu Jul 24, 2014 4:45 am    Post subject:

Updated" Added new "castigate" level 4 spell that drains divine power for damage. The damage type is water. No scaling on this at the moment.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Thu Jul 24, 2014 10:38 pm    Post subject:

dwarf healers praying for water based spells, it makes me giggle. WE NEED A DWARF HEALER WHO REFUSES TO HEAL! Cause apparently healing is all water based stuff.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Fri Jul 25, 2014 12:53 am    Post subject:

castigate isn't a communed spell, it's a sermon. basically they're standing around preaching at their opponent and throwing hot water in their face while fighting. yeah i giggled a bit at this one too
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Davairus
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Joined: 16 Jan 2004
Posts: 10343
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PostPosted: Fri Jul 25, 2014 2:03 am    Post subject:

Its because the victim is being scalded/scolded.
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Taleroth
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Joined: 18 Jan 2004
Posts: 303
Location: Ivory Tower

PostPosted: Fri Jul 25, 2014 2:25 am    Post subject:

For a while I thought it is the scalding saliva from the scolding, Van. Haha
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Fri Jul 25, 2014 2:42 am    Post subject:

I like Taleroth's though
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Vanisse
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Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Fri Jul 25, 2014 3:47 pm    Post subject:

bahaha me too
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Mon Jul 28, 2014 2:37 am    Post subject:

Player idea for level 1 drain:

Player tells you 'Consecrate, Every undead creature entering a consecrated area suffers minor disruption, giving it a 1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area.'
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