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Monks just re-opened for play.
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Andrael



Joined: 15 Jan 2013
Posts: 682

PostPosted: Tue Jul 28, 2015 4:48 pm    Post subject:

The reason you master the weapons, because those weapons are the main ones used for certain things, Spears namely against a dex based class for the extra chance to hit vs a dodging opponent, staff is good because best parry in game, and a staff in a paladin's hands has the best defense without a shield, until you factor in buckler.

Its so they can somewhat fight against the other fighters.
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Oxyl



Joined: 17 Oct 2012
Posts: 119

PostPosted: Mon Sep 07, 2015 3:22 pm    Post subject:

I'm confused by this:

Code:
A monk is free to cover his tattoos with other clothing if they choose to, and they will lose only the bonus properties of the item in doing so.



I have a tattoo on my arms. If I wear living wood on my arms, I see my damroll increase. So what bonus properties am I losing? If I still benefit from the tattoo, and now benefit from the ac and damroll from the living wood, why would I ever want to leave my tattoos uncovered?
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Kedaleam
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Joined: 25 Mar 2006
Posts: 698
Location: Michigan

PostPosted: Mon Sep 07, 2015 4:07 pm    Post subject:

Depends simply on the tattoo you have. The drunken tattoo gives quite a bit of ac actually. One will give damage, another hit, and so on... So if you can't find an item yet to give you what you are specifically looking for, you can leave it uncovered if the tattoo gives you the bonus. Obviously end game they will all be covered up, but while ranking up it can be nice.
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ewils03



Joined: 05 Jan 2015
Posts: 153

PostPosted: Wed Sep 09, 2015 2:50 pm    Post subject:

You lose the tat's bonus, not the item's
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1049
Location: Iowa City, IA

PostPosted: Wed Sep 09, 2015 3:37 pm    Post subject:

Getting mastery in a monk style does 2 things:
- It gives you a new skill (basic level) and a bonus to a basic skill (grandmaster level)
- It gives you a tattoo eq item which because more powerful as you grow from basic level to master to grandmaster

They are separate things. Covering up your tattoo just means you're not getting the stats from that tattoo as a piece of equipment. You will still have the extra skill and the bonus to a basic skill no matter what.
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ewils03



Joined: 05 Jan 2015
Posts: 153

PostPosted: Wed Sep 09, 2015 3:53 pm    Post subject:

Right, you just lose the bonus AC/dam/hit or whatever when they're covered.
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Oxyl



Joined: 17 Oct 2012
Posts: 119

PostPosted: Wed Sep 09, 2015 4:21 pm    Post subject:

Ah ok, so the helpfile is wrong. Instead of saying:

Code:
A monk is free to cover his tattoos with other clothing if they choose to, and they will lose only the bonus properties of the item in doing so.



It should say:

Code:
A monk is free to cover his tattoos with other clothing if they choose to, and they will lose only the bonus properties of the tattoo in doing so.
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Nycticora
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Joined: 09 Feb 2013
Posts: 1664

PostPosted: Wed Sep 09, 2015 11:57 pm    Post subject:

bug it
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Sep 10, 2015 4:22 pm    Post subject:

We can certainly have revealed tattoos affect some things if you guys are interested. I can't think of anywhere I've seen that before
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Nadrin



Joined: 13 Jun 2009
Posts: 1236

PostPosted: Thu Sep 10, 2015 4:51 pm    Post subject:

That would be nice to know
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Ceridwel
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Joined: 01 Feb 2008
Posts: 2688
Location: Seattle

PostPosted: Thu Sep 10, 2015 6:06 pm    Post subject:

Code:
Ah ok, so the helpfile is wrong. Instead of saying:

 
Code:
A monk is free to cover his tattoos with other clothing if they choose to, and they will lose only the bonus properties of the item in doing so. 



 It should say:

 
Code:
A monk is free to cover his tattoos with other clothing if they choose to, and they will lose only the bonus properties of the tattoo in doing so. 



Fixed.



.
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Oxyl



Joined: 17 Oct 2012
Posts: 119

PostPosted: Sat Sep 26, 2015 2:25 pm    Post subject:

Where is it listed what these bonus effects of each type of monk tattoo are?
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Olyn
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Joined: 23 Jul 2008
Posts: 2576
Location: Pennsylvania

PostPosted: Sat Sep 26, 2015 2:59 pm    Post subject:

I'm not sure if it's posted anywhere or not. I vaguely remember the discussion being something like lvl 1 tattoo was a decent common item (like mithril or black tear), lvl 2 tattoo starter rare (spiked garde), lvl 3 decent rare (spiked collar).

The idea is winter rares will always be better but don't cover your grandmaster tattoo with a mithril helmet. Anything in between is worth investigating.
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Kedaleam
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Joined: 25 Mar 2006
Posts: 698
Location: Michigan

PostPosted: Sun Sep 27, 2015 7:16 am    Post subject:

Yeah I remember Dav saying something like figure it out for yourself. It's not make it or break it, and it really isn't. Each has it perks you have to chose from. How powerful each is depends on the circumstance. I really like to see it as an amazing opportunity to RP, but not in the more obvious ways.


One thing I have and always will say is, dont underestimate crane style. Wing Buffet is ridiculous and the passive it adds is so amazing for tanking, not to mention the hitroll(which is a completely underrated stat).
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Olyn
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Joined: 23 Jul 2008
Posts: 2576
Location: Pennsylvania

PostPosted: Sun Jan 17, 2016 10:38 pm    Post subject:

Effective immediately, monkey clamber uses the "clamber" syntax instead of "mount". The helpfile has been updated.
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