Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "The Assault on Taekir" is beginning in 1 day, 9 hours.

Death and Roleplay
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Roleplaying
View previous topic :: View next topic  
Author Message
divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Jul 07, 2016 1:20 am    Post subject: Death and Roleplay

So in terms of roleplay, how do we approach death?

I've always kind of imagined that every character on AR is kind of like one of the characters from Highlander. We're regular beings granted a kind of quasi-immortality by the Gods for reasons beyond our understanding. As such we're given a certain number of deaths before we're permanently gone.

If someone rage deletes I just assume they got killed so hard they couldn't come back. My character Dorim roleplayed about his dead brother Gorim, who was an actual character I played who was steamrolled by Krite at level 25 and subsequently rage deleted. I roleplayed it off as Krite really, really killed him good.

And for roleplay reasons it's kind of silly to assume everyone has this ability, otherwise every background story involving parents killed by bandits/giants/dark knights/Legions/Knights/gnomes would become null. Otherwise they would just pop right back up and be like, "hey son, lol about that kill, huh?" They're normies, not a cool highlander like your character is.
Back to top
View user's profile Send private message
 
0 0 0
Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Thu Jul 07, 2016 2:11 pm    Post subject:

I assume that the priests in the temple where you wake up blessed you back with life. This doesn't jive so well with still being ghost though.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
 
0 0 0
divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Jul 07, 2016 3:16 pm    Post subject:

I think we need an official ruling to be updated on the 'help death' file.

I vote for my Highlander idea.
Back to top
View user's profile Send private message
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Jul 07, 2016 4:56 pm    Post subject:

i am curious why this hasn't been an issue until now? dying and trying again is one of the oldest staples of AR.

i don't see why parents who get murdered by marauding horsemen or whatever can't have rage deleted. since that's what everyone seems to do anyways. just sayin
Back to top
View user's profile Send private message
 
0 0 0
divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Jul 07, 2016 5:31 pm    Post subject:

I dunno because nobody has bothered asking? I don't think it's a problem. People in AR die.. then.. they come back. I'm okay with that. I'm just wondering what the roleplay mechanics behind it are.
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Thu Jul 07, 2016 6:02 pm    Post subject:

I think it's best left unstated. Players can explain it to themselves however they want without helpfiles forcing an arbitrary explanation down everyone's throat.
Back to top
View user's profile Send private message
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Thu Jul 07, 2016 10:01 pm    Post subject:

I get annoyed when people send me tells after I kill them.
Back to top
View user's profile Send private message
 
0 0 0
Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Thu Jul 07, 2016 10:45 pm    Post subject:

So maybe, no tells to your killer while you're a ghost?
Back to top
View user's profile Send private message
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Thu Jul 07, 2016 10:47 pm    Post subject:

rules would make it feel worse tbh
Back to top
View user's profile Send private message
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Jul 07, 2016 11:18 pm    Post subject:

all ghost tells sound like 'WoooOOOooOOOooooo!'
Back to top
View user's profile Send private message
 
2 0 0
Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Fri Jul 08, 2016 12:05 am    Post subject:

Wouldn't be a rule, just hard coded. "You can't do that while you're a ghost"
Back to top
View user's profile Send private message
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Fri Jul 08, 2016 12:28 am    Post subject:

or "WooOOOOoooOOOooooo!"
*haunts murderer ineffectively*
Back to top
View user's profile Send private message
 
0 0 0
Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Fri Jul 08, 2016 12:48 am    Post subject:

Back to top
View user's profile Send private message
 
1 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Fri Jul 08, 2016 4:22 am    Post subject:

Your soul is initially created, e.g. by the Overlord. When you die, your soul passes dangerously into the ethereal realm. Because it is life essence, it attracts irresistibly the BILLIONS of chaos demons that inhabit that realm and feed off of devouring life. The more souls they devour, the more powerful they get, until they finally can leave the ethereal and maybe even be a badass Grazz't type where they can now vaccuum up the souls of the living as well. Also, your soul in the ethereal realm is like lighting a bright light in a vast dark cave, those demons can REALLY see it and will come thundering for it. In order for your soul to be "saved", it requires a priest to quickly commune to the Immortals to rescue your soul from that place intact. That is why you appear in a temple - its where the priest is. The reason why this can only occur limited times is because each rescue takes a little of that soul's essence away, until there's no longer anything left to get out of it. Which is what we call "con death".

In the future, I was planning to have certain violent deaths, e.g. to mobs like Xanthak, to pk'ing, and maybe to cabal guardians, repop you much closer to where you died. The thinking here is the death was so violent, the priest network really have very little time to get you to your hometown, and will just rez you nearby where you were as quickly as possible. The gameplay purpose is you currently res so far that its usually impractical to continue what you were doing.
Back to top
View user's profile Send private message Send e-mail
 
1 0 0
Lorne
Immortal


Joined: 20 Jan 2004
Posts: 456

PostPosted: Fri Jul 08, 2016 5:21 am    Post subject:

This reminds me of that scene in the Mummy Returns, where Imhotep and Brendan Fraser are hanging off the bridge with the sea of demons underneath grabbing at them. Rachel Weisz comes and saves Brendan Fraser and the mummy dudes wife just looks and peaces the fuck out. Then Imhotep just falls into the demons...
Back to top
View user's profile Send private message
 
0 0 0
DigitalText



Joined: 29 Jun 2016
Posts: 88

PostPosted: Fri Jul 08, 2016 9:32 am    Post subject:

Vanisse wrote:
all ghost tells sound like 'WoooOOOooOOOooooo!'


Write a kid's book, Vanisse. One page could say "The happy cow says, 'MooooOOOOoooOOoooo.'" On the next page, it could say "The dead cow says, 'WoooOOOoooOOOooooo!'" By the end of the book, kids will understand happy cows die. Parents would love you.

I'm with Olyn. It's best left unstated. I figure the more rapport you have with your characters, and the more you're into them, the easier the answer to the roleplay mechanic behind their deaths will be. It'll just come to you at the times they die.

Like a shoe. Only you know how well your characters' deaths fit for you.

Far as the ambient mechanic, I thought Davairus' explanation was pretty solid.
Back to top
View user's profile Send private message
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Fri Jul 08, 2016 12:18 pm    Post subject:

Laughing
Back to top
View user's profile Send private message
 
0 0 0
Kedaleam
Immortal


Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Fri Jul 08, 2016 6:20 pm    Post subject:

I just agree with Olyn, as always. It's like we're the same person really.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Fri Jul 08, 2016 8:08 pm    Post subject:

The way I have been working on the game skills/areas/etc has been using the above explanation btw.

Also, tells are telepathic. Its one conciousness speaking to another. They do not require a physical body. Yes, every player character has some telepathic abilities. This is a normal thing in this realm. This is exactlly the same for group tells. I was going to change "tells" to say "telepaths" but couldn't be arsed.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Fri Jul 08, 2016 8:44 pm    Post subject:

Okay so tells are telepathic, give them a mana cost, that would prevent recently killed players from sending a tell I.E "really" to the person they just got killed by.
Back to top
View user's profile Send private message Yahoo Messenger
 
1 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Roleplaying All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group