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Death and Roleplay
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divsky
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Joined: 13 Mar 2004
Posts: 1059
Location: Iowa City, IA

PostPosted: Thu Jul 07, 2016 1:20 am    Post subject: Death and Roleplay

So in terms of roleplay, how do we approach death?

I've always kind of imagined that every character on AR is kind of like one of the characters from Highlander. We're regular beings granted a kind of quasi-immortality by the Gods for reasons beyond our understanding. As such we're given a certain number of deaths before we're permanently gone.

If someone rage deletes I just assume they got killed so hard they couldn't come back. My character Dorim roleplayed about his dead brother Gorim, who was an actual character I played who was steamrolled by Krite at level 25 and subsequently rage deleted. I roleplayed it off as Krite really, really killed him good.

And for roleplay reasons it's kind of silly to assume everyone has this ability, otherwise every background story involving parents killed by bandits/giants/dark knights/Legions/Knights/gnomes would become null. Otherwise they would just pop right back up and be like, "hey son, lol about that kill, huh?" They're normies, not a cool highlander like your character is.
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Vevier
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Joined: 23 Jul 2008
Posts: 1196
Location: California

PostPosted: Thu Jul 07, 2016 2:11 pm    Post subject:

I assume that the priests in the temple where you wake up blessed you back with life. This doesn't jive so well with still being ghost though.
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divsky
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Joined: 13 Mar 2004
Posts: 1059
Location: Iowa City, IA

PostPosted: Thu Jul 07, 2016 3:16 pm    Post subject:

I think we need an official ruling to be updated on the 'help death' file.

I vote for my Highlander idea.
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Vanisse
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Joined: 06 Jan 2006
Posts: 2491
Location: inside a tree

PostPosted: Thu Jul 07, 2016 4:56 pm    Post subject:

i am curious why this hasn't been an issue until now? dying and trying again is one of the oldest staples of AR.

i don't see why parents who get murdered by marauding horsemen or whatever can't have rage deleted. since that's what everyone seems to do anyways. just sayin
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divsky
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Joined: 13 Mar 2004
Posts: 1059
Location: Iowa City, IA

PostPosted: Thu Jul 07, 2016 5:31 pm    Post subject:

I dunno because nobody has bothered asking? I don't think it's a problem. People in AR die.. then.. they come back. I'm okay with that. I'm just wondering what the roleplay mechanics behind it are.
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Olyn
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Joined: 23 Jul 2008
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Location: Pennsylvania

PostPosted: Thu Jul 07, 2016 6:02 pm    Post subject:

I think it's best left unstated. Players can explain it to themselves however they want without helpfiles forcing an arbitrary explanation down everyone's throat.
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Nycticora
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Joined: 09 Feb 2013
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PostPosted: Thu Jul 07, 2016 10:01 pm    Post subject:

I get annoyed when people send me tells after I kill them.
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Ceridwel
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Joined: 01 Feb 2008
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Location: Seattle

PostPosted: Thu Jul 07, 2016 10:45 pm    Post subject:

So maybe, no tells to your killer while you're a ghost?
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Nycticora
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PostPosted: Thu Jul 07, 2016 10:47 pm    Post subject:

rules would make it feel worse tbh
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Vanisse
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Joined: 06 Jan 2006
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PostPosted: Thu Jul 07, 2016 11:18 pm    Post subject:

all ghost tells sound like 'WoooOOOooOOOooooo!'
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Ceridwel
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Joined: 01 Feb 2008
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PostPosted: Fri Jul 08, 2016 12:05 am    Post subject:

Wouldn't be a rule, just hard coded. "You can't do that while you're a ghost"
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Vanisse
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Joined: 06 Jan 2006
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PostPosted: Fri Jul 08, 2016 12:28 am    Post subject:

or "WooOOOOoooOOOooooo!"
*haunts murderer ineffectively*
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Ceridwel
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PostPosted: Fri Jul 08, 2016 12:48 am    Post subject:

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Davairus
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Joined: 16 Jan 2004
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PostPosted: Fri Jul 08, 2016 4:22 am    Post subject:

Your soul is initially created, e.g. by the Overlord. When you die, your soul passes dangerously into the ethereal realm. Because it is life essence, it attracts irresistibly the BILLIONS of chaos demons that inhabit that realm and feed off of devouring life. The more souls they devour, the more powerful they get, until they finally can leave the ethereal and maybe even be a badass Grazz't type where they can now vaccuum up the souls of the living as well. Also, your soul in the ethereal realm is like lighting a bright light in a vast dark cave, those demons can REALLY see it and will come thundering for it. In order for your soul to be "saved", it requires a priest to quickly commune to the Immortals to rescue your soul from that place intact. That is why you appear in a temple - its where the priest is. The reason why this can only occur limited times is because each rescue takes a little of that soul's essence away, until there's no longer anything left to get out of it. Which is what we call "con death".

In the future, I was planning to have certain violent deaths, e.g. to mobs like Xanthak, to pk'ing, and maybe to cabal guardians, repop you much closer to where you died. The thinking here is the death was so violent, the priest network really have very little time to get you to your hometown, and will just rez you nearby where you were as quickly as possible. The gameplay purpose is you currently res so far that its usually impractical to continue what you were doing.
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Lorne
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Joined: 20 Jan 2004
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PostPosted: Fri Jul 08, 2016 5:21 am    Post subject:

This reminds me of that scene in the Mummy Returns, where Imhotep and Brendan Fraser are hanging off the bridge with the sea of demons underneath grabbing at them. Rachel Weisz comes and saves Brendan Fraser and the mummy dudes wife just looks and peaces the fuck out. Then Imhotep just falls into the demons...
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DigitalText



Joined: 29 Jun 2016
Posts: 84

PostPosted: Fri Jul 08, 2016 9:32 am    Post subject:

Vanisse wrote:
all ghost tells sound like 'WoooOOOooOOOooooo!'


Write a kid's book, Vanisse. One page could say "The happy cow says, 'MooooOOOOoooOOoooo.'" On the next page, it could say "The dead cow says, 'WoooOOOoooOOOooooo!'" By the end of the book, kids will understand happy cows die. Parents would love you.

I'm with Olyn. It's best left unstated. I figure the more rapport you have with your characters, and the more you're into them, the easier the answer to the roleplay mechanic behind their deaths will be. It'll just come to you at the times they die.

Like a shoe. Only you know how well your characters' deaths fit for you.

Far as the ambient mechanic, I thought Davairus' explanation was pretty solid.
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Vanisse
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Joined: 06 Jan 2006
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PostPosted: Fri Jul 08, 2016 12:18 pm    Post subject:

Laughing
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Kedaleam
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Joined: 25 Mar 2006
Posts: 879
Location: Michigan

PostPosted: Fri Jul 08, 2016 6:20 pm    Post subject:

I just agree with Olyn, as always. It's like we're the same person really.
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Davairus
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Joined: 16 Jan 2004
Posts: 8621
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PostPosted: Fri Jul 08, 2016 8:08 pm    Post subject:

The way I have been working on the game skills/areas/etc has been using the above explanation btw.

Also, tells are telepathic. Its one conciousness speaking to another. They do not require a physical body. Yes, every player character has some telepathic abilities. This is a normal thing in this realm. This is exactlly the same for group tells. I was going to change "tells" to say "telepaths" but couldn't be arsed.
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beia



Joined: 18 Mar 2006
Posts: 891
Location: Texas

PostPosted: Fri Jul 08, 2016 8:44 pm    Post subject:

Okay so tells are telepathic, give them a mana cost, that would prevent recently killed players from sending a tell I.E "really" to the person they just got killed by.
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