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The event "The Assault on Taekir" is beginning in 1 day, 17 hours.

August 2016 update summary

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Thu Sep 01, 2016 12:00 am    Post subject: August 2016 update summary

* Completed audit of progs that trigger when player attempts to leave a room with pets.
* Scarecrows can now be given weapons and shields.
* Standing Fortress map issue fixed
* Note format syntax will now work correctly outside editor.
* Fixed some misc. cases with pestilence and plague involving flight.
* Rimath no longer handles item contracts. A new shop in Seringale will.
* Ogre village has been destroyed. Relevant items can be found in Drkshtyre.
* HELP AUCTION formatting problems fixed
* Wisp portal helpfile created.
* Elemental Canyon elementals no longer drop edible body parts.
* Fixed a typo in ninjitsu.
* Fixed a typo when observing a boggler. (Boggle social)
* Corrected a typo when cheering for objects. Hip, Hip...
* fixed
* Sleeping on Unlit City's bed of nails as a ghost will no longer damage you
* Light of Immortal Favor no longer has a timer
* Fixed a scenario where avian was unable to fly.
* Cloud herb timer is no longer 0 hours.
* Avatar helpfiles updated to reflect elements, religion alliances and paragons
* Guildhalls, tavern, and arena properly allow pets to enter once more.
* Valour centurions allow player pets to enter the city gates once more.
* fixed
* fixed missing npc mob continue
* Samul recognizes invisible people when giving quest.
* Fixed an edge case where auction house can crash.
* Regeneration on ranger and necro pets fixed.
* Programs that block player movement now also block charmies.
* Elder blue dragon echo when player flees has been cleaned up.
* Mobs must now have at least 1 hp remaining to flee.
* fixed
* Concentrate skill will now proc correctly.
* Can now see successful cast of blind faith.
* Item contracts will now save over reboots.
* Devotion gives you reputation for your religion.
* Knight stallions no longer prevent pick lock.
* Bouncing monks no longer spam at the Juggernaut.
* Bards can now see when Vertigo and Paranoia successfully hit their opponents.
* Failed edge craft attempt now costs half mana.
* Improved fail echoes for insufficient mana warcry and berserk.
* Fixed exit descriptions in Elemental Canyon
* Short syntax for slicing winds added.
* Short syntax for hob spark added.
* Short syntax for group gate added.
* FORGING helpfile created by Vanisse
* Fixed some echoes with socials for toads.
* The Toadstone secret is now doable by everybody.
* Scarecrows can now be placed in four different locations.
* Scarecrows now crumble after an hour.
* All religious altars are no longer hidden to view and cannot be teleported to.
* Armageddon Sanctuary forested area is no longer protected from gate and teleport.
* Storm Hill helpfile fixed
* Isle of Illusion minimap and room descriptions fixed
* Resonating wave will now stun bats temporarily.
* Purged monks will show their tattoos in appropriate slots on next login.
* Item contracts can now be canceled.
* Non-rare items can be contracted. Minimum ticket dropped to 10k from 20k.
* Fixed fringe case where players could get damned when a pet in the group died.
* Mercy will no longer prolong death on breaking wheel.
* Quest mobs can now see players under most conditions, even when other mobs cant.
* Fixed fringe case clobber not properly giving mana to shadow.
* Quasit cause fear cooldown/immunity is now better conveyed in affects.
* Fail to bid on auction messages clarified.
* Saving against dreamstruck halves the mental save affect.
* Lard now has a description
* All black-tear eq is now level 25.
* Added a hint to one of the mansion secrets.
* A hoof damage type has been added.
* Cavan's quest sends you to the Common now instead of the Middenir
* Corrected seed/herb spells
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Sep 01, 2016 12:28 am    Post subject:

* Resonating wave will now stun bats temporarily.

Well that's random.
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Esivole
Immortal


Joined: 21 May 2004
Posts: 958
Location: Somewhere beyond the present.

PostPosted: Thu Sep 01, 2016 12:39 am    Post subject:

[quote]
* Resonating wave will now stun bats temporarily.

Well that's AWESOME.
[/quote]

FTFY
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Sep 01, 2016 1:23 am    Post subject:

Lard's description is great.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Thu Sep 01, 2016 1:42 am    Post subject:

Haha I wrote it, and then someone else added the ass part which I only noticed now.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Sep 01, 2016 1:48 am    Post subject:

dat ass
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu Sep 01, 2016 2:38 am    Post subject:

Why is there a bunch that say just "fixed"? Also these summaries are good but seems a bit hard to read. It shouldnt be too hard to group them e.g. world/gameplay/rp/etc
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Sep 01, 2016 3:33 am    Post subject:

the 'fixed' ones were probably me. i used to do issue effort # 1|issue summary xyz|issue close # 1 fixed, so the summary got overwritten with the new change.

agree, issue categories could be useful, not just for reading but also when fixing.
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