Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "The Assault on Taekir" is beginning in 15 hours, 4 mins.

Out of date website request thread
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Ideas and Suggestions
View previous topic :: View next topic  
Author Message
Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Jan 14, 2017 8:02 am    Post subject:

Rogue dirt kick and other motherfucker dirt kick are different. Same skill. Different based on the class. That info might be years old before the whole watery eyes bullshit but rogues rubbed dirt out faster and had a longer duration dirt against non-rogues. Maybe this isn't the case any more.
Back to top
View user's profile Send private message
 
0 0 0
Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sat Jan 14, 2017 10:12 am    Post subject:

you mean like if a halfling rogue used dirt kick it was as if you got hit by a blind you can't cure?
Back to top
View user's profile Send private message
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Jan 14, 2017 1:03 pm    Post subject:

I think we fixed dirt, we fixed that right? It's all good now?
Back to top
View user's profile Send private message
 
0 0 0
Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Sat Jan 14, 2017 5:49 pm    Post subject:

My last impression was that rogues/shadows had dirt kicks that lasted longer in towns and rangers in the forest. It's been a while since I thought about that, though.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
 
0 0 0
Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Jan 14, 2017 6:34 pm    Post subject:

I thought the whole point of rogue dirt was that it lasted longer than warrior dirt so that they had some sort of wiggle room instead of just getting hobbled to shit. If this is no longer correct I might as well delete all my bards.
Back to top
View user's profile Send private message
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Jan 14, 2017 8:05 pm    Post subject:

I don't think a spell lasting longer for a particular class is very similar to spell targeting a different save or having different effects for a particular class
Back to top
View user's profile Send private message
 
0 0 0
Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Sat Jan 28, 2017 8:00 pm    Post subject:

Players portion of website could use a slot for alhoon race, or illithid necro numbers.
Back to top
View user's profile Send private message
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Sat Jan 28, 2017 9:55 pm    Post subject:

Illithid necros added to the players table. Undead (vamps/alhoons) do not have detailed pages, to preserve mystique.
Back to top
View user's profile Send private message
 
1 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Ideas and Suggestions All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group