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revamping of thieves.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Mon Jan 30, 2017 7:43 pm    Post subject:

Hook shot is used for escaping.. its easier to hide in the rooftops because all those rooms are dark.. not sure why you are so confused about it, feel free to explain
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Mon Jan 30, 2017 8:07 pm    Post subject:

I guess with all the changes to light levels, I'm confused on how the varying levels affect detection. There's a lot of variables in play here (I think).

For example. I can hide in a room in daylight while wearing a light. But I can be detected if they aren't wearing a light or have sense motion.

I could remove my light.
It could be night.
I could be in a dark room. (My understanding was these are the rooms in which WHERE does not reveal me. But maybe I'm wrong.)
I could be under the effects of a spell such as obscuring smoke, etc.
I could be using a combination of the above tactics.

So how does that affect hide/camouflage, and how does that affect the detection abilities like sense motion, etc.?
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Mon Jan 30, 2017 8:12 pm    Post subject:

Or are you saying the rooftops are NO WHERE rooms. I wasn't aware of that. Feel like a noon if that's the case.
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Davairus
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Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Mon Jan 30, 2017 10:22 pm    Post subject:

Ok I can definitely appreciate the confusion with that many variables. Let me finish bladefurrys berserker spec and then we'll have a look at light levels. You need to know if a room is dark at least. I just found fixed and closed the tripwire bug.
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Stephen2Aus



Joined: 02 Jan 2014
Posts: 122

PostPosted: Tue Jan 31, 2017 12:22 am    Post subject:

You're a gun Dav, keeping this game moving and I like your listening attitude man, thanks...
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