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The event "The Assault on Taekir" is beginning in 1 day, 2 hours.

Combat of thieves
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Wed Jul 13, 2016 11:13 pm    Post subject:

Thieves should be thieves.
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Mikoos



Joined: 03 Nov 2012
Posts: 474

PostPosted: Sat Jul 16, 2016 7:10 am    Post subject:

Agreed. They should be opportunists. Hiding and then kicking somebody when they're down. Makes then a unique class.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Sat Jul 16, 2016 2:31 pm    Post subject:

Thieves should get hellstream.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Jul 16, 2016 3:29 pm    Post subject:

Dammit Divsky. I was gonna suggest that.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sat Jul 16, 2016 7:32 pm    Post subject:

I thought you'd suggest squid thieves.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sat Jul 16, 2016 7:39 pm    Post subject:

Thieves should be thieves .. who would have thought that spigot of retardation would have finally produced such poetry
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Sat Jul 16, 2016 11:56 pm    Post subject:

Why did thieves ever lose the gag and cutpurse skills? They were cool skills that fit the class really well. I especially liked how you could use gag after a blackjack to keep Justices from knowing that you were attacking someone in town.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sun Jul 17, 2016 2:33 am    Post subject:

I don't know. I am in favor of bringing them back.

Re: imms being lazy and not posting updates - I don't think all updates should be posted. You shouldn't always have all the information. That's always been part of AR. If we update something and you wreck with it before it's fully documented you are playing the game as it is supposed to be played.

I've said it before and I'll say it again: players in this game are expected to get unfair advantages over other players due to their diligence, intelligence, and noticing aspects of the game that others (including the imms) have overlooked. It's why we have a "report it then abuse it" exploit policy unless you are breaking game rules or circumventing mechanics that cause the game to be ruined for other players.

Here are some examples:

1. A player figured out a way to make a million gold reselling Griff's milkshakes to another vendor and reported it. We replied to the bug "abuse until fixed" and fixed it a few days later.

2. A player figured out a way to buy Keeper gambled items from Keeper vendors once, reported it, and equipped himself with them. No punishment was issued and no items were removed.

3. A player figured out the Sword of Seasons was only doing drowning damage (and not all elements in rotation as intended) and dunked Fynth with it. No punishment was issued.

4. A player summoned the druids that attack on sight if you aren't wearing a druid cloak to a newbie area to watch it kill newbies and didn't report it. This player was slain and looted as punishment.

A thief using an undocumented skill you don't know about is perfectly fine. Yes we should fix it eventually but it's not a problem.

The update summaries are awesome though, I don't think they provide too much information to players. It's just the right amount.
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Faelon
Emissary


Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Mon Jul 18, 2016 12:58 pm    Post subject:

[quote]
3. A player figured out the Sword of Seasons was only doing drowning damage (and not all elements in rotation as intended) and dunked Fynth with it. No punishment was issued.[/quote]


That one still makes me smile. #loveyoufynth.
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Cartsel



Joined: 09 Jul 2016
Posts: 9

PostPosted: Tue May 30, 2017 2:50 am    Post subject: Soo..... I sent this in a while ago...

preset... bump steal... so irl thieves will often times bump into folks to steal items. Set it where thieves can "bump" into target if they are in the same room with them. This has to be set up beforehand. meaning they have scouted out the item they want to "borrow"... then they bump into them somehow to get it. This could be done with little lag, so that they could run by and do it.
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