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The event "The Assault on Taekir" is beginning in 1 day, 12 hours.

Druids release date set
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Oct 10, 2017 6:23 am    Post subject: Druids release date set

After careful deliberation I have decided the druid release date: Strythowe'en!

This is a very important day in the calendar for druids, so I honestly don't think there could be a better day to do it, and I intend to expend every effort to make this date happen. Also, I understand that there will likely be quests events going on during this time too, so what better time to roll a new druid to see whats going on in the realms and take part in the festivities.

I am sure not be entirely ready in time but it will be opened to everybody on this date regardless, so just a fair warning, play at your own risk, we've had a lengthy test period and made a lot of revisions since we hit what we thought was our final build. And of course, thank you all for your patience, and I definitely do hope to see you guys enjoy exploring this class as much as I have.
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Arunore



Joined: 05 Aug 2014
Posts: 200

PostPosted: Tue Oct 10, 2017 10:41 am    Post subject:

Have it your way. You always have.
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Tue Oct 10, 2017 1:12 pm    Post subject:

More excited for druids then I was monks. I needed a neutral cleric in my life. Not to say I wasn’t pumped for monks just that I’m too excited for druids. I can’t contain it.
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Tue Oct 10, 2017 9:40 pm    Post subject:

Im totally stoked, what races, and aligns will be available?
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marsd



Joined: 16 Jan 2004
Posts: 832
Location: Magewares

PostPosted: Wed Oct 11, 2017 8:33 am    Post subject:

I have a feeling that almost everyone will like what druids have to offer.

Source: very close sources
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Fri Oct 13, 2017 7:18 am    Post subject:

Along with the upcoming druids class, now would be an opportune time for a little bit of a class shakeup. I don't like to nitpick classes all the time with changes, as it feels annoying, but with a larger update coming it makes sense to do it now. A couple of things which I plan on doing is to (a) apply a slight nerf to the monk instant healing and also (b) give berserkers the ability to generate rage from being hit, which will mean they get loads more rage when tanking. We can make those changes easily in this 2-week run up and then package them all together into our druid official change note.

If there are any requests please let me know. All requests will be considered, however big or small. Again, just to remind you that I am talking specifically about changes or tweaks to existing skills and spells that will improve our classes gameplay.
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Flyndance



Joined: 07 Apr 2016
Posts: 35

PostPosted: Sat Oct 14, 2017 11:59 am    Post subject:

I suggest that the effect of overpower be altered into a more useful form for the skills that it affects. As it is now, overpowering any skill simply increases the execution of that skill at a higher level as far as i know. In fact based on my own experience, the usage of skills without overpower has a higher chance of success compared to the usage with overpower. There are no additional effects that comes along with the drain of 100 moves which is quite a huge cost to pay.

The effects could be something like this:
Overpowered lag skills does not have diminishing returns
Overpowered warcry and berserk could either have increased hit/dam and/or duration
Overpowered hobble/sideswipe/barrage/disarm/shield disarm/offhand disarm/dirt kick can have more devastating effects
Overpowered windmill cleave could have no windup

Simply just a few suggestions for warrior TLC
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Ceridwel
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Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sat Oct 14, 2017 3:04 pm    Post subject:

Along the lines of love for warriors, I've been wondering about counter. It drains their mana FAST and no way to toggle it off. Keeping athleticism in mind I suggest counter no longer uses mana, but instead uses moves. There may be one or two other warrior skills that could also be looked at to use moves instead of mana, I'd have to check.

For paladins, they're lacking a skill/spell that hits everyone attacking them, now that flamestrike was removed. Maybe make reckoning or exorcism hit all attackers?
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Flyndance



Joined: 07 Apr 2016
Posts: 35

PostPosted: Sat Oct 14, 2017 3:09 pm    Post subject:

Talking about AOE, it seems that ranger has no form of AOE at all. How is he going to hit a shadowformed illusionist?
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Oct 14, 2017 11:16 pm    Post subject:

rangers don't have AOE, and therefore can't hit a shadowformed illusionist
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Flyndance



Joined: 07 Apr 2016
Posts: 35

PostPosted: Sun Oct 15, 2017 1:58 am    Post subject:

^ exactly thst.
Maybe rangers should have some form of aoe to hit shadowformed illusionists.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sun Oct 15, 2017 2:45 am    Post subject:

and maybe illusionists should have more HP so DKs and Paladins don't oneround them

no, that would be stupid
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Flyndance



Joined: 07 Apr 2016
Posts: 35

PostPosted: Sun Oct 15, 2017 3:26 am    Post subject:

Haha sure nyc. Anything you say. I think illusionists definitely need more hp. What's the point of having the highest damage in the game, the best evasive and lockdown spells in the game, without more hp to stay around. I would certainly welcome such a change.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Oct 15, 2017 5:11 am    Post subject:

Well, bickering aside, it does seem like rangers are the only class with no way to AOE, but then again, only rangers can see camouflage.
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Lorne
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Joined: 20 Jan 2004
Posts: 456

PostPosted: Sun Oct 15, 2017 5:39 am    Post subject:

They use to have call lightning.
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Arunore



Joined: 05 Aug 2014
Posts: 200

PostPosted: Sun Oct 15, 2017 7:36 am    Post subject:

Make arrows extract again, and allow rangers to shoot <directions>
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Arunore



Joined: 05 Aug 2014
Posts: 200

PostPosted: Sun Oct 15, 2017 7:43 am    Post subject:

Ya need to evolutionize ways skills/spells are implemented else ur goin to end up with variants of judicandus dies

Dav ya taught me this with areas
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sun Oct 15, 2017 12:55 pm    Post subject:

I think it's bullshit that nobody but rangers can see camouflage. How is a healer supposed to beat a ranger?
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sun Oct 15, 2017 2:18 pm    Post subject:

Lol, give rangers volley. Rangers can camo, their pets cannot. Bounce in and out of the zone and where falcon.
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Ceridwel
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Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sun Oct 15, 2017 4:45 pm    Post subject:

"Well, bickering aside, it does seem like rangers are the only class with no way to AOE..."

Dav, pallys have no AOE.
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