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Rare purge updated for 2018

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 232

PostPosted: Fri Dec 29, 2017 4:07 pm    Post subject: Rare purge updated for 2018

The monthly rare purge has been updated. Required playtime varies for
each item and purged items will be replaced with gambled eq.
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Olyn
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Joined: 23 Jul 2008
Posts: 2707
Location: Pennsylvania

PostPosted: Fri Dec 29, 2017 4:09 pm    Post subject:

The new rare purge system has been implemented and will be used at the end of January purge (we never purge at the end of December). There are two main changes from the existing system. First, the number of hours required to keep an item is now based on the rarity of the item. You may need more than 20 hours to keep something like the unique mace of disruption, but playing more than 10 hours will be enough to keep spiked garde. Most items fall somewhere in between. Second, any purged items will be replaced with gambled eq whether you're online or not when the purge happens. If you lose one or more weapons to the purge, the replacement is an avg 18 exotic. There is no replacement for held items or non-wearable items. If you're online when the purge happens, you'll see your items poof. If you're offline, you'll receive a note with a list of what you lost. Guild points no longer protect you from a purge.
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Merlandox



Joined: 31 Mar 2016
Posts: 214

PostPosted: Fri Dec 29, 2017 6:17 pm    Post subject:

Does two unique item mean 40 hours requirement or it applies across the board?

Is there a way to know how many hours is required for each item?
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Kedaleam
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Joined: 25 Mar 2006
Posts: 778
Location: Michigan

PostPosted: Fri Dec 29, 2017 6:52 pm    Post subject:

Alright, this seems really cool.
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Olyn
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Joined: 23 Jul 2008
Posts: 2707
Location: Pennsylvania

PostPosted: Fri Dec 29, 2017 7:03 pm    Post subject:

If you have enough time to keep uniques, you have enough to keep everything else. It's up to Davairus if he wants to disclose all the numbers.
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beia



Joined: 18 Mar 2006
Posts: 883
Location: Texas

PostPosted: Fri Dec 29, 2017 7:21 pm    Post subject:

Sounds awesome!
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Davairus
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Joined: 16 Jan 2004
Posts: 8305
Location: 0x0000

PostPosted: Sat Dec 30, 2017 5:19 am    Post subject:

Well I think the cool thing is you get a decent gambled item instead of being stripped naked, which leaves you vulnerable. It has a chance to be a better item but its a gambled item so who knows
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Ceridwel
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Joined: 01 Feb 2008
Posts: 2812
Location: Seattle

PostPosted: Sun Dec 31, 2017 6:02 am    Post subject:

What about the current system of six guild points per month keeps all your rares?
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Kedaleam
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Joined: 25 Mar 2006
Posts: 778
Location: Michigan

PostPosted: Sun Dec 31, 2017 6:36 am    Post subject:

Well that's clearly garbage. We all just need to step it up a notch. JK, no clue.
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Nycticora
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Joined: 09 Feb 2013
Posts: 1880

PostPosted: Sun Dec 31, 2017 11:22 am    Post subject:

olyn's post says guild points no longer protect from purges
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Ceridwel
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Joined: 01 Feb 2008
Posts: 2812
Location: Seattle

PostPosted: Sun Dec 31, 2017 3:16 pm    Post subject:

Doh, thanks Nyc.
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