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Here's a big idea: Remove sanctuary from the game.

 
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1059
Location: Iowa City, IA

PostPosted: Sun Jan 21, 2018 10:27 pm    Post subject: Here's a big idea: Remove sanctuary from the game.

It's a prerequisite to most combat, you literally can't fight without it. So having sanctuary up isn't really a buff so much as not having it up is a nerf that requires tons of hoarding and micro managing to avoid.

Purple potions are stupid. Defender potions are stupid. It seems like every problem used to address problems with access to sanctuary just makes it worse. Remove it from the game. Reduce damage dealt across the board to compensate.

Having combat that's complicated is good but there are waaaaaay better mechanics that could be added to replace hoarding evaporating stupid fucking potions.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1059
Location: Iowa City, IA

PostPosted: Sun Jan 21, 2018 10:31 pm    Post subject:

I should add that I think sanctuary is the number 1 thing that drives away new players because it's impossible for them to even remotely compete in PK combat because they don't know the three locations to farm the consumable that literally all PK combat in the game revolves around.

I know there are quests to help with that but I still feel like it's an unnecessary hurdle for new players to get over to understand PK mechanics.
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PostPosted: Sun Jan 21, 2018 10:36 pm    Post subject:

Please no. I donít wana get one rounded by a giant warrior with haste.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1059
Location: Iowa City, IA

PostPosted: Sun Jan 21, 2018 10:39 pm    Post subject:

[quote]Please no. I donít wana get one rounded by a giant warrior with haste.[/quote]

That's exactly why we need to get rid of sanctuary. Because that happens unless you keep sanctuary up 24/7. Did you miss where I suggest that all damage across the board be reduced to compensate?
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Phostan_Mistupsio



Joined: 30 Jul 2017
Posts: 4

PostPosted: Thu Feb 01, 2018 1:34 am    Post subject:

I thought you quit cough syrup. If you've relapsed, we can get you help.
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Stephen2Aus



Joined: 02 Jan 2014
Posts: 84

PostPosted: Fri Feb 02, 2018 8:42 am    Post subject:

I think it's well worth investigating. Resource management as a mechanic has always been my least favourite part of fighting.

Overall, I'd like to see:
* fights a bit longer
* running away harder
* less resource management
* less training to 100% importance (or maybe this is my own inadequacy thinking this is so important)

Good things that we've always had, to keep focus on:
* performing skills at the right time/order to gain advantage
* exploiting race/class weaknesses
* area knowledge/ganking people (though less in the 2-round kind of gank, more in the "it's hard to break away from a PK by just recall/running, so finding someone and being aggressive gives you an edge)
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Ergorion



Joined: 16 Mar 2007
Posts: 2022

PostPosted: Fri Feb 02, 2018 2:29 pm    Post subject:

Recall drains 75% of moves. Boom.
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Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2046

PostPosted: Sat Feb 03, 2018 7:06 am    Post subject:

90% of deaths happen because sanc drops

I'd be willing to humor this idea if it wasn't retarded
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Stephen2Aus



Joined: 02 Jan 2014
Posts: 84

PostPosted: Sat Feb 03, 2018 7:39 am    Post subject:

Those two sentences are a bit incongruent to me... if 90% of deaths are by sanc drop (resource mgmt), isn't that a little bit much?

I don't think it's right, and you're exaggerating a little...

But if it is, then the idea of looking into alternatives is the opposite of retarded, it's a good idea.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 8407
Location: 0x0000

PostPosted: Thu Feb 08, 2018 4:49 am    Post subject:

its a bold idea though a little shortsighted. I like the boldness. We shouldnt just dismiss bold ideas because the idea guy is on drugs or something. Though if he was, I would not be surprised. But I mean we have a better response than that one. Like for e.g. how does anyone gank if everyone permasanced. The problem is without any threat (of being ganked) playing the game grows a lot safer, and as a result, a lot more boring. And this suggestion makes it permanently more boring
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Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2046

PostPosted: Thu Feb 08, 2018 7:23 am    Post subject:

yeah but if we have to do exciting things all the time, they'd get boring right

so we should streamline that gameplay Rolling Eyes
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Stephen2Aus



Joined: 02 Jan 2014
Posts: 84

PostPosted: Sun Feb 11, 2018 2:17 am    Post subject:

I think (probably because I'm crap at running, and still manage to run a lot of the time), that running should be harder.

This would still allow the ganking, in my mind.

Recall/gate/heavens gate could be harder to pull off, and/or take more moves.

Or moves/fly made less effective.

Or more things like running while dirt kicked, how it made you stumble (does it still do this?)

I don't know, I'm just an amateur, but yeah, if running was hard, that would definitely maintain the ganking paranoia for me, despite permasanc.
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