Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

Cmud Tick Timer

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Newbie Q/A
View previous topic :: View next topic  
Author Message
Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1794

PostPosted: Thu Nov 02, 2017 12:57 pm    Post subject: Cmud Tick Timer

So I use Olyns Cmud mod to play the game. I have come to rely on a lot of the features it offers. However, every time I use the tick timer, I have to completely delete Cmud remove all traces of it and start over with all my triggers and shit gone. Any suggestions? When I turn on tick timer for training purposes, it will never shut off. The options I type in do not show up under tick timer all that. Trying to mess with it simply creates additional permanant tick timers...
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Thu Nov 02, 2017 3:40 pm    Post subject:

Weird. I use Olyn's plug-in and don't have issues with the tick timer. I don't know what you're using the tick timer for, but I'm sure you could use triggers etc. to do what you want. That also gives you the option to keep your various triggers in class folders that enable / disable automatically when the game passes your character information to cmud via msdp.
Back to top
View user's profile Send private message
 
0 0 0
DuxBellorum



Joined: 04 Feb 2018
Posts: 3

PostPosted: Thu Mar 01, 2018 5:57 pm    Post subject:

For those of us who use the webclient, is there any option that allows us to time ticks?
Back to top
View user's profile Send private message
 
0 0 0
Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Mar 01, 2018 6:00 pm    Post subject:

You could do the old school method of using your gut and internal timer.
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Thu Mar 01, 2018 6:17 pm    Post subject:

The webclient is great for a lot of people, but you'll probably want to move on to something different if you're looking for tick timers, triggers, etc. If you like the bells and whistles it offers, try out one of our community made plug-ins for some existing mud clients here: http://abandonedrealms.com/plugins/
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu Mar 01, 2018 6:27 pm    Post subject:

I don't think we'll ever support a tick timer in the webclient, because it'd require a lot of pattern matching, regular expression writing etc. There's probably a jquery plugin for that but meh. If we were seriously considering going to all that length I'd rather just hardcode it into the game as an available auto
You can look into tampermonkey if you want to extend the client, the limits are endless with that plugin
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Thu Mar 01, 2018 6:57 pm    Post subject:

your gut is always better than the tick timer anyway, the game intentionally staggers ticks so you can't time them
Back to top
View user's profile Send private message
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Newbie Q/A All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group