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[2018 Q1] Monks are astral walking through endgame content
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu Jan 25, 2018 11:43 pm    Post subject:

Yes the body swap is a problem. Its a cool idea but it breaks the game too much. Looking to either remove the feature or replace it with something better. As a placeholder the idea I like is any strong emotions (fear/excitement) wake you up. So that if you walk into a room with a creature will be aggressive to you, you'll wake up. This way it can still be used the way I wanted and it doesnt have the drawback of just doing a waltz through fields of aggressive creatures
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Fri Jan 26, 2018 9:40 pm    Post subject:

If that is the case, shadowform should be the same way. Aggressive creatures should attack you and break shadowform. Why remove it from Monks and let Illusionists and some Shaman have it?

Also in my opinion, it does not "break the game" in any way. It allows a dying player base to shave off some valuable time by being able to skip some trash mobs and cut straight to the point. It has already been removed from Redhorne. The only place this even works is in the frozen tundra to get to the other zones of winter. It does not work in any other zone inside winter. So I am not sure what is so "game breaking" about it. Please explain.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Fri Jan 26, 2018 10:11 pm    Post subject:

Read the original post.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Fri Jan 26, 2018 10:17 pm    Post subject:

Don’t insult my intelligence Dav, I have been following this post the entire time. The issues of the Origional post have been fixed. You can no longer astral walk in Redhorn or past Vlad. I’m wondering how much crying I’m going to have to do to get my way around here. Seems that’s all you have to do these days.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Fri Jan 26, 2018 10:36 pm    Post subject:

A flippant post deserves a flippant response
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Fri Jan 26, 2018 11:22 pm    Post subject:

Suggestion: Leave astral walk alone.
Second suggestion: Give astral walk a 24 hour cooldown In game.
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Olyn
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Joined: 23 Jul 2008
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Location: Pennsylvania

PostPosted: Sat Feb 24, 2018 1:26 pm    Post subject:

I like both of beia's suggestions here.
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Ceridwel
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Joined: 01 Feb 2008
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Location: Seattle

PostPosted: Sat Feb 24, 2018 4:43 pm    Post subject:

+1
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Fri Mar 02, 2018 3:58 pm    Post subject:

Regarding the new monk healing update it would also be wise to revert back to free healing with 3 charges of Chii. If not I promise you monks are going to see a huge decline. You can not even keep up with movement as it is and now that the only thing that keeps Monk's viable for PvP is getting a nerf its going to suck very badly.
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