Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Private MessagesPrivate Messages   Log inLog in 
 Current Top Five Rated Killers 
 Next Event   Voting Links 








Thiefweed

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> 2018 Q3 Balance Patch Threads
View previous topic :: View next topic  
Author Message
Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2031

PostPosted: Mon May 14, 2018 10:23 am    Post subject: Thiefweed

thieves suck a nut because pk adrenaline messes up the success chance of Hide and Move Silently and Blackjack and Steal

I propose a solution

thieves should be able to immediately strip pk adrenaline (but not the logout timer) by smoking weed

you'll be able to smell the aftereffects because there will be a smoke cloud left in the room and the thief will have a "smell" effect that will let Justices find them with their summoned hound

having thief weed in cities is illegal

you should be able to harvest it from the wild and roll your own or buy it from a thief npc in the sewers

there should be more than one kind, one could give you detect invis and another could give you a buff but has a chance of knocking you out when you smoke it
Back to top
View user's profile Send private message
 
0 0 0
twerpalina



Joined: 16 Mar 2018
Posts: 54
Location: Utrecht, Netherlands

PostPosted: Mon May 14, 2018 3:05 pm    Post subject:

legalize!
_________________
https://www.pinterest.com/Twerpalina - my lil collection ^_^
Back to top
View user's profile Send private message
 
0 0 0
Andrael



Joined: 15 Jan 2013
Posts: 696

PostPosted: Wed May 16, 2018 1:03 am    Post subject:

+1
_________________
Hit Points: Anything more than none means I'm ready for action, baby

I don't flee, I preform tactical retreats. TACTICAL RETREATS!
Back to top
View user's profile Send private message
 
0 0 0
tayyah



Joined: 20 May 2011
Posts: 441

PostPosted: Thu May 17, 2018 1:46 am    Post subject:

I really like this, I'm pro legalization, also, its already in the game so its not even breaking immersion
Back to top
View user's profile Send private message
 
0 0 0
raginggnome



Joined: 11 Feb 2004
Posts: 134

PostPosted: Wed Jul 25, 2018 8:46 pm    Post subject:

This needs to be a thing lol It also makes sense, trying to hide with pk timer is like russian roulette since you can't see when you're actually hidden
Back to top
View user's profile Send private message
 
0 0 0
Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2031

PostPosted: Mon Sep 24, 2018 6:05 pm    Post subject:

Thiefweed will be appearing in a different form, as a consumable tranquilizer powder. All players, not just thieves, will be able to use tranquilizers to strip "pk adrenaline" (but not the logout timer).

Tranquilizers will be craftable in Lairs.

The Justice anti-drug mechanics will be added in a later patch, as crafting recipes mature with suggestions from the pbase.
Back to top
View user's profile Send private message
 
0 0 0
tayyah



Joined: 20 May 2011
Posts: 441

PostPosted: Tue Sep 25, 2018 2:34 am    Post subject:

does this make it so you can just eat a tranq and run into your guild?
Back to top
View user's profile Send private message
 
0 0 0
Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2031

PostPosted: Tue Sep 25, 2018 2:57 am    Post subject:

what do you think tayyah
Back to top
View user's profile Send private message
 
0 0 0
tayyah



Joined: 20 May 2011
Posts: 441

PostPosted: Tue Sep 25, 2018 3:14 am    Post subject:

Well, im just curious how far you guys took this thats all, I see lots of exploitable things for this, that was just the most obvious to me, so I thought I would ask. I honestly have no idea. Can you?
Back to top
View user's profile Send private message
 
0 0 0
tayyah



Joined: 20 May 2011
Posts: 441

PostPosted: Tue Sep 25, 2018 3:18 am    Post subject:

my brain was blanking out pk, guess this wouldn't apply to all adrenaline, so guilds are out obviously, monster healing potions though are blocked by pk adrenaline
Back to top
View user's profile Send private message
 
0 0 0
Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2031

PostPosted: Tue Sep 25, 2018 4:03 am    Post subject:

the monster heal pot is a good thing to point out, thanks

the tranquilizer won't actually remove pk adrenaline though, I will just add a check to skip each penalty for pk adrenaline if the player is affected by a tranquilizer. It's just logically equivalent from a player's pov.

But, if the tranquilizer runs out, you'd instantly be affected by (the remainder of) your pk adrenaline again.
Back to top
View user's profile Send private message
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> 2018 Q3 Balance Patch Threads All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group