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Q4 2018 Balance Patch Notes

 
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3243
Location: Pennsylvania

PostPosted: Wed Jan 16, 2019 1:19 pm    Post subject: Q4 2018 Balance Patch Notes

The Q4 2018 Balance Patch is now live! You all contributed quite a bit to this one via the forum wishlist thread and your open issue tickets in-game, so we decided to mark the source of every change as either Wishlist (WL), Open Issue (OI), or Immortal Decree (ID). Some of you also had some great ideas that require a bit more time or refining to bring to fruition. You can look for some of these to be developed and incorporated into a future patch. I am extremely happy with how our first year of quarterly patches turned out, and I'm looking forward to continuing this model in 2019. Thanks again for your contributions and thank you for playing!

- Olyn


Here's what has been changed this time around:

Healing Updates
[OI] Cure continual now has short syntax cuco.
[ID] The mana cost of cure light has been slightly reduced.
[ID] The mana cost of cure serious has been slightly reduced.
[ID} Cure light now benefits when cast on top of the cure continual spell.
[OI] Rainmaker updated as a single-target heal.
[ID] Rainmaker now benefits when cast on top of the cure continual spell.
[ID] Healers have regained the cure light spell.
[WL] Paladins can now cast cure serious in battle.
[WL] Shamans can now cast cure critical in battle.
[WL] Healers can now cast heal in battle.

Necromantic Updates
[ID] Necromancer can now increase his chance to animate a zombie by first decorating the corpse with gold.
[WL] Strength damned cooldown has been reduced in tiers, depending on how many of the caster's zombies are already strength damned.
[WL] Zombies now regen faster while entombed.

Item Updates
[OI] Losing a rares from sets to the purge now properly removes the set bonus.
[OI] More materials are considered wood. This does not affect storm giants from harvesting seeds, herbs, etc.
[OI] Flasks can now be quaffed in battle while held.
[WL] Bottomless containers can no longer be poured out.
[OI] Picking up a cabal item while transformed into a "special" form will cause you to revert to your natural form. This does not affect transformed werebeasts.
[OI] The weapon improvise skill can now be applied to offhand weapons.
[OI] Appraising Kharza's Darkhaven weapons at Kharza now uses a discounted price.
[WL] Players will now see items on their person that crumble while they sleep.

Codex Updates
[WL] Players can now search/filter by luck, mana, moves, hp regen, mana regen, move regen, and concentration.
[WL] Once the armor category is selected, an additional drop-down box will appear allowing players to search/filter by additional criteria such as armor
[WL] Players can now keyword search for an object casted spell e.g. refresh to get wind boots.

Misc. Updates
[OI] Energy drain's message has been updated for the caster.
[OI] The following no longer count towards max charmie limit: mercenaries, a mystic's familiar, a mount that you are riding.
[WL] Pets will now have their spell affects properly removed when they die.
[WL] Guild banner cooldown after reclaim has been drastically reduced.
[OI] Monk's iron body now requires a skill check based on proficiency to use.
[WL] The "Gods protect" messages from AoE no longer give away who's hiding in a room.
[OI] Water walking spell can be cast on charmies to follow a water walking master. They can still ride in their master's boat whether the master is water walking or not.
[OI] The fire giant Overlord Challenge in Dankbark has been updated.
[OI] Firestorm will no longer start wildfires in areas with too much water.
[OI] Receiving multiple delirium affects (eg. from repeatedly dashing at a door) now stack in duration.
[OI] Thunderwave now does extra damage against a drenched target.
[OI] Outlaws can no longer use the auction house.
[WL] Characters now age over time as well as minutes played.
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Olyn
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Joined: 23 Jul 2008
Posts: 3243
Location: Pennsylvania

PostPosted: Wed Jan 16, 2019 2:36 pm    Post subject:

The appropriate helpfiles should all be updated. Let us know if we missed any. I'm looking forward to hearing your feedback on these changes. If you'd like to have a voice in the ongoing necromancer charmie discussion, be sure to chime in on the 2019 Q1 Balance Patch thread here:

http://abandonedrealms.com/forum/viewtopic.php?t=12238
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Davairus
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Joined: 16 Jan 2004
Posts: 10339
Location: 0x0000

PostPosted: Wed Jan 16, 2019 6:36 pm    Post subject:

Please let me know here if the codex updates are unwieldy to use. I wasn't particularly sure whether a dropdown or a checkbox was the right answer for the metal/non-metal filters I added.
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Wed Jan 16, 2019 10:10 pm    Post subject:

Thanks guys, looks great. Can’t wait to try some of this stuff out.
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Thu Jan 17, 2019 12:40 am    Post subject:

The quarterly patches were a great idea this past year. There were great things introduced and a lot of new flavour changes as well. Go team!
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Davairus
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Joined: 16 Jan 2004
Posts: 10339
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PostPosted: Thu Jan 17, 2019 1:23 am    Post subject:

Just for the casually lurking, this patch was contained to deliberately minor updates with a focus on quality of life updates, because its the holidays and that lets us focus our time elsewhere in addition to people coming back from a vacation not finding a whole lot of confusing changes to cope with.
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BlackWidow



Joined: 24 Apr 2014
Posts: 470
Location: Yes

PostPosted: Thu Jan 17, 2019 11:04 am    Post subject:

Question: what do the "OI", "WL", and "ID" tags mean?
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Thu Jan 17, 2019 12:06 pm    Post subject:

Read the first paragraph. It’s explained. Very Happy
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sun Jan 20, 2019 3:50 pm    Post subject:

Dav, so far I haven't had any UI issues with the Codex updates. Interested to hear if any of the players have.
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Sun Jan 20, 2019 6:13 pm    Post subject:

I’ve had a few random errors where sorted items aren’t displaying correctly, but I’ve found it to be intermittent and unpredictable. I was sorting by area with alignment and ethos flags for damage items and nothing was showing up.
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Davairus
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Joined: 16 Jan 2004
Posts: 10339
Location: 0x0000

PostPosted: Sun Jan 20, 2019 7:19 pm    Post subject:

screenshot it please
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Mon Jan 21, 2019 7:31 am    Post subject:

I'll try to replicate it, is there an IT AR email address to send it to?
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Davairus
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Joined: 16 Jan 2004
Posts: 10339
Location: 0x0000

PostPosted: Mon Jan 21, 2019 7:01 pm    Post subject:

abandonedrealms@gmail.com
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sat Mar 09, 2019 6:25 pm    Post subject:

Looks like the armor weight search option isn't working right. When I apply a light armor search it returns both light and heavy armor:

https://imgur.com/a/VJy7yPJ
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Davairus
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Joined: 16 Jan 2004
Posts: 10339
Location: 0x0000

PostPosted: Sun Mar 10, 2019 5:11 am    Post subject:

https://www.youtube.com/watch?v=9Jz1TjCphXE


OK I'll have a look into it if you post an issue in-game and harass me sometime I'm around to fix it.
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