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The event "The Assault on Taekir" is beginning in 1 day, 5 hours.

Lights out anyone?

 
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Rothak



Joined: 03 Oct 2011
Posts: 256
Location: Japan

PostPosted: Thu Jan 02, 2020 9:35 pm    Post subject: Lights out anyone?

Good morning. I had recently been thinking about lights. More specifically, how they interact with us here in AR. If there is no light present, and I disarm a mob for example and they don't have infra vision I do not think they should be able to pick up their weapon. Same goes for players, if you can't see it, you can't get it. Also, I noticed that only if a mob is wearing a light does it show in the room and adjacent rooms. But what if the said light was on the ground? If a torch or something is burning and producing light, I should think this would be the case for most if not all light sources. Just a couple of ideas.
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Thu Jan 02, 2020 9:56 pm    Post subject:

A lot of these rooms, however, have it stated in the descriptions that there is a torch/light/etc of some sort burning, so that might involve actually adding lights to each one. And you have to think most houses/shops/buildings likely just have something burning in general.

And some weapons are glowing/humming, so I can see mobs grabbing those without infravision, but totally get what you're saying about that otherwise.

Those are just my two thoughts as a silly person just likely not realizing what you're trying to say.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Thu Jan 02, 2020 10:01 pm    Post subject:

Isn't this already the case?
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Rothak



Joined: 03 Oct 2011
Posts: 256
Location: Japan

PostPosted: Fri Jan 03, 2020 1:26 am    Post subject:

I've dropped torches the ground in unlit and darkened rooms before and nothing happens. No light is being shown in the current room or adjacent rooms when done.
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Wed Jan 08, 2020 5:39 am    Post subject:

I don't know how to link to old threads, but there's one titled "revamping thieves" and I talked about light levels not being defined well. Dav said he'd look into the issue but I don't think it ever happened.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Sat Jan 11, 2020 2:03 am    Post subject:

Oh, I think I understand. The issue isn't whether or not light is there or not, it's that ground/environment lighting isn't being counted/tracked properly for the purposes of noticing lights entering/leaving the room?
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