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The event "The Assault on Taekir" is beginning in 1 day, 14 hours.

Being overburdened now prevents recall.
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Sun Mar 22, 2015 7:51 am    Post subject: Being overburdened now prevents recall.

Being overburdened now prevents recall. I've added a trust command that
you will need to use if you want to allow people to give you equipment.

Note: Overburdened means over the carry weight limit, this can happen if
you are poisoned while close to your max, so be wary of classes who can
reduce your strength. Class that depends on recall heavily (such as mages)
should try to ensure this situation NEVER happens.
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sun Mar 22, 2015 2:04 pm    Post subject:

Interesting
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Mar 22, 2015 5:21 pm    Post subject:

Just so you know I've thought of it. The list of players you have trusted will start permanently saving at some point. I just didn't want to do that until I felt more sure that it was completely stable. We could take down the server
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tayyah



Joined: 20 May 2011
Posts: 597

PostPosted: Sun Mar 22, 2015 7:35 pm    Post subject:

Is a pk assault going to remove the trust?
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Ozaru



Joined: 01 Jun 2010
Posts: 1073

PostPosted: Sun Mar 22, 2015 8:38 pm    Post subject:

this wouldn't make sense if the person is asleep, how can you prevent someone from putting something on you if you are asleep.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Mar 22, 2015 8:53 pm    Post subject:

Yes attacking someone removes it.


If you want to try going without the trust command we can remove it, but I'm just warning you that there are literally dozens of way to abuse.
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Kato



Joined: 03 Nov 2013
Posts: 219

PostPosted: Sun Mar 22, 2015 9:47 pm    Post subject:

Not related to overburden though. You can't give someone crap to put them over weight limit, they have to intentionally get from ground
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tayyah



Joined: 20 May 2011
Posts: 597

PostPosted: Sun Mar 22, 2015 9:54 pm    Post subject:

I believe that's the point Kato, now you can, You can give someone whos not paying attention tons of crap so they cant recall if it over burdens them, if they trust you, theres nothing to stop you from over burdening them, thus making them not able to run efficiently and or recall, if they aren't paying attention
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Xenyar
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Joined: 26 May 2010
Posts: 596

PostPosted: Sun Mar 22, 2015 10:13 pm    Post subject:

Hmm...I'm pretty sure you can't hand somebody an item if it will put them over their weight limit.
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Xenyar
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Joined: 26 May 2010
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PostPosted: Sun Mar 22, 2015 10:15 pm    Post subject:

Oh..kato just said that...guess I should refresh the page before posting.
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Kato



Joined: 03 Nov 2013
Posts: 219

PostPosted: Sun Mar 22, 2015 10:17 pm    Post subject:

No tayyah I dont think that part changed, only the consequence of overburden
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tayyah



Joined: 20 May 2011
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PostPosted: Sun Mar 22, 2015 11:49 pm    Post subject:

you guys don't get it eh, that's why the trust command, or someone could hand you shit and overburden you
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Sun Mar 22, 2015 11:53 pm    Post subject:

pretty sure no one could ever give you anything to overburden you. I really doubt they can. You have to pick it up yourself to go over the limit. Even with trust or w/e
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Mar 23, 2015 12:01 am    Post subject:

It will be consolidated with nofol, so what you'll be doing is using the trust y/n to build your trusted list (i.e. basically its a friend list) and the nofol command will then let you either use or ignore it. And we'll default the ignore to OFF so you accept all items and get abused only if you don't take any precautions.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Mar 23, 2015 1:24 am    Post subject:

Can thieves get a plant item skill? So that they can abuse people?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Mon Mar 23, 2015 2:49 am    Post subject:

yes they can at some point

nofol (now "notrust", left in nofol as a synonym) now enables/disables the trust mechanic completely, defaulting to OFF, so if you want to be super super careful, always have nofol on, and trust only people you are 100% sure you can. I will update the helpfiles again.
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 596

PostPosted: Mon Mar 23, 2015 6:03 am    Post subject:

I do not find this as a necessary change. Not sure why, but this doesn't seem newb friendly to me either. Maybe I'll figure out the words as to why I think that.
Overburden prevents recall..sure, I say go for it. that way if you full loot somebody there's some consequence to having all that shit on you...and somebody else can come chase you down and you can't recall for the quick get-away. All the other stuff just leave alone. You already can't hand somebody something to make them overburden...don't change that. I just don't see a need to mess with nofol/trust/no-trust/ friends list and all that craziness. Seems like taking a decent idea way too far.
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Tiqa



Joined: 17 Apr 2009
Posts: 510
Location: West Coast

PostPosted: Mon Mar 23, 2015 6:22 am    Post subject:

I`m not sure I totally get this. Could you please give an example of how it would work.
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Tiqa



Joined: 17 Apr 2009
Posts: 510
Location: West Coast

PostPosted: Mon Mar 23, 2015 6:26 am    Post subject:

PS I have always thought it would be cool if thieves can plant items on people
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Mar 23, 2015 7:41 am    Post subject:

To make sure this isnt muddied, this is the change.

1. overburden prevents recall
2. nofol now also prevents give
3. trust can allow people to bypass your nofol

Make SURE you fully understand it before you criticize what it is.


It used to be that players would try things out and post logs and we would observe through the logboard whether things were needing more attention. Nowadays people seem to jump on it before its even had a chance to even play out, like... bawww, its not a newb-friendly change. Just wait and see, and you know, if you don't think you are ready to jump in with a quasit invoker and find out if its for you, there is a whole array of classes with high strengths and others with spells like giant strength that you can keep up. You can also watch the stream and logboard to see if it is any real danger. Wear the strongman's armlets from the white castle. There are plenty of simple solutions here. I don't see how that is not newb friendly. Having to memorize the entire MUD because people just easily recall to Timaran - that's definitely NOT newb friendly.
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