Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Private MessagesPrivate Messages   Log inLog in 
 Current Top Five Rated Killers 
 Next Event   Voting Links 








misc gameplay shakeups

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Updates
View previous topic :: View next topic  
Author Message
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 8111
Location: 0x0000

PostPosted: Thu May 21, 2015 1:13 am    Post subject: misc gameplay shakeups

buffs
* weapon advantage now apply to all classes again
* the weapon advantage penalty is DOUBLED if the target does not learn the weapon you are using, e.g. whip on a paladin)
* quick wield is now giving a chance to stop rakes, so you guys can mitigate things that screw over melee damage that way
* disarm, if done manually (not from skill linkage), will now send weapons to the ground - we'll have a solution for vulching in late
* you can now pour beer over players

debuffs
* abyssal bulwark no longer regens its shield automatically (the 5 hp per tick)
* unholy strength now causes the dark-knight to take additional damage from holy sources for the duration of the spell. although watch out, because this is a lighter vuln than most other vulns. if you pull a crusader sword and the DK is reactive, he may actually be able to blow you away with a whip even easier than if you hadnt tried it. Use your judgement of your skills and the situation

conveyance issues
* lag skills that fail to chain because the victim is already lagged will show that this is what happened, instead of looking like chain lag

please note: laws will need to be updated for disarm weapons.
_________________
AR is on Twitter Facebook
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Esivole
Immortal


Joined: 21 May 2004
Posts: 918
Location: Somewhere beyond the present.

PostPosted: Thu May 21, 2015 3:11 am    Post subject:

Pouring beer on any and every thing!? HOly nut sacks!





oh and the holy vuln is cool too.
Back to top
View user's profile Send private message
 
0 0 0
Oxyl



Joined: 17 Oct 2012
Posts: 119

PostPosted: Thu May 21, 2015 2:57 pm    Post subject:

Code:
* weapon advantage now apply to all classes again
* the weapon advantage penalty is DOUBLED if the target does not learn the weapon you are using, e.g. whip on a paladin)
* disarm, if done manually (not from skill linkage), will now send weapons to the ground - we'll have a solution for vulching in late


Wow, game-changing. This is big.
Back to top
View user's profile Send private message
 
0 0 0
Andrael



Joined: 15 Jan 2013
Posts: 682

PostPosted: Thu May 21, 2015 6:36 pm    Post subject:

time to use swords against necros, or maces...
_________________
Hit Points: Anything more than none means I'm ready for action, baby

I don't flee, I preform tactical retreats. TACTICAL RETREATS!
Back to top
View user's profile Send private message
 
0 0 0
Kato



Joined: 03 Nov 2013
Posts: 217

PostPosted: Thu May 21, 2015 6:54 pm    Post subject:

Pretty sure weapon ward still nullifies
_________________
Fireballe2 wrote:
Paladins are not hard to kill. Outdamage them and lag skills.
Back to top
View user's profile Send private message
 
0 0 0
Oxyl



Joined: 17 Oct 2012
Posts: 119

PostPosted: Sat May 23, 2015 1:41 pm    Post subject:

With the new disarm mechanic what about melt_drop weapons? They go poof and potentially leave the guy with nothing to fight with?
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 8111
Location: 0x0000

PostPosted: Sat May 23, 2015 4:51 pm    Post subject:

not sure about that, let meknow
_________________
AR is on Twitter Facebook
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
xanthas



Joined: 08 Feb 2004
Posts: 474
Location: Atlanta, GA

PostPosted: Sat May 23, 2015 6:51 pm    Post subject:

Nice. I might have to play again.
Back to top
View user's profile Send private message
 
0 0 0
Andrael



Joined: 15 Jan 2013
Posts: 682

PostPosted: Sun May 24, 2015 12:38 am    Post subject:

They don't poof, they are just on the ground... I happened to me on a character while training.
_________________
Hit Points: Anything more than none means I'm ready for action, baby

I don't flee, I preform tactical retreats. TACTICAL RETREATS!
Back to top
View user's profile Send private message
 
0 0 0
kento



Joined: 03 Nov 2004
Posts: 285

PostPosted: Sun May 24, 2015 8:51 pm    Post subject:

Things just got interesting again.
_________________
I can't remember wrote:
Gnomes are overpowered, especially as rangers
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
kento



Joined: 03 Nov 2004
Posts: 285

PostPosted: Mon Sep 07, 2015 6:43 pm    Post subject:

Does quick wield do anything else now? We remove weapon lag, which I was thinking made it virtually obsolete. I think we were discussing making it so that classes with quick wield got hitroll bonuses for all weapon types based on dex? Am I remembering this right?
_________________
I can't remember wrote:
Gnomes are overpowered, especially as rangers
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 2576
Location: Pennsylvania

PostPosted: Mon Sep 07, 2015 9:51 pm    Post subject:

Correct. Quick wield means you use dex instead of str for hitroll.
_________________
No one in the world ever gets what they want and that is beautiful.
Back to top
View user's profile Send private message
 
0 0 0
ewils03



Joined: 05 Jan 2015
Posts: 153

PostPosted: Wed Sep 09, 2015 2:57 pm    Post subject:

That and you can switch any weapon/item combination at any time without having to remove something (e.g. hold a potion without having to remove a shield or dual wield). Quickwield is pretty nice.
Back to top
View user's profile Send private message
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Updates All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group