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MSDP based 2D mapper for AR

 
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Mon Jun 29, 2015 10:57 pm    Post subject: MSDP based 2D mapper for AR

So I have been fiddling around with some stuff, thinking about creating 2D graphical mapper/map for AR, based on MSDP data.

It would be a stand-alone 3rd party client, similar to a proxy between mud and your client. It would connect to the mud, get MSDP room data and forward you the rest. You would connect to the mapper's IP instead of mud, e.g. localhost 9000

Most mappers have problem with AR because hitting a wall produces a random message, this one would check if the room_name, room_desc and moves changed, if not then a dir failed, that would neglect the problem with random wall-bump descriptions.

It would use OpenGL to draw the graphics and each terrain would have it's own graphical tile, similar to this: http://mmapper.czechian.net/images/oermg_small.jpg

This would make visualizing the mud's world much easier for newbies and for those who are rusty and unable to find Emerald anymore.


What do you say, should I go for it?
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Ozaru



Joined: 01 Jun 2010
Posts: 1073

PostPosted: Mon Jun 29, 2015 11:07 pm    Post subject:

What do you for a job?
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Tue Jun 30, 2015 1:39 am    Post subject:

stuff
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Faelon
Emissary


Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Tue Jun 30, 2015 1:49 am    Post subject:

Yes. 100% yes and awesome.
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Mr. Forgotten



Joined: 18 Aug 2005
Posts: 539

PostPosted: Tue Jun 30, 2015 2:46 am    Post subject:

Reminds me of runescape.
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Clifton



Joined: 16 Jan 2004
Posts: 530

PostPosted: Tue Jun 30, 2015 4:07 am    Post subject:

Pretty cool stuff. Been thinking of doing captures myself, but I think zmud's automapper needs improvement. Or more accurately, I have to figure out how to tag rooms accurately with zmud's automapper.

You should do it. I'd be interested in seeing how you do it.
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Tue Jun 30, 2015 7:51 am    Post subject:

Problem is that zmud is a client, which would force people to use zmud.

Stand-alone 3rd party mapper that acts as a proxy between client and mud will neglect all restrictions and it can be coded appropriately from the source to take count for the factors needed to calculate your location more precisely than a generic mapper can as it would be tailor specifically for AR.

I'll slowly start to work out the fundamentals and keep you posted as I go.
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Tue Jun 30, 2015 9:04 pm    Post subject:

Clifton or anyone, if you are interested to join in, then I can set up a github repo, I have a source code of the mapper shown on the screenshot, I have quite an intimate knowledge of it as I used to help out on the project in the past. It uses XML to parse the data from the MUD but I was toying around and I realize it can be easily adjusted to get MSDP data instead and parse the rest w/o the need of XML tags from MUD.

It supports pre-spam as well, by marking a line on the map of how many dirs you have prespammed and it offers zero latency between your client and mud, so it's working flawlessly right now. Only more adjustments needed for AR.

These are the features that are working as intended, minor tweakin needed:

Automatic room creation during mapping
Automatic connection of new rooms
Terrain detection (forest, road, mountain, etc)
Exits detections
Fast OpenGL rendering
Pseudo 3D layers and drag and drop mouse operations
Multi platform support
Group manager support to see other people on your map



You need to have Qt/c++ knowledge to modify/compile it to work on it.


I am currently still testing and coming up with solutions, but nothing so far seems impossible.
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Stephen2Aus



Joined: 02 Jan 2014
Posts: 122

PostPosted: Thu Jul 02, 2015 10:00 am    Post subject:

I have CMud maps of all the simple-> medium areas if it's any use?
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