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Tenebria introduced, Battlezone refreshed
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 221

PostPosted: Sat Jun 04, 2016 3:10 am    Post subject: Tenebria introduced, Battlezone refreshed

As the winds rush on Serin's surface, the earth shifts in unison...

With the recent shifts of tectonic plates, the Mines of Moria and the
Dwarven Catacombs have been crushed, and the abandoned mines of Tenebria
have opened beneath the Redhorne mountain range. The large hobgoblins have
fled from Moria to Gwidry, where they plot for revenge. A new path has been
forged from Solace to Redhorne. The continually blood-stained fields of the
Battlezone are again accessible, and can be found to the east of the Centaur
Village in Old Thalos.
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beia



Joined: 18 Mar 2006
Posts: 807
Location: Texas

PostPosted: Sat Jun 04, 2016 3:13 am    Post subject:

Centaurs as a race? WHAT? Very Happy
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Stephen2Aus



Joined: 02 Jan 2014
Posts: 81

PostPosted: Sat Jun 04, 2016 6:17 am    Post subject:

Thanks Imms, looking forward to something new to explore.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 8111
Location: 0x0000

PostPosted: Sat Jun 04, 2016 7:03 am    Post subject:

Moria needed to go, the people who control the licenses aren't fucking playing around. I doubt they would ever give a fuck about us given that we're a MUD of this size, but if they served notice I can't afford to fight them, and the game would end up shut down long enough to kill it.

http://www.cinemablend.com/games/Warner-Bros-Shuts-Down-Fan-Made-Skyrim-Lord-Rings-Mod-46799.html
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Ozaru



Joined: 01 Jun 2010
Posts: 876

PostPosted: Sat Jun 04, 2016 7:21 am    Post subject:

Thanks for not getting the game shut down by greedy studio execs
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ivindel



Joined: 20 Nov 2015
Posts: 101
Location: Singapore

PostPosted: Sat Jun 04, 2016 7:24 am    Post subject:

lol it's all good
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Merlandox



Joined: 31 Mar 2016
Posts: 197

PostPosted: Sat Jun 04, 2016 9:39 am    Post subject:

Great consideration and thanks for the hardwork!
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Merlandox



Joined: 31 Mar 2016
Posts: 197

PostPosted: Sat Jun 04, 2016 9:46 am    Post subject:

On that note if u guys are worried, what about shaldun, it's taken almost entirely from wheel of time...
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Bladefurry



Joined: 11 Jun 2012
Posts: 202

PostPosted: Sat Jun 04, 2016 12:19 pm    Post subject:

im so excited
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Ergorion



Joined: 16 Mar 2007
Posts: 1916

PostPosted: Sat Jun 04, 2016 2:05 pm    Post subject:

Warner Brothers are dicks. First hand experience.
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You guys can bang while continuously spamming eq.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2473
Location: inside a tree

PostPosted: Sat Jun 04, 2016 2:14 pm    Post subject:

we put a lot of thought and consideration into this area and I'm really happy with our Imm team for creating what we did here. it was a solid and very enjoyable collaborative effort. Those of you who have a deeper interest in history and lore of serin and just easter eggs in general will find some treats. it is also designed to offer an alternate ranking area to the mansion. so please take some time to explore and enjoy.
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chortle chortle


Last edited by Vanisse on Mon Jun 06, 2016 6:08 am; edited 1 time in total
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kento



Joined: 03 Nov 2004
Posts: 285

PostPosted: Sat Jun 04, 2016 2:41 pm    Post subject:

I love to see you guys hard at work still making changes to this game and its areas. Keeps the game alive and fresh.

Thanks for your hard work. I know this is tons of man hours.
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I can't remember wrote:
Gnomes are overpowered, especially as rangers
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 2688
Location: Seattle

PostPosted: Sat Jun 04, 2016 5:25 pm    Post subject:

I personally worked on this area for the past 6 months, not to mention the time the other imms spent on it. To know that Ozaru is annoyed by the purples moving has absolutely made my day and reinforced this was 6 months of time well spent.
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tayyah



Joined: 20 May 2011
Posts: 361

PostPosted: Sat Jun 04, 2016 5:34 pm    Post subject:

I appreciate the work you guys do, I just personally struggle with taking in new information on account of all the drugs I do. change is unavoidable so I guess I'll just try harder
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 2688
Location: Seattle

PostPosted: Sat Jun 04, 2016 5:43 pm    Post subject:

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Bladefurry



Joined: 11 Jun 2012
Posts: 202

PostPosted: Sat Jun 04, 2016 5:59 pm    Post subject:

^ has me dying
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Ozaru



Joined: 01 Jun 2010
Posts: 876

PostPosted: Sat Jun 04, 2016 6:38 pm    Post subject:

Wow 6 months on that area pretty nice area well developed and thought out. The fact that you moved red Horne has me in a tizzy and opal rings are moved too. Damn ceridwel you are hard like a rock calm down bro
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Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 1664

PostPosted: Sat Jun 04, 2016 9:18 pm    Post subject:

for the record the purples moving makes me angrier than I can possibly convey to you guys in words. I know Ozaru is a knucklehead but treating him poorly in this case is likely to upset other players who feel the same. You guys need to knock it off for real, this isn't a minor change and he has every right to dislike it.

In fact I remember after I came back after a long break (I think I didn't play between at least 2007 and 2011) I joined IRC and cussed Davairus out because I thought the purples had moved when I had to go left and up after going north out the crossroads. The instant I saw that there was a new room there I lost my shit completely. I'm not saying that was the right thing to do, but take it as a data point.
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Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 1664

PostPosted: Sat Jun 04, 2016 9:37 pm    Post subject:

it does soften the blow a lot that the trolls are there though and I like that hobgoblins are behind a door
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asudan



Joined: 13 Apr 2014
Posts: 71

PostPosted: Sat Jun 04, 2016 10:20 pm    Post subject:

I think building of new areas connected to the original thera map is easier to accept than changing an original area. These original areas that we have all known for so long makes it feel like home, a sense of familiarity.
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