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[2018 Q2] minotaur warrior
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varliv
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Joined: 14 Apr 2015
Posts: 24

PostPosted: Sat Jun 25, 2016 5:01 pm    Post subject: [2018 Q2] minotaur warrior

what about opening minotaurs up a little, they need some love.
only berserkers come on at least let them get warrior or something as well.
would anyone be open to the idea of it?
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Kedaleam
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Joined: 25 Mar 2006
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Location: Michigan

PostPosted: Sat Jun 25, 2016 5:30 pm    Post subject:

Didn't there used to be Minotaur warriors?
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ivindel



Joined: 20 Nov 2015
Posts: 163
Location: Singapore

PostPosted: Sat Jun 25, 2016 5:58 pm    Post subject:

Yeah.. there used to be minotaur warriors, they were OP.
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Xenyar
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Joined: 26 May 2010
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PostPosted: Sat Jun 25, 2016 7:41 pm    Post subject:

Make dual wielding any 2 axes a racial legacy for mino zerkers so mino warrior wouldn't have it.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Jun 25, 2016 9:04 pm    Post subject:

I'm 100% in favor of bringing back minotaur warriors. If there are balance issues Xenyar has a perfect solution
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Lorne
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Joined: 20 Jan 2004
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PostPosted: Sat Jun 25, 2016 10:31 pm    Post subject:

+1 minos are badass.

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varliv
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Joined: 14 Apr 2015
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PostPosted: Sun Jun 26, 2016 1:29 am    Post subject:

+1

Yes god yes bring back the warrior minos. I think that will put us with at least every race able to choose between two classes.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Sun Jun 26, 2016 8:46 am    Post subject:

This is about having races which are special for that class e.g. beast ranger, jotun for pal/dk, thats the opportunity cost.
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Ceridwel
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PostPosted: Sun Jun 26, 2016 2:37 pm    Post subject:

Mino monks ftw
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Nycticora



Joined: 09 Feb 2013
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PostPosted: Sun Jun 26, 2016 11:41 pm    Post subject:

@Davairus: that sounds boring and arbitrary to me
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Vanisse
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Joined: 06 Jan 2006
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PostPosted: Mon Jun 27, 2016 12:00 am    Post subject:

i think it would be more likely to feel like it was a unique opportunity if you had a class that was unique to a race (like vampire), rather than the other way around
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Nycticora



Joined: 09 Feb 2013
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PostPosted: Mon Jun 27, 2016 1:34 am    Post subject:

racial legacies are cool too, like when you think of invokers half elves are really attractive because of the mystic tendrils bonus even though elves and drows have better stats
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Rothak



Joined: 03 Oct 2011
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PostPosted: Tue Jun 28, 2016 12:58 am    Post subject:

+1 I've been hoping for this for some time.
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Bladefury

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Joined: 11 Jun 2012
Posts: 520

PostPosted: Mon Mar 06, 2017 12:51 pm    Post subject:

is this still being considered.....?!?!?!?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Mar 16, 2017 7:56 am    Post subject:

Well to be honest I forgot about the thread, and that's not an ideal thing to have happened either. But as for the thread's suggestion, what I get hung up on is having a Mahn-tor area which is full of minotaurs of various classes:

* Gorak, master warrior
* Sumaron, master cleric
* Darkoth, minotaur dark-knight
* Amyrok, minotaur "archmage" (I guess he's supposed to be an invoker)
* Tyrgoth, minotaur paladin
* Nasturn, minotaur monk (although obviously a druid based on the eq.)
* Belrak, minotaur ranger
* Dorgar, minotaur thief

Look at how many classes that is suggesting minotaurs are more than berserkers! And how many berserkers are in there? Zero. If any one of you can think of a way to resolve this dilemma that we would all like, then that will definitely pave the way for minotaur warriors. Otherwise, the answer (for now) is a no, because I don't think gradually adding all these possible combos of minotaur is the right way to go. Perhaps this just means renaming these mobs and gtg.
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Ty



Joined: 26 Jan 2017
Posts: 79

PostPosted: Thu Mar 16, 2017 9:21 am    Post subject:

Minotaur druid? That could be fun.

With that list of minotaurs, how about changing their races and making that hallway a jail? Seems easy enough and it takes care of those minotaur secret hidden classes in Mahn-Tor.
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Esivole
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Joined: 21 May 2004
Posts: 958
Location: Somewhere beyond the present.

PostPosted: Thu Mar 16, 2017 12:43 pm    Post subject:

In the minotaur help file it mentions how Diocletian converted them to humanoids so they can build themselves protection in the barren highlands. Then the minotaurs build mahn-tor as a civilized and fortified establishment. We can couple that with the ideas of minotuars from DL where they had entire civilizations and tons of religious structure to them. Sure, they still prefered fighting to solve things as a whole, but the clerics played huge parts in how the race thrived.

Warriors make the most sense as they don't all wildly flop about when fighting.
Clerics (maybe not druids?) also make plenty of sense due to their civilization structure and deity worship.
Rangers don't because minotaurs like their structure
Mages (All?) make less sense as they prefer bashing face.
Pally/DK actually kind of make sense in a strange way, for the more deity influenced minotaurs.
monk is just funny.... I don't see it at all.
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Davairus
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PostPosted: Thu Mar 16, 2017 5:13 pm    Post subject:

Jail sounds badass. Would minotaurs imprison things though? What's DL? Another thing I noted, is that mahn-tor is at adds with the (deleted) ogre village.
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tayyah



Joined: 20 May 2011
Posts: 597

PostPosted: Thu Mar 16, 2017 5:36 pm    Post subject:

HAHAHAHAHAHA jail is funny, that was my first initial thought in this thread. I wonder if that's from kung fu panda though, the minotaur run the prison for the bad guy in the first one. But that is what I was thinking. Mahn-tor is the warden. the ones in all the locked rooms are all prisons the outside is the just admission area. its really set up as a prison as it is. one way in. very locked up
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Olyn
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Joined: 23 Jul 2008
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Location: Pennsylvania

PostPosted: Thu Mar 16, 2017 8:05 pm    Post subject:

I'm in favor of overhauling the Mahn-Tor area when our schedule permits.
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