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How many deaths is too many at level 25?

 
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How many deaths is too many at level 25?
1
23%
 23%  [ 5 ]
5
38%
 38%  [ 8 ]
7
9%
 9%  [ 2 ]
10
9%
 9%  [ 2 ]
15
9%
 9%  [ 2 ]
25
9%
 9%  [ 2 ]
Total Votes : 21

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Slogosh



Joined: 23 Jul 2016
Posts: 27

PostPosted: Wed Aug 03, 2016 10:41 pm    Post subject: How many deaths is too many at level 25?

I'm interesting in knowing thoughts on this mob deaths or deaths to others.
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ivindel



Joined: 20 Nov 2015
Posts: 163
Location: Singapore

PostPosted: Wed Aug 03, 2016 10:51 pm    Post subject:

Multiple choice question -> The most P.C. answer is obvious Smile
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Thu Aug 04, 2016 2:23 am    Post subject:

well you get 60 deaths give or take so 25 is halfway to 50 so no more than 30 deaths by level 25
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Merlandox



Joined: 31 Mar 2016
Posts: 258

PostPosted: Thu Aug 04, 2016 3:00 am    Post subject:

Personally, I don't like having a character with huge CON deficiency but that depends on the class really. Probably by 8 deaths at level 25 i'm gonna send it to the graveyard but that's just me. I doubt any of my characters exceed like 20 deaths. So comparatively, I guess I do delete pretty early too.
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Thu Aug 04, 2016 5:53 pm    Post subject:

Vets don't usually die more than once before 50 if that. So I'd say for newbies and lowbies probably around 10 def not more than 20 or you are doing it all wrong
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Aug 04, 2016 6:10 pm    Post subject:

This poll is a bit too general because I think you are aiming it for your average experienced player, but new folks might read this and think they have to delete early. For someone who starts out totally new I wouldn't worry about deaths at all. I've seen 20-30 deaths on <NEW> characters around level 25 because they are exploring and accidentally wander into the jaws of death. Which is perfectly fine!

If you are considering this as a more experienced player (and especially if you want a long-lived character), then worries about con loss are definitely legit. I think it might be neat to have a religion-based con quest (+1 con as quest reward) available for those who are acolytes (pledged) and up.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Thu Aug 04, 2016 7:51 pm    Post subject:

vets often die before 50. Lots of vets don't even get to 50 on their characters, especially ones that are testing out a class.

I don't delete because I died, I delete because of the effects of dying. My character is now a wuss
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Aug 04, 2016 11:07 pm    Post subject:

Deaths are a learning experience. There's no such thing as too many unless you're suiciding.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Fri Aug 05, 2016 2:50 am    Post subject:

The correct answer is 2. If at first you don't succeed, try again. Then give up, there's no point making a fool of yourself. 5 will win this poll because its the closest to 2.
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DigitalText



Joined: 29 Jun 2016
Posts: 88

PostPosted: Sat Aug 06, 2016 3:55 pm    Post subject:

Vanisse wrote:
I think it might be neat to have a religion-based con quest (+1 con as quest reward) available for those who are acolytes (pledged) and up.


I'm on board with this. Though depending on the risk of dying, it may prove counter-productive..if not moot by quest's end. I suppose that's something implementors would work out.

EDIT: It'd flavor it further if the quests varying focal points reflected heavily off the religions from which they're given.

EDIT #2: The first edit was unnecessary. /derp has visited to inform me that Vanisse's remark already suggested what I conveyed therein.
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Tue Aug 09, 2016 4:36 am    Post subject:

*Skilled Vets or *Vets that don't play like nuub

Some people just suck at things.
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