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weapon number crunching

 
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Trojal



Joined: 19 Jan 2004
Posts: 25

PostPosted: Thu Jan 05, 2017 6:59 am    Post subject: weapon number crunching

I crawled the codex to look at weapon damage by align/ethos, because I had the feeling that lawful and good get shafted compared to chaotic and evil.

In here, I have 6 scatter plots of avg_dmg by level:
https://docs.google.com/spreadsheets/d/1BfGMf57smhjJEialTPZAOrhJFOgqoNDl3feY7LSHszI/pubhtml?gid=197362646&single=true
First is all weapons, then good/neutral/evil is: Weapons that have any alignment restriction, and can be used by the listed alignment.
Orderly and wild are just with those flags on the weapon(s).


I also broke down this data by weapon type and weapon level in a chart:
https://docs.google.com/spreadsheets/d/1BfGMf57smhjJEialTPZAOrhJFOgqoNDl3feY7LSHszI/pubhtml?gid=661337398&single=true





Let me know if there's any particular number crunching you're interested in; I'll follow up with an analysis and comparison of the numbers.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Jan 05, 2017 7:34 am    Post subject:

Neat figures! Can you tell if there's significant difference between the subgroups? Linear regression might be more useful (at least more easily interpreted) than the fit you used there. and the y-axis for orderly could be consistent with the others for easier interpretation. And axis labels (x = level, y = avg damage) ...sorry, it's the biologist in me.

Also it would be cool to have the item label on each point so we can see what those outliers are. That level 20 average 1 item is probably jokes Razz
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DigitalText



Joined: 29 Jun 2016
Posts: 88

PostPosted: Thu Jan 05, 2017 9:10 am    Post subject:

Glad I'm not the only nerd-nerd. I enjoy these. Thanks for the effort, man.
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Sat Jan 07, 2017 1:20 am    Post subject:

interesting stuff
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