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The event "The Assault on Taekir" is beginning in 1 day, 15 hours.

Insanity command added

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Mon Apr 24, 2017 2:08 am    Post subject: Insanity command added

An insanity command has been added to the game to function like a safe
word, its purpose is to nudge other players to remind them to stay IC. This
will be logged so that when someone is committing a lot of OOC, Immortals
will be aware to step in and easily view them all and let the offender know
its time to stop or hit the bricks.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Apr 24, 2017 2:21 am    Post subject:

When you see someone step OOC you just need to use the insanity command, and the offending player will see a string to the effect of "You feel your sanity slipping away.." which will prompt him to try to discover what the hell just happened. I'm expecting, most likely, this will solve the problem, because even the noobest of newbies is going to notice it happens every time he tells his group he has 2500 tnl in every group he's ever in period.

On the Immortal side, while we do log these commands, we won't step in until a player has racked up multiple reports.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Mon Apr 24, 2017 3:47 am    Post subject:

Code:
'INSANITY'
Syntax: insanity <player name> <really good reason>

Every now and then an adventurer gets confused between the imaginary outer
world and the real world of Serin.  These sorts are prone to bursts of
insanity, speaking about meaningless things like their "PC" or "being
online", as if everybody knew what they were talking about.  When an
adventurer is suffering particularly badly, he may even start speaking of
his vitality, fitness, accuracy, damage, or attributes as if they were
numbers, or using short forms of words like 'ty' instead of thank you.  Some
may even be so insane as to make noises from their mouths that look like
shapes of facial expressions. 

Left untreated, this insanity will lead the victim to believe the imaginary
world is the real world, and that the real world of Serin does not exist.
In the most severe cases, the victim may even begin to speak as if he was
"playing" himself, as if he were under the control of some imaginary outside
entity.  He may invent past lives and memories which never happened to him.

If you have been asked to read this scroll, ask yourself, have you been
showing the signs of insanity?  Insanity is a condition not to be ridiculed,
such scorn tends to aggravate the condition.  Instead, please remind them of
their true place, here in Serin.  Nobody wants to see insanity overwhelming
others.  For yours and everyone's sake, read: HELP ROLEPLAYING

12.15. SUMMARY > ROLEPLAYING > INSANITY
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 596

PostPosted: Mon Apr 24, 2017 4:34 pm    Post subject:

+1
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