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Rare purges

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 221

PostPosted: Sat Jul 01, 2017 1:03 am    Post subject: Rare purges

Next month rare purge will add a second solution : If you have acquired
six guild points, you will be spared. Keep in mind that you have to
activate guild reward at least once to get the other 3 points needed.
Overall it requires playing at least 30 minutes on six different days and
its up to you whether to play the hour or just throw away the guild reward
to get the full six points. There is nothing offered in game to track it
and there shall be no refunds as usual as a disclaimer.
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Ty



Joined: 26 Jan 2017
Posts: 68

PostPosted: Sat Jul 01, 2017 10:21 am    Post subject:

I approve.
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tayyah



Joined: 20 May 2011
Posts: 361

PostPosted: Sat Jul 01, 2017 1:00 pm    Post subject:

so I'm a simpleton and the wording confuses me a bit. just Co clarify... this makes it so that the normal amount of time to play still makes you not rare purged. but now as well as... if you get 6 guild points in the month it does the same thing? so I can either do all of my time once in one day. or just play half an hour a day for a week and use my reward in the middle for the same effect? doesn't this cut the required time by well over half? I didn't think keeping Rares was an issue
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Ty



Joined: 26 Jan 2017
Posts: 68

PostPosted: Sat Jul 01, 2017 3:40 pm    Post subject:

There may be a month where a player cannot play for 20 hours, life happens, after all. With this, you can earn, burn, and earn another reward to keep those rares. That's 20 hours reduced to six. I myself lost some uniques this month. I see this change as a reduction of stress, we all know there are items that are not easily obtained.
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Ty



Joined: 26 Jan 2017
Posts: 68

PostPosted: Sat Jul 01, 2017 3:42 pm    Post subject:

There may be some a couple players with titanium that log on for the minimum amount just to keep it. All that means is you'll have to kill them when they're on to get it.
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Ty



Joined: 26 Jan 2017
Posts: 68

PostPosted: Sat Jul 01, 2017 3:43 pm    Post subject:

*there may be ....ha! My bad.
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Davairus
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Joined: 16 Jan 2004
Posts: 8111
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PostPosted: Sat Jul 01, 2017 11:00 pm    Post subject:

this makes it so that the normal amount of time to play still makes you not rare purged.

Correct.

but now as well as... if you get 6 guild points in the month it does the same thing?

Correct.

so I can either do all of my time once in one day. or just play half an hour a day for a week and use my reward in the middle for the same effect?

Correct.

doesn't this cut the required time by well over half?

Correct. It seems like you understood everything just fine.

I didn't think keeping Rares was an issue

Have you not been listening? These are some of the other things players have said on the forums (I don't disagree):

1) Getting rare-purged sucks, it even puts people off playing anymore. (Feeling of pressure to get online and pass 17 possibly dull hours has gotten unreasonable in light of less fighting from a smaller pbase)
2) Now that the playerbase is much smaller, hoarding has a more pronounced affect. And the opportunities for high level rares to swim up the pk ladder are smaller and once a niche level 35 ninja gets a pimp suit, it's much harder to bring him down because there is little risk of an HGOD to then distribute said pimp suit amongst a wider field. it's incredibly easy to log the minimum number of hours especially on classes with stealth and during times of very low player activity to hold on to a suit.
3) the hoarders who log on a few times a month and power-play to making the minimum number of hours to keep their shit.
4) the problem of when some lowbie gold mining douchetard accumulates top tier rares via the auction house or looting corpses and runs around hoarding a suit of the best shit in the game.
5) Minimum hours is one thing that is slightly distasteful, but minimum hours that get logged in two days of 10 hour play that quits when a pk shows up and logs back in some time later to see if anyone is there. Then continues the non interactive 10 hour log session to get the minimum 20 (or whatever it is). It's pretty ridiculous.

With a rule that allows many more of us to actually KEEP rares, its going to be more worthwhile to compete and maybe even we'll be able to up the rare limits. Personally, I will definitely be one of the people grabbing guild points with 30 minute play sessions after druids are out.
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Nycticora
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Joined: 09 Feb 2013
Posts: 1664

PostPosted: Sun Jul 02, 2017 7:57 am    Post subject:

we'll keep an eye on it, feed back if this causes too many rares to get hoarded or something but it shouldn't be a problem
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Sun Jul 02, 2017 8:50 pm    Post subject:

Also wanted to add, the important underlying goal is to induce more people into playing the game more competitively, which is likely to happen when they feel they're able to do what's necessary to do that.

I think we'll see that most players initially trying to hit six guild points end up going way over the minimum time without really caring about it. Most of the time people play quite a bit longer. There's no negatives. If, by the end of the month, they didn't get six guild points in time, then the minimum hours provides a backup (if anything, that's whats going to end up increased IMO).
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Ceridwel
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Joined: 01 Feb 2008
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PostPosted: Fri Aug 04, 2017 3:21 am    Post subject:

Anyone else notice this didn't work in June?
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Lorne
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Joined: 20 Jan 2004
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PostPosted: Fri Aug 04, 2017 3:51 am    Post subject:

Worked for one of my characters in July. I assume you mean July.
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Ceridwel
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Joined: 01 Feb 2008
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PostPosted: Fri Aug 04, 2017 4:07 am    Post subject:

Erp ya, July.
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Ty



Joined: 26 Jan 2017
Posts: 68

PostPosted: Tue Aug 08, 2017 3:23 am    Post subject:

Didn't work for me, but to be honest, I don't recall using two rewards, either. I've been hit-or-miss lately. Shit happens, right?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Tue Aug 08, 2017 6:19 am    Post subject:

Issue it and ill look into.
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Ergorion



Joined: 16 Mar 2007
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PostPosted: Tue Aug 08, 2017 6:53 am    Post subject:

Just saw this, and I definitely think there should be a cool down on it. I don't think you should be able to indefinitely be able to log 3 hours every month and keep a l33t suit.

I would suggest making this option available as a once every six months last resort mechanism.

As Ty said, sometimes life gets in the way, and I think having this 6 point saving grace would be good to mitigate that. But if it's available every month, then I think it does more harm than good.

The other offset which Dav mentioned that I could get on board with is upping the circulation of rares. Something to the effect of: track the eq of characters who log fewer than the required hours to keep rares and if the same rares are kept for two consecutive months, their max is automatically upped by 1.
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Davairus
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PostPosted: Tue Aug 08, 2017 11:00 pm    Post subject:

im listening but just so you know i am logging who gets purged and why to help with decison making.. i dont think this is that easy but maybe we could require it satisfied by everyvody if you think so
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beia



Joined: 18 Mar 2006
Posts: 807
Location: Texas

PostPosted: Tue Nov 14, 2017 10:51 pm    Post subject:

Yeah. I think some items should be excluded from this purge. Unique items should get purged if you do not make the set amount of hours required to keep them. Simple rares could be kept if you meet the requirement for guild points. Also it should have a one month limit. You should not be able to go five months in a row playing only 4 hours and keep a ton of bad ass equipment.
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Nycticora
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Joined: 09 Feb 2013
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PostPosted: Wed Nov 15, 2017 2:53 am    Post subject:

We'll take this feedback into account and revisit this, thanks for the information. If you can give any more info about why you came to this conclusion, post it in the discrete board if you don't want to call anyone out
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