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What do you think about Abyssal Bulwark?

 
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What do you think about Abyssal Bulwark?
It's an awesome skill and it fits AR
40%
 40%  [ 4 ]
It's OK but it needs some work
50%
 50%  [ 5 ]
It doesn't really fit AR
0%
 0%  [ 0 ]
It totally sucks and needs to be removed
10%
 10%  [ 1 ]
Total Votes : 10

Author Message
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Fri Sep 15, 2017 4:42 am    Post subject: What do you think about Abyssal Bulwark?

When Dav and Olyn and I were originally talking about the DK rework, the core idea was that dark knights should be like the opposite of paladins. Instead of being pious, they'd be malevolent. Instead of defense through straightforward spells that reduce or mitigate incoming damage like Sanctuary or Cure (light, serious), they'd have a defense that relies on intimidating and deceiving the opponent.

I was never totally sure I got this right and that the end result matches what we were going for with the Abyssal Bulwark skill.

What do you think about it?
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Fri Sep 15, 2017 1:29 pm    Post subject:

I need to roll up a lawful dk and get back to you.
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Kedaleam
Immortal


Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Fri Sep 15, 2017 3:21 pm    Post subject:

Now we're talking.
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Fri Sep 15, 2017 5:04 pm    Post subject:

I think it's an awesome concept and it's original, but there's also maybe a reason why there aren't that many DKs. I'll roll a lawful DK and then get back to you.
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Kedaleam
Immortal


Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Fri Sep 15, 2017 6:27 pm    Post subject:

I enjoy this new thing that's progressing. It's not quite as good as the "Should've Flurried" one though.
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Fri Sep 15, 2017 10:09 pm    Post subject:

I'm going to err on the side of I really like it, for the exact reason you mentioned Nyc. It FEELS like an anti-heal, or as close as I can imagine it being coded in to feel that way.
Of course, that's why I'm just a player and not making the big bucks like you guys.

But I do think that fell spark is a little TOO much of a vamp touch rework, in that you basically have to use it on weak enemies to recover faster. Maybe it could get stronger (the vitality drain portion) as you get weaker, I don't know.
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Fri Sep 15, 2017 10:54 pm    Post subject:

Sorry for the repost. Was just thinking that fell spark could be solely a vitality drain. You get back a portion for the bulwark. Some percentage. And the total strength of the spell could be based on your current health and bulwark level, being strongest when both are low. A last ditch effort sort of thing feels pretty evil to me.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Fri Sep 15, 2017 11:20 pm    Post subject:

Or AoE where it gets stronger with more enemies in the room? Has the drawback of being a gamble in a place like emerald. But would help in 2v1+.
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Fri Sep 15, 2017 11:25 pm    Post subject:

I actually love one fact about bulwark, and that's the whole "deceiving" your enemy by looking injured while having the level of it high. This could be like the opposite of that...revealing how injured you are by lashing out when you're hurt.
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Faelon
Emissary


Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Sat Sep 16, 2017 1:33 am    Post subject:

Ergorians idea is amazing. An aoe heal is an epic idea.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Sep 16, 2017 4:50 am    Post subject:

I used fell spark in a fight a couple times and it was really nasty in pvp, do you guys really think it's a little on the weak side? It's true that it kind of sucks if your enemy has saves vs mal but it should be super horrible if the guy you're fighting has no saves.
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Sat Sep 16, 2017 5:50 am    Post subject:

Pros:

It's pretty strong, actually.

Thematically, it makes great sense based on the "abyssal/fell" history.

Having a maledictive damage spell is beneficial. Love the idea of black lightning, by the way. Would be cool to maybe port some of that idea over to lightning bolt. Like a random chance to cast black lightning.

Cons:

It's just "another" way of keeping abyssal bulwark up, which doesn't add much excitement to THAT spell. (However, it does seem a lot faster than casting bulwark over and over again, especially if you find the right mobs to hit with it)

Having a second single target damage spell doesn't add a lot of fun factor.


P.S. Hope this comes off as "constructive" criticism. Your ideas really are cool.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Sep 16, 2017 6:07 am    Post subject:

thx dude, this kind of criticism is really helpful
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Ty



Joined: 26 Jan 2017
Posts: 79

PostPosted: Sat Sep 16, 2017 9:10 am    Post subject:

Now there's a thought for invokers with lightning/ice/fire specializations: a RNG chance to throw a special one.. not for extra damage, necessarily, but for RP.

Black lightning. Red ice. Purple fire (Skol Vikings!!).
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sat Sep 16, 2017 6:25 pm    Post subject:

Ty, its called ecast.
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