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The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

Druids release date set
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Thu Nov 02, 2017 3:48 pm    Post subject:

no human druids? it kinda kills the lore. at least change the help file for humans being in every guild
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu Nov 02, 2017 7:09 pm    Post subject:

ottif, its intended to play werebeasts for that. Currently the werebeast race isn't correctly presented as human when they are in human form. But they definitely qualify. I'm not sure why we have "beast" in the who list tbh.
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Dorimos



Joined: 12 Oct 2005
Posts: 150
Location: Albany, Ga, Usa

PostPosted: Thu Nov 02, 2017 8:16 pm    Post subject:

Just out of curiosity, why are Elves and Half-Elves not playable as Druids?
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu Nov 02, 2017 9:04 pm    Post subject:

From a lore standpoint, those are disallowed because they are strongly connected to the fey races of acadia (the realm of the dead). Gnome is your best bet if you are looking to play something like that.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Nov 02, 2017 10:13 pm    Post subject:

Gnome Druid is op.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
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PostPosted: Fri Nov 03, 2017 7:28 pm    Post subject:

I made a couple of small updates this morning during break.

- treants con is now 22 (from 20)
- treants are now required neutral alignment (existing treants will NOT be asked to align change).
- a female treant is now displayed instead as a dryad in the who list
- an untransformed werebeast is now displayed as human in who list
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Fri Nov 03, 2017 8:19 pm    Post subject:

Nice
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Ceridwel
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Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Fri Nov 03, 2017 10:18 pm    Post subject:

I love the westbeast change. Very Jekyl/Hyde.
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Ceridwel
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Joined: 01 Feb 2008
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Location: Seattle

PostPosted: Fri Nov 03, 2017 10:19 pm    Post subject:

Werebeast* dammit.
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Fri Nov 03, 2017 10:23 pm    Post subject:

Haha, I believe that is exactly what he said as he was doing it.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Fri Nov 03, 2017 10:59 pm    Post subject:

what kind of monster would the Westbeast be?

maybe it has an ability that makes everyone fighting it flee East

and it attacks you if you try to walk West

it has a special cape that, when worn, makes you fly. But only when moving West, and the effect is stripped if you move in any other direction

it lives in the Western-most room in the entire game

now we also clearly need an Eastbeast
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Fri Nov 03, 2017 11:57 pm    Post subject:

Code:
Nycticora takes a long pull from the Vorpal Bong of Enfeeblement.
Nycticota is surrounded by a purple haze.
The Vorpal Bong of Enfeeblement begins to glow.
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Sat Nov 04, 2017 3:33 am    Post subject:

Maybe mostly because I am also currently baked as hell, but I gotta say, I also pondered the existence/powers of the Westbeast. Well played, Nycticora.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sat Nov 04, 2017 5:02 am    Post subject:

FYI : we already knew about the shard bug. However I personally couldn't reproduce it at all, ever, especially on my dev port. The new reports have thrown a bit more light on it. We need to get that one sorted out. Please let me know any scenarios where you lose your shards
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Sun Nov 05, 2017 9:59 am    Post subject:

Man I feel like if I smoked pot I could understand y'all a lot better... No one here drinks I take it?
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sun Nov 05, 2017 2:47 pm    Post subject:

nah drinking anywhere near as much as I smoke is way too bad for your health, I'd be dead 100%

I don't even really smoke weed anymore it's all vaping and concentrates.
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Tue Nov 07, 2017 3:01 am    Post subject:

why wouldn't druids get conversion? also... im glad reason won the day and weapon ward wasn't removed from healer/shaman but why wouldn't druids get it? seems like that's an easy warrior chain disarm win
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Nov 07, 2017 6:11 pm    Post subject:

Druids dont get conversion because they practice religious tolerance. If they got conversion they would be criticizing other people's choices. They don't need weapon ward.
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Tue Nov 07, 2017 9:54 pm    Post subject:

thanks for taking the time to explain.
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xDaTruBloodx



Joined: 12 Mar 2014
Posts: 10

PostPosted: Thu Nov 09, 2017 4:17 pm    Post subject: Treant Absorb

I don't mind the absorb armor thing but is there a possibility this might change for weapons? I just seems rather hard to change your weapons during a fight because you have to absorb it getting rid of it from your inventory completely. Especially hard since I noticed the shards are still not getting put back into inventory yet, they still disappear with the staff when absorbed.
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