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DuxBellorum
Joined: 04 Feb 2018 Posts: 3
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Posted: Fri Feb 16, 2018 8:06 pm Post subject: Training Spells |
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Hi there! I'm trying to improve spell proficiency on my character and have found that it is extremely slow (especially compared to weapon training). Does anyone have any recommendations or tips to improve this?
For example, I've been trying to up my dispel magic and I have cast it on myself several hundred times and it is still at 75% proficiency. Are there some spells you can't learn by casting on yourself?
Thanks in advance for your help! |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Fri Feb 16, 2018 8:47 pm Post subject: |
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That is correct. You can't learn spells meant to be cast on your enemies by casting on yourself. Factors that affect your training rate include your level, the number of secrets that you've found, and whether it's a surge. |
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Ceridwel Immortal
Joined: 01 Feb 2008 Posts: 3385 Location: Seattle
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Posted: Fri Feb 16, 2018 9:07 pm Post subject: |
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"Whether its a surge" meaning whether you're currently logged on during one of the surge times. If you're not familiar with surges yet:
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SURGE 'SURGE TIME'
The great tides of energies are always in flux within Serin, and upon
regular intervals they align themselves in such a way that mortals can be
empowered for tremendous self-improvement. During a surge, mortals gain
experience and skill proficiency improvements at twice their normal rate.
They are also more likely to find additional gold from slaying creatures
(mobs). Dying to an uncharmed creature (mob) will incur no experience loss
during a surge. Lastly, the clash of surge-empowered mortals during a surge
has the side effect that when a mortal is slain by a fellow mortal (player)
or a charmed creature (pet or charmie), though he has suffered death (and
any possible accompanying constitution loss) there is a *chance* that he may
be resurrected as a ghost at his temple *without* having his total number of
resurrections reduced (no loss of vitality or condition).
The amount of time remaining in the current surge or until the next surge
begins can be found by the TIME command.
NOTE: Surges are regularly scheduled mud-wide events based on the server time.
They are evenly spaced 40 hours apart to allow our players in all time zones to
have a good chance of being able to catch at least one surge during the week.
The current surge schedule is:
SUNDAY :: 15:00 - 17:00
TUESDAY :: 9:00 - 11:00
THURSDAY :: 3:00 - 5:00
FRIDAY :: 21:00 - 23:00
All times are given in server time, which is United States Mountain Time.
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Nycticora
Joined: 09 Feb 2013 Posts: 2277
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Posted: Sat Feb 17, 2018 2:49 am Post subject: |
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This used to be a little more obvious - casting an offensive on yourself would actually decrease your proficiency by 1%. We removed that because new players kept doing it and complaining |
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