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Druidic Staff Update
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Fri Feb 23, 2018 3:32 pm    Post subject: Druidic Staff Update

Druidic staff has been updated. Druids will now be able to retrieve
their staff if they are separated from it by using the "druidic" command
again. This will only work for a staff crafted after this change. To
encourage you to get a new staff, any old staff will lose any charge in its
crystals if it is removed from your hand.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Fri Feb 23, 2018 9:46 pm    Post subject:

Not a fan of this change. If druids can only have 1 staff at any given time that is going to blow. I think one of each type of staff should be the way to go.
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Olyn
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Joined: 23 Jul 2008
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Location: Pennsylvania

PostPosted: Fri Feb 23, 2018 10:19 pm    Post subject:

More than one staff was a bug. It is now fixed.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Fri Feb 23, 2018 11:42 pm    Post subject:

beia, I understand that you've had multiple staffs and gotten accustomed to this. However, my goal with the druid staff was that you spend time on crafting it and come to really value the thing. This goal is going to become extremely diluted if you feel you have to gather all eight of them. You just need to decide which element you favor.
Also, considering how long it takes to gather full strength crystal shards, I'm surprised anyone really wants to farm more of these. There is a druid in emerald with a rare cudgel if you wish an alternative weapon. I suggest to you that the druid rare weapon in emerald forest is an essential item that you have not yet noticed. Don't miss that
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sat Feb 24, 2018 1:12 am    Post subject:

if a berserker cleaves your druid staff do you have to make a new one
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Sat Feb 24, 2018 1:49 am    Post subject:

I thought they got rid of cleave?
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Sat Feb 24, 2018 3:25 am    Post subject:

Dav I don’t think you know how easy it is to gain 9 prismatic shards in less than 30 mins. Captain in solace + Fireforge. The Druidic staff is very important I know but being restricted to one element is not fun in my opinion. I understand why and I will accept it obviously I don’t have a choice. I don’t have to like it.
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Davairus
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PostPosted: Sat Feb 24, 2018 6:13 am    Post subject:

beia please slow down and explain this properly to me.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Sat Feb 24, 2018 6:47 pm    Post subject:

You can gain 9 prismatic shards easily. I would rather have the ability to switch between elements of my stave and have them lose the charge once we remove them than only be able to get 1 staff at a time. Also as it was stated, one hand exotic and shield is not the best bet for druids. If the druid staff is a one handed mace that would be much better.
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tayyah



Joined: 20 May 2011
Posts: 597

PostPosted: Sat Feb 24, 2018 6:54 pm    Post subject:

well... if I was a treant I wouldn't want the most common fire weapons in the game to easily squash you... if it was a mace anyone with a flaming longs word dual fiery dagger would fucking wreck you
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Olyn
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Joined: 23 Jul 2008
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Location: Pennsylvania

PostPosted: Sat Feb 24, 2018 7:37 pm    Post subject:

I think staff fits the lore better than a mace if it has to be one or the other. I guess we could have default be staff and have the right combos turn it to mace or sprig.

The only reason you want more than 1 staff is to have access to different weapon damage types, right? Is there another way we could facilitate that?
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sat Feb 24, 2018 8:07 pm    Post subject:

Hell, i'd like to just be able to walk around with thorn armor. it disappears when you move after you cast it.
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Olyn
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Joined: 23 Jul 2008
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PostPosted: Sat Feb 24, 2018 8:11 pm    Post subject:

I'm pretty sure someone closed that issue as fixed. If it's not fixed go ahead and bug it for us, Andrael.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Sat Feb 24, 2018 8:16 pm    Post subject:

Thorn armor works perfectly now. Maybe have enchant staff change the damage type? That would phase out the different types of staffs. The only reason for the calling would be to upgrade your staff. So FFF would turn your staff into a charred staff. WWW would be weaping and so on and so forth. That sounds like a lot to code rather than having multiple staff for different occasions.
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Davairus
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PostPosted: Sat Feb 24, 2018 11:07 pm    Post subject:

Oh thats right, we can easily add a enchant weapon combo for maces. I don't want to go too overboard with that, but that seems really quite helpful and useful.
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Cartsel



Joined: 09 Jul 2016
Posts: 9

PostPosted: Sun Feb 25, 2018 4:42 am    Post subject: Enchant Staff

If you have had this work... please let me know, because I have not figured it out as of yet.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Sun Feb 25, 2018 10:53 pm    Post subject:

Seems thorn armor is broken again. It falls off if you move now again.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Mon Feb 26, 2018 7:32 pm    Post subject:

As a test, I added the ability to change the damage on the staff via crystal combinations. I also added a third weapon type option as a cudgel. I immediately felt way too powerful tanking with mace and shield with certain damage types, but changing the damage felt nice and I think I'm going to add it to the game. Nobody was crying foul when druids were carrying around all the damage types prior to the bugfix anyway, so this should be reasonable. I'm probably going to put a hefty mana cost on switching the damage so it can't be done easily in the middle of fight.

Changing staff to sprig or vice versa will only require 1 crystal charged and won't have the mana cost to make it more fluid.

I'm open to feedback before I go ahead and do this.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Mon Feb 26, 2018 7:51 pm    Post subject:

Perhaps you can limit the mace to certain damage types?
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Olyn
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Joined: 23 Jul 2008
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PostPosted: Mon Feb 26, 2018 7:59 pm    Post subject:

I can't see a way to justify that in terms of the lore without limiting the others. I guess we could lower the damage of the druid weapon across the board, but i think we're better off just having the druid get a mace the old fashioned way if he wants to use one.
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