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[2018 Q2] Quasit vulns
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phahrdrah



Joined: 27 Feb 2018
Posts: 9

PostPosted: Wed Feb 28, 2018 3:28 am    Post subject:

umm, I don't think I could go toe to toe with an equally geared paladin. Rydak was like 3/4 the gear that I had and I barely won, like barely, if you look at the log, he drastically outdamaged me, the only reason I can ever beat a paladin is trickery, I get severely out damaged and out lasted. if you stack the right saves im screwed. I just wholly disagree that they even need a nerf at all. Its actually quite hilarious that you think a shaman could go head to head with a paldin at all.
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phahrdrah



Joined: 27 Feb 2018
Posts: 9

PostPosted: Wed Feb 28, 2018 3:34 am    Post subject:

My issue here Beia, all you can see is Oh, Phahrdrah just wants to keep steam rolling people. Except, thats not why im arguing. I steam roll people because I took the time and effort and luck to aquire all the items I have. What I Am concerned about is seeing someone else, in like malicious beast facing off against someone like Lolath. How do you think thats going to go with a wrath vuln?
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Wed Feb 28, 2018 3:51 am    Post subject:

I will say this for the last time, it is not about your quasit shaman honestly. I don't think you have much skill, regardless and honestly you are not steamrolling anyone you are number 1 with a negative KD.

It is about Quasit's as a whole. Look at Quasit Illusionist or Quasit Invokers. You have to be kidding me if you are sitting there thinking its fine they don't have a vuln. Shamans at least have protection that mitigates a lot of other shit, also do you even know what Size small means? Do some research and please come to the table with a viable solution. Right not as it stands Quasit's are over preforming compared to other races and there is no denying that. I doubt you even use dopplerganger.
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Arunore



Joined: 05 Aug 2014
Posts: 200

PostPosted: Wed Feb 28, 2018 4:03 am    Post subject:

forget casters Quasit thieves would get fuuucked up

i can honestly say i never played a quasit tho, so idk what ya do there. it is a little odd they dont have a vuln so many of the other evil races have, but i really dont care
can they land/fly at will like avians?
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Wed Feb 28, 2018 4:20 am    Post subject:

How about if we say just Light damage not wrath? +1 Str and Vuln to Light.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Feb 28, 2018 4:48 am    Post subject:

beia just schooled you phahrdrah, you are sandbagging and he knows it

a wrath vuln is obviously overkill. I vote for a nerf to carry weight

this can go in when we reduce the weight of worn items
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phahrdrah



Joined: 27 Feb 2018
Posts: 9

PostPosted: Wed Feb 28, 2018 5:05 am    Post subject:

naw, incorrect, I was just waiting until day after tomorrow for pk stats to be released, than I was going to come back here and say something, but guess we'll just see
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phahrdrah



Joined: 27 Feb 2018
Posts: 9

PostPosted: Wed Feb 28, 2018 5:06 am    Post subject:

like I said, this all has zero relevence to me, im going to keep on keeping on, im worried about the other people who arent in the top 5
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Feb 28, 2018 5:11 am    Post subject:

I think the total power of the quasit race should be balanced against the pixie race

they should be about as powerful and viable as each other
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Wed Feb 28, 2018 7:03 am    Post subject:

You hear that? Nyc said it. You get pixie dust and a wrath vuln, lmao.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Wed Feb 28, 2018 9:27 pm    Post subject:

I agree. So what type of solution can we come up with to scale quasit down to pixies?
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Wed Feb 28, 2018 10:16 pm    Post subject:

make them both identical to halfling
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Apr 21, 2018 1:42 am    Post subject:

Evil toons should be facing an uphill battle against paladin. That’s the whole point of paladin. That’s why paladins get hosed by neutrals. Since this got pushed, my gut check still says quasit should probs have a vuln. Perma fly, doppelganger and cause fear with no vuln? Higher con than illithid. [[Higher strength than pixie.]] <-- That's wrong. Pixies have one higher strength, what I was thinking of was the shrink weapon benefit that would open up those high weight weapons to pixie and not quasit.

Last edited by Ergorion on Sat Apr 21, 2018 3:47 pm; edited 1 time in total
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Davairus
Implementor


Joined: 16 Jan 2004
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PostPosted: Sat Apr 21, 2018 2:47 am    Post subject:

but dont forget you cant land from the flight and paladin can spam charge that
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Apr 21, 2018 1:51 pm    Post subject:

That's a decent point but so niche of a drawback. Paladins, DKs, warriors and berserkers with charge. Monk with air thrash. Ranger with aerial shot. The other nine classes don't have an aerial counter skill. So that's a susceptibility to a single ability of 1/3 of the game's classes.
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BlackWidow



Joined: 24 Apr 2014
Posts: 470
Location: Yes

PostPosted: Sat Apr 21, 2018 3:28 pm    Post subject:

To add to Ergorion's list...

Shadows have grapple to counter flying opponents.

Also, I thought Quasits had 16 strength? Pixies have 17, on par with halflings.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Apr 21, 2018 3:48 pm    Post subject:

Blackwidow's right about the strength. I was totally just thinking in terms of weapon availability and the shrink weapon spell that pixies have so that they could wield those 40 pound weapons at one quarter the size.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Sat Apr 21, 2018 6:31 pm    Post subject:

Also, the charge thing does ground them, but then it doesn't lag them a second time because they're already grounded. Also, the lag on the paladin doing the charge often exceeds the lag on the flying target. Chaining charges isn't a thing.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Sun Apr 29, 2018 3:38 pm    Post subject:

Has anyone ever considered that maybe vulns in this game are too strong? Vulns absolutely wreck and it makes balance difficult, I think you can see that in this thread.

What if there was more than one tier of vulnerabilities? Like fire giants could keep their full ice vuln but quasits could have a toned down, minor vuln to wrath. This idea could be expanded to other races too.
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twerpalina

BANNED

Joined: 16 Mar 2018
Posts: 307
Location: Utrecht, Netherlands

PostPosted: Sun Apr 29, 2018 4:07 pm    Post subject:

From what I've researched, I think that's already a case, divsky?

Like duergars are less suspectible to water than dwarves etc.
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