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The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

Altering sacrificing corpses/items to specific for religion.

 
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Tue Aug 28, 2018 4:05 am    Post subject: Altering sacrificing corpses/items to specific for religion.

Okay, let me know if this makes sense or not...

The sacrificing command should be different for every religion. Obviously the default for non-religion should be sacrifice to the overlord or whatever.

You have the different deities related to each element, for Zafirin for example have the item/corpse in question be evaporated into air. Davairus a pool of blood, so on and so forth. Make the remenents into something that is interactive in some way, used as a part for crafting or whatever.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Tue Aug 28, 2018 4:06 am    Post subject:

I like where your head's at.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Aug 28, 2018 4:37 am    Post subject:

you can make a lot of blood with bloodlet already, maybe Davairus blood should be special and slightly more powerful than normal blood

I could try changing it so you can pour liquid into a container, so you can like pour water from a flask into a sack and it would generate water objects that could be used in crafting

except we wouldn't let it work on sacks, just crafting items like tea pots

and you could pour blood too obviously
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Wed Aug 29, 2018 1:37 am    Post subject:

I really love the idea of religion and I get that it’s a lot of work, I just feel like it’s a tad lackluster right now. I want it to be something that adds a great deal of immersion to the game, yes we have rivals and that’s great, but it’s not quite there yet. We have these elements that each paragon represent and right now they don’t quite tie in to the deities themselves as much as they should. I want there to be benefits and equal drawbacks for being in religions, as well as for opting out of it.

Giving access to certain resources can help add to immersion, without being overpowered. Since different resources would be used for different things it would allow religions with alliances to be forced to interact with each other.

These different resources could be equally useful and will in turn decide in part how players will take advantage of existing or new game mechanics. Magic essence could be used in the battle zone forge for examplle. Other plays already have access to this resource but those that follow that specific paragon can accumulate magic at a slightly increased rate.

Nothing overpowered or game breaking, but gives an incentive to players who want to be able to imbue armor easier, or weapons, or have an easier time exploring, or surviving or whatever.
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