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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10344 Location: 0x0000
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Posted: Tue Oct 23, 2018 7:20 am Post subject: [2018 Q4] Official Strythmas wishlist thread |
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Post one-sentence wishes and the Immortals will fulfill every request that makes sense and is easy to code. We'll make a bullet point list for the newsletter crediting the submitter or something.
Just post your wishes please, not vetoes. |
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Ceridwel Immortal
Joined: 01 Feb 2008 Posts: 3385 Location: Seattle
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Posted: Wed Oct 24, 2018 12:04 am Post subject: |
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Implement all of the features requests/fix all the logged bugs pertaining to the Codex. |
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ottif
Joined: 08 Jan 2015 Posts: 310
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Posted: Thu Oct 25, 2018 5:28 am Post subject: |
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Allow bards to set their own titles at level 50. |
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phredjoenz
Joined: 18 Mar 2018 Posts: 41 Location: Florida
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Posted: Thu Oct 25, 2018 12:53 pm Post subject: |
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Add Moves as a searchable field in the attribute drop down within the Codex. |
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Faelon Emissary
Joined: 23 Feb 2006 Posts: 938 Location: Your moms house.
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Posted: Thu Oct 25, 2018 7:42 pm Post subject: |
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Add armor weight (light, medium, heavy) as searchable in the codex.
Make forging (grimforge) with more complex recipes. For example:
Light item + 15 silver ore + gem = new light item with new attributes. (probably a big ask)
Relic drops at big mobs outside of winter, for more farming options late game. Make them varying amounts, not so much as in winter, but still farm-able.
Remove giant strength from shamans.
These are the things that have bothered me, or have been in my head lately. |
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BlackWidow
Joined: 24 Apr 2014 Posts: 470 Location: Yes
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Posted: Fri Oct 26, 2018 4:49 pm Post subject: |
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Remove everlasting night and eternal day from the illusionist's repertoire and replace them with something else OR lower the cooldown period on their usage. |
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asudan
Joined: 13 Apr 2014 Posts: 82
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Posted: Sat Oct 27, 2018 3:44 am Post subject: |
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Complete removal of fury. Not sure if it is a bug involved with dragon ancestry, but having to *wait* for a Mystic to log on and initiate you to be able to pick a spec? [/u] |
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Kedaleam Immortal
Joined: 25 Mar 2006 Posts: 989 Location: Michigan
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Posted: Sat Oct 27, 2018 2:24 pm Post subject: |
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Sounds more like a request to change how you get initiated into a religion. |
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Vevier Immortal
Joined: 23 Jul 2008 Posts: 1642 Location: everywhere
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Posted: Sat Oct 27, 2018 4:50 pm Post subject: |
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Character age is based on creation date - no more super young old characters! |
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asudan
Joined: 13 Apr 2014 Posts: 82
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Posted: Sun Oct 28, 2018 7:25 pm Post subject: |
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Not requesting it as my wish, just thought it was odd to have to rely on another mortal to use a skill. I stand by my wish pertaining to the removal of fury. |
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Andrael
Joined: 15 Jan 2013 Posts: 779
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Posted: Tue Oct 30, 2018 10:56 pm Post subject: |
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LET THE HERALDS FIGHT! |
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Vanisse Immortal
Joined: 06 Jan 2006 Posts: 2793 Location: inside a tree
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Posted: Thu Nov 01, 2018 1:14 am Post subject: |
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heralds can already fight...? |
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Nycticora
Joined: 09 Feb 2013 Posts: 2277
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Posted: Thu Nov 01, 2018 1:16 am Post subject: |
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we buried the "no pking for heralds" hatchet a long time ago and they've been able to fight just like any other cabal or coterie with no restriction for a long time. We even made it possible for a cabal to appoint a herald as their representative to spread propaganda and stuff if they want. |
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Vevier Immortal
Joined: 23 Jul 2008 Posts: 1642 Location: everywhere
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Posted: Thu Nov 01, 2018 5:35 am Post subject: |
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'mark all as read' option for the graveyard
Just kidding, I forgot how short a time it takes for the new flag to fade. |
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Andrael
Joined: 15 Jan 2013 Posts: 779
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Posted: Thu Nov 01, 2018 10:32 pm Post subject: |
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get rid of the stigma that heralds aren't allowed to fight? |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10344 Location: 0x0000
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Posted: Fri Nov 02, 2018 12:03 am Post subject: |
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We dont have to wait until Strythmas for that. Just write a background entry about the day you decided to hate a guy and swear to kill him over and over |
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Vanisse Immortal
Joined: 06 Jan 2006 Posts: 2793 Location: inside a tree
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Posted: Fri Nov 02, 2018 1:34 pm Post subject: |
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re: stigma - this depends completely on you, the players. There is nothing in the rules blocking anyone from playing aggressive heralds, it is just that the players who make heralds don't tend choose that roleplay (last one I recall is Murciel). Imms already supported the concept of pking heralds years ago. |
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grant
Joined: 22 May 2014 Posts: 86 Location: Seattle, Washington
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Posted: Fri Nov 02, 2018 3:53 pm Post subject: |
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Increase the number of aliases you can create in-game.
Last edited by grant on Fri Nov 02, 2018 10:26 pm; edited 1 time in total |
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grant
Joined: 22 May 2014 Posts: 86 Location: Seattle, Washington
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Posted: Fri Nov 02, 2018 10:25 pm Post subject: |
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Resurrect the gold-farming dwarven miner! |
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grant
Joined: 22 May 2014 Posts: 86 Location: Seattle, Washington
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Posted: Mon Nov 05, 2018 6:28 am Post subject: |
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Give us an update on light levels, perhaps via a helpfile. |
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