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The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

Lairs are badass

 
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Dec 03, 2018 9:40 pm    Post subject: Lairs are badass

I'm going to strongly recommend to anybody that hasn't already tried out the lair shit, plan on creating yourself one. It is the most amazing shit.
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Tue Dec 04, 2018 9:03 am    Post subject:

So, only my character can go into my lair? It is a separate area that has its own WHERE? Whats the utility other than that? Necro's can store corpses? You can plant a seed? You can make ingots, for forging? What's an herb grinder?
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Dec 04, 2018 9:14 am    Post subject:

Those are toys. You get to have those things and theyre cool too and all. But whats badass about having a lair is having a space that you own in the game realm. It feels really really good and it lasts forever. Dont worry about the extras, just go make a badass hovel and realize how magnificent you feel.
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Tue Dec 04, 2018 9:35 am    Post subject:

Lairs sound really cool. People used to ask if they could design rooms and their own space. I read the help file, I am still a little behind on things, but i will definitely check this out. Can you knock the door if you lose your key?
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Dec 04, 2018 10:18 am    Post subject:

there's only one key right now and it can be stolen or destroyed but it would be easy to make it so the owner can create a new key. In the future there will be a mechanism to steal lairs from people.

I guess I'll work on keys next, the easy quick fix to players losing keys would be to make the key not save on logout for players who don't own it, and allow players to create new blank keys from ingots at the anvil. If you have a blank key and you own the lair you should be able to make a new key at the door.

Nobody has reported losing a key yet!
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Tue Dec 04, 2018 3:29 pm    Post subject:

Wait, there's a key? Also, I am certain I entered someone else's hovel, it was past Dankbark, and I had not made a hovel, and I ENTERed DOOR.
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Dalero



Joined: 13 Oct 2004
Posts: 101
Location: Texas

PostPosted: Tue Dec 04, 2018 6:20 pm    Post subject:

I can confirm I entered a hovel, but also had no way to exit it I believe.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Dec 04, 2018 7:54 pm    Post subject:

there are doors on both sides
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Faelon
Emissary


Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Tue Dec 04, 2018 11:07 pm    Post subject:

The hovel has to be closed and locked, in order to prevent entry, as you would expect.
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