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The event "The Assault on Taekir" is beginning in 1 day, 12 hours.

Improved caravan driver, Timeran apprentice, new quests?

 
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Dalero



Joined: 13 Oct 2004
Posts: 100
Location: Texas

PostPosted: Tue Dec 04, 2018 7:56 pm    Post subject: Improved caravan driver, Timeran apprentice, new quests?

So there’s a caravan driver east of Seringale who will gladly cart you around
To the cities if you’re unsure of the path to go. That’s great! Why not increase the movement rate a bit to make less painful? Yes, I know it’s faster to go yourself, but increasing the speed to maybe 5 to 10 seconds a room still gives a new player a feel on how to reach their destination without taking 15 minutes to travel from it’s starting point to Valour. You could even have the caravan master mention he sees (applicable cabal trainees) running faster than he can drive the animals as part of their training.


The sign also says that cargo transport has been canceled due to banditry. Why not have some baby bandits spawn somewhere on a travel path of the cart, or even have trade caravans moving along those routes that could spawn bandits. Happen upon a caravan, get a request to defend them, get a small reward, a potion or valuable to sell at a merchant or something for gold. Kill the caravaner, take the cargo to the fence in seringale and get a random lowbie gambled item or a sack of gold, or even an random ingot to take to the apprentices in Timeran!

Even better, add a couple steps to the apprentice quest chain offering to improve the quality of the weapons! Increase their average damage, or add a couple enchantments to the specific piece at the conclusion of the quest. Maybe make the latter half repeatable so you can repeat the part after giving the bars to the apprentices, so you can improve those weapons if they have to be replaced. (I think the guild weapons are average 16, The Timeran weapons are avg 12, why not let the apprentices or their master refine their product to avg 14-15 with a couple enchants on them or something? Use it to fill a potential gap in gear somewhere.[/list]
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Dec 04, 2018 8:06 pm    Post subject:

you asked why not, so I will answer directly. Because this stuff is practically impossible to write. Like I could easily spend nine hours on that

maybe the movement rate can be increased
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Wed Dec 05, 2018 6:29 am    Post subject:

The caravan route is actually set up to eventually be expanded to allow players to defend a cargo exactly as you described. I haven't had a chance to add it yet. If I do get back to it, it'll be after the new year.

I looked into the speed of that thing and that's as fast as it can go because of the way carts work. For now, sit back, relax, and enjoy the ride. Carts fit more than one person, so try a ride with a friend to make the time go by a little faster.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Dec 05, 2018 11:16 am    Post subject:

we might be able to tie it to gallop/trot so the cart driver could go a little faster at risk of damaging the goods inside or something
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