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[2019 Q2] Random ideas thread
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Apr 24, 2019 7:31 am    Post subject: [2019 Q2] Random ideas thread

Propose stuff you want to see changed this patch, preferably things we can do easily. I'll start, feel free to dump on my ideas:

warlords should get a skill to break doors so you can't ruin a duel by juking through locked doors or summoning them to stupid places (I thought we had this already? might just need to be buffed to usefulness)

there should be a kit to use on your lair door to make a new key if you lost yours

I was thinking there could be randomly spawned items in all the areas depending on area type, stuff like tall grass or a pile of trash or some barrels. Thieves could hide easier behind this stuff and wildfires would spread into adjacent rooms if this stuff is there to burn as fuel.

I was also thinking about making a system of breaking down items into their material. That would be what shows up when you identify or lore the item in the "material" field. Like, a slab of beef is material: meat. You should be able to take the slab of beef and cut it up and get meat from it. Like a meat object, that you can use in other recipes later. Or maybe you could go out and get some items made of iron, break them down into scraps of iron and make an iron chestplate or some iron boots. Right now I'm just thinking about the scrapping part, just a system to let players break any item in the game down into its material.
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Bladefury

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Joined: 11 Jun 2012
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PostPosted: Wed Apr 24, 2019 7:46 am    Post subject:

yes let me run through doors instead of having people hide behind them.
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Bladefury

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PostPosted: Wed Apr 24, 2019 7:48 am    Post subject:

Also the skill warlords use to have to break doors down was ram, it just doesn't do anything anymore.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sun May 05, 2019 3:17 am    Post subject:

Random idea. Change Thief rank 50 title, or monk rank 50 title?

Grand Master of Assassins?
Grand Master of Seasons?

Monk makes sense, but thieves aren't grand masters of anything.
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ottif



Joined: 08 Jan 2015
Posts: 310

PostPosted: Sun May 05, 2019 4:19 am    Post subject:

I always thought the thief 50 title was dumb and unfitting, especially when there was a class that HAD assassinate and it wasn't thief...
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sun May 05, 2019 9:31 am    Post subject:

Grand Master of Beggars
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sun May 05, 2019 3:53 pm    Post subject:

On the subject of class titles, WTF is a hierophant?
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sun May 05, 2019 4:18 pm    Post subject:

hierophant - a person, especially a priest in ancient Greece, who interprets sacred mysteries or esoteric principles.
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Sun May 05, 2019 7:27 pm    Post subject:

Yeah I’ve got to say some of the titles don’t make sense with the existing lore. For monk it would be cool if it was related to the style that they chose to be a grandmaster of.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Mon May 06, 2019 11:00 pm    Post subject:

I agree with Vertas, same for Druids, have the circle their in dictate what they are a Grand Heirophant of.
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asudan



Joined: 13 Apr 2014
Posts: 82

PostPosted: Mon May 06, 2019 11:30 pm    Post subject:

Can we change the skull headed mace title back to the blackened bone?
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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Tue May 07, 2019 1:16 am    Post subject:

Idea: when you level up the Gods celebrate your success by restoring your mana, hp and moves.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue May 07, 2019 1:37 am    Post subject:

Asudan: yes! I was wondering where the blackened bone went and was looking for it. Let's get this in the patch, don't let me forget

taking suggestions about where to move the skull-headed mace to after restoring the blackened bone and whether or not its stats should change
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue May 07, 2019 1:42 am    Post subject:

I would think it would be more fitting if levelling up did an AOE fireball to everyone not grouped
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Olyn
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Joined: 23 Jul 2008
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Location: Pennsylvania

PostPosted: Tue May 07, 2019 1:43 am    Post subject:

This can be a straight rename back to blackened bone. It was changed because the bone was some type of sickness damage that pwned avians too hard but that vuln has since been updated.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue May 07, 2019 1:56 am    Post subject:

It can be, but doing that deletes content from the game which should be a forbidden operation. One of the players who started after the skull-headed mace was implemented might love that item. That means we can't simply rename it back to the blackened bone, now we need both items.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
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PostPosted: Tue May 07, 2019 2:14 am    Post subject:

maybe you can put a blackened bone on a new OP zombie where it'd be a better themed fit
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BlackWidow



Joined: 24 Apr 2014
Posts: 470
Location: Yes

PostPosted: Fri May 10, 2019 2:15 am    Post subject:

Maybe put the blackened bone on the cleric deep inside Mudfall?
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tayyah



Joined: 20 May 2011
Posts: 597

PostPosted: Sat May 11, 2019 2:27 am    Post subject:

How about a detect invis seed for a herb. Something along the lines of the cloud seed, so that its not just readily available
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Tue May 21, 2019 2:05 am    Post subject:

On that note: herblore and potion brewing as a whole doesn't feel like it got the love it deserved with the druid updates.

Make gnomes great again.
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