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[2019 Q4] Weight changes and weight multipliers

 
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Aug 19, 2019 1:31 am    Post subject: [2019 Q4] Weight changes and weight multipliers

So with the changes to make weights more realistic, are the multipliers that are tied to weight getting adjusted as well? I'm thinking holy/unholy armor here.
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Olyn
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Joined: 23 Jul 2008
Posts: 3247
Location: Pennsylvania

PostPosted: Mon Aug 19, 2019 10:33 am    Post subject:

Yes. These will likely be adjusted. The intent of the audit isn't to alter the holy/unholy armor paradigm in any way. I've sequenced the changes so that the slots most affected will be done last and the holy/unholy math will change then. I recorded values on several common heavy sets to use as baseline (red dragon, platinum, etc.) for adjustments when the audit is complete.
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Olyn
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Joined: 23 Jul 2008
Posts: 3247
Location: Pennsylvania

PostPosted: Wed Oct 16, 2019 12:33 pm    Post subject:

I'm planning to finish the item weight audit for the Q4 2019 Patch. This is when the more "primary" weapons sword/axe/mace will be done. I saved them until last because these weapon weights will alter the dual wield economy more than the slots I've already completed, and accompanying code changes to dual wield weights will be done at the same time. Early testing indicates that these changes will open up more primary/dual wield combos than it eliminates.

Similarly, the more 'core' armor slots will also be done last so that code updates to holy armor and unholy armor go into effect at the appropriate time to minimize disruption related to those class features. I've recorded baseline data for common paladin/dark-knight armors to ensure the armor class benefits from those skills remain in-line with where they were before the audit.
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