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The event "Recovering the Lost Arcane Relics" is underway, and ends in 3 days, 12 hours.

Getting connected with JMC

 
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theobserver
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PostPosted: Tue Jun 14, 2005 8:41 pm    Post subject: Getting connected with JMC

1) Install JMC and make sure you remember where it installed.
2) Run the JMC client (its a little green man icon)
3) Ignore the messages you get when it opens
4) Close the small window, it is not needed

And you're almost all set.

5) IMPORTANT: go to options -> options -> uncheck autoclear input
6) type this: #alias {ar} {#connect abandonedrealms.com 9000}
7) go to file -> save profile (so you dont have to do this every time you play
Finally type this: ar

You should now be playing with JMC.

Last edited by mudgroup on Tue May 10, 2005 10:40 pm; edited 1 time in total
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theobserver
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PostPosted: Tue Jun 14, 2005 8:42 pm    Post subject:

More stuff to make JMC use even more worthwhile.

Hotkeys - perform a command just by pressing the key

Go to edit->JMC objects-> tab to hotkeys
1) click ADD
2) press a key (e.g. number pad key 8 )
3) type in 'text' field what you want it to do (e.g. north)

Repeat 1-3 for as many keys as you like, then click CLOSE.

Suggestions:

num8 = north
num6 = east
num2 = south
num4 = west
num9 = up
num3 = down
num7 = flee
num5 = where
num1 = who

Aliases - make shortcuts to save typing fingers

Type:

#alias {cd} {cast 'detect invis'}

Now you can use "cd" to launch your det invis spell!

#unalias cd

And now you can't again.

Logging - save your battle logs to share with friends

Type this

#log filename.txt

This begins writing everything entering your screen into a log inside your JMC folder.

Type this

#log

This closes the log. You can also just close JMC and it'll end the log.
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Nuonorp



Joined: 06 Dec 2004
Posts: 90

PostPosted: Wed Jul 20, 2005 6:16 pm    Post subject:

Can JMC do triggers, as well? And if so, how do I program in a trigger?
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Lorne
Immortal


Joined: 20 Jan 2004
Posts: 456

PostPosted: Wed Jul 20, 2005 6:24 pm    Post subject:

Yes you can make triggers also.

ie. You want to get a slab of beef from your sack and eat it when you are hungry.

#action {You are hungry.}{get beef sack;eat beef}
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Saegen



Joined: 11 Aug 2005
Posts: 134

PostPosted: Sat Aug 27, 2005 7:08 pm    Post subject:

How would I add colors to things i.e. hp m mv ect. in a light blue or my exp gained from a creature in light green? I was just wondering if it was possible. And if so how?
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BreakMan



Joined: 11 Jul 2006
Posts: 8

PostPosted: Fri Jul 14, 2006 5:03 am    Post subject:

Thanks loads. This topic was a lifesaver
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E-ant



Joined: 16 Jan 2004
Posts: 434
Location: Estonia

PostPosted: Fri Jul 14, 2006 6:37 am    Post subject:

To add colors:
#highlight {light green}{You receive %1 experience points.}
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m1co



Joined: 21 Apr 2006
Posts: 149
Location: Tartu, Estonia

PostPosted: Fri Jul 14, 2006 11:24 am    Post subject:

the "%1" marks the variating place in your trigger/highlight, eg. the part what's not static, but dynamic. If there's more changing words in your triggers eg.

You look at Jim/Mey and pout at him(her).}
#action {You look at %1 and pout at %2.} {eat pie}

and same goes to colours

#highlight {light red} {You look at %1 and pout at %2.}


And also little something for beginners what i also posted to invokation.net

a basic targeting script for JMC users.

syntaxes:

tar <target> (sets your target)
sp <spell> (sets spell to be used as primary)
msp <spell> (sets spell to be used as secondary)
mode <cast/commune> (sets the mode if you're caster or communer)
x (uses dirt kick on target if you're the one with the skill)
z (murder target)
3 (casts some bad spell on your target)
4 (casts secondary spell on your target)

Code:
#alias 3 {$mode '$spell' $targ}
#alias 4 {$mode '$mspell' $targ}
#alias x {dirt $targ}
#alias z {murder $targ}
#alias tar {#var targ %1}
#alias sp {#var spell %1}
#alias msp {#var mspell %1}
#alias mode {#var mode %1}
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