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The event "The Assault on Taekir" is beginning in 1 day, 11 hours.

Consider command updated (for Lore/Detect magic)

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Wed Oct 26, 2005 7:41 pm    Post subject: Consider command updated (for Lore/Detect magic)

For players upon other players only:

The LORE ability will allow you to compare your hitroll/damroll/weapon
with that of your opponent. This does not divulge any specifics, just
a guideline as to how you match up with them.

The DETECT MAGIC spell will allow mages and clerics (not everybody) to
estimate the opponent's spell saves.

These extra abilities are activated when you "consider" an opponent.
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Ace High



Joined: 28 Mar 2004
Posts: 159
Location: Florida

PostPosted: Wed Oct 26, 2005 8:58 pm    Post subject:

So in other words a previously useless skill/spell is all of a sudden worth spending the 2 practices on. Interesting.
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Hoarding Healer



Joined: 30 Jan 2004
Posts: 50
Location: Vancouver, BC

PostPosted: Thu Oct 27, 2005 2:59 am    Post subject:

actually i would just go with using one prac...regardless if it gets learned or not...easy to master with one prac
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu Oct 27, 2005 4:52 pm    Post subject:

Sure you can 1 prac.. if you want to consider someone like 5 times to get the message.. you can't train lore through considering others either. That's a lot of annoyance for 1 hp.
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crazyhorse



Joined: 19 Oct 2005
Posts: 627

PostPosted: Fri Oct 28, 2005 12:58 am    Post subject:

if I had the spares I would use two. If I didnt have any to spare I wouldnt prac it, and if I had one, I would use one.
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