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Dirt kicks, hobbles, kicks, and other nonsense

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 246

PostPosted: Sat Feb 11, 2006 3:44 pm    Post subject: Dirt kicks, hobbles, kicks, and other nonsense

DIRT KICK
=========

Avest yee, land lubbers! Did you know these Dirt Kick Facts?

* rogues rub dirt out of their eyes the quickest
* rogues are the most punishing with dirt kicks
* reptilian eyes protect marginally against dirt kicks
* warriors in reflex mode are fast with removing dirt

HOBBLE
=======

Like dirt kicks, even hardened pirates think its pretty
unfair to keep hobbling someone who's already hobbled.
That's why you can do it all you like.
But don't expect them all to do any good!

(Look for new CONCENTRATION-based attacks on people who are
hobbled.)

KICK
====

Reptiles everywhere rejoice! Because the Creators have seen
your disability in kicking and reminded you of it. There
will be ways to kick the wind out of your opponent for
reflex mode warriors and with sideswiping, but not for
the gammy legged slith sufferers. You may apply to Ronus
for your wooden leg. Disclaimer: won't necessarily help a slith kick.
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Davairus
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Joined: 16 Jan 2004
Posts: 8576
Location: 0x0000

PostPosted: Wed Feb 15, 2006 12:38 am    Post subject:

A small update here but worth mentioning.

Each round of dirt kicking it has a "chance" to wear off. Previously, the affect list was misleading, so it would seem it always had a really long duration (5 rounds). This is not correct, and in fact, is rarely the case. It is possible for dirt kicking to wear out early, based on factors like.. whether you're a rogue, warrior, or in reflex mode, and wherever you were dirted by a rogue, warrior, and finally how long you've been dirted - the longer you've been blind, the more likely this chance gets.

To remedy this confusion, the change I made is to make the affect read-out give "lasts for up to X rounds" instead of "lasts for X rounds".

This also applies to hobble and blindness dust.
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