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The event "The Assault on Taekir" is beginning in 16 hours, 19 mins.

Duelling arena updates.
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Wed Aug 16, 2006 8:51 pm    Post subject: Duelling arena updates.

Following the closing of Warlords, the duelling arena has been given some
updates, here is the list..

1) challenge command. This has been reworked completely, you can now
accept challenges before they get the go ahead. You can also "yield"
a challenge to give up. The place to challenge is the arena entrance.

2) betting. You can now bet on arena duels, including while the duel is
in progress, the command for this is BET. You will bet on one of
the people duelling, not both. If they win, you will win a share
of the total stakes. If everyone bets on the same person, the
winnings goes to the presiding cabal (see next note).

3) Arena is now in Seringale. Since there is no cabal to preside at
the moment, the Justices have been given the task. Following
conditions apply. One. The inside of the arena is not protected
period. Two. The juggernaut is protected, and behaves the same
way as guild guardian - only people who have started and/or accepted
a duel can enter, or if they have a corpse in there. The juggernaut
is about as strong as a decent guild guardian.

Its been tested.. but not en masse.. so if there are problems, stop using
it until been fixed. Use the forum topic for this sort of note.
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Kazagistar



Joined: 06 Mar 2006
Posts: 61

PostPosted: Wed Aug 16, 2006 10:31 pm    Post subject:

Quote:
Since there is no cabal to preside at the moment, the Justices have been given the task.
Does this mean the keepers will preside over it eventualy?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Aug 17, 2006 1:04 am    Post subject:

I don't intend to move the arena out of Seringale again, after all it is already set up in such a way that the Justices have no room for complaint about it. This just sucks life out of Seringale into some dead town nobody goes to, takes many "friendly" fights away from the newbie experience, and leaves no decisive method of closure for those stalemates caused by town sitting. So I think we goofed really badly ever doing that in the first place.

Having said that, there are aspects of the duelling experience I have planned that other groups could be involved in, if they wanted to be.

Quote:

'CHALLENGE'
Syntax: challenge <opponent>, accept, yield, bet

Challenge:
A challenge may be placed at the entrance of Seringale's arena, at
the juggernaut. Though the juggernaut is protected by Law, the arena
itself is not.
The fight will be relayed by the Juggernaut to observers
at the entrance of the arena.

Accept/Decline:
In order for the juggernaut to let in both combatants, the duel must
be accepted by the challenged. Only then will both be let into the
arena. It is possible to enter the arena if one possesses a corpse
inside it, so that items can be retrieved after a duel ends.
Decline a duel to turn down the challenge.

Yield:
If either opponent yields, the duel is ended, and the other opponent
has won. Duels are automatically yielded for deaths. A duel may
also be broken by leaving the arena - nobody wins in this case.

Bet:
Observers and combatants alike may bid on the outcome of the fight.
If a duel is broken, all stakes are returned. If a duel is won, all
winner's stakes are returned, and the winners recieve an amount of
the loser's stakes proportional to the size of their own bid
.


Last edited by Davairus on Thu Aug 17, 2006 5:06 pm; edited 1 time in total
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Xazappith
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Joined: 03 Aug 2005
Posts: 169

PostPosted: Thu Aug 17, 2006 4:24 am    Post subject:

how do the PK penalties work with the arena? Like if you fight someone several times in a row, to the death, and win will you gimp your record?

Also will you lose PKs for killing a herald in the arena or is it fair for them to fight as well?
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_Clifton_
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Joined: 08 Dec 2005
Posts: 1405
Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Thu Aug 17, 2006 5:10 am    Post subject:

So you could technically throw a fight? Do you bid at the juggernaut? If the Arena is unprotected, are corpses within the arena protected? And if you yield, that means you can still be attacked within the arena.
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Phostan
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Joined: 08 Mar 2004
Posts: 332

PostPosted: Thu Aug 17, 2006 12:35 pm    Post subject:

I can only offer the answer to one of those questions.
Quote:

One. The inside of the arena is not protected
period.


So like Dav said, not protected from being attacked and killed inside, so no, your corpse wouldn't be protected either. As for the others, since only the combatants can go any further in, betting would have to be at the juggernaut, if it was somewhere else, Dav would have said. And yeah, you could throw a fight, obviously. Yielding probably still leaves you prone to attack, but it'd be the equivalent of yelling a verbal submit, with less time required to yell, and then this way betting could still take place. I'd consider all of those common sense questions, except maybe the one pertaining to Yield.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Aug 17, 2006 1:33 pm    Post subject:

Quote:
how do the PK penalties work with the arena? Like if you fight someone several times in a row, to the death, and win will you gimp your record? Also will you lose PKs for killing a herald in the arena or is it fair for them to fight as well?


Unfortunately there are no new exceptions to "PK penalties" in the duelling arena. So yeah, duelling to the death excessively at 36+ is still an incredibly bad idea if you care about the graveyard records and have any aspirations about those. Not so much before then, where the pk's don't count anyway AFAIK. But your opponent can at least yield before death, so its possible his death and your penalty can be avoided. You can also avoid a multikill penalty by taking it in turns to initiate attacks on each other. As for Herald penalties, no way to avoid that one. Its risky for their opponent. If the opponent doesn't mind though, e.g. he's a herald too, it obviously doesn't matter.

Arena does exempt people from suffering flags (contracts, anathema, oath-breaking), and any other trappings I thought of at the time that usually come with unconsented pks. I'll have to come up with something to make deathmatches more worthwhile though.

Quote:
So you could technically throw a fight?


If you get killed by some other person, then the challenge is broken and everyone gets their money back. This also occurs if they leave the arena in the first minute. If they leave later than that, its a yield.

Quote:
Do you bid at the juggernaut?


The command is "bet", and it is done at the juggernaut. It can be done at any point in the fight, like horse racing. So if you want to wait and see who wins, you can do that. But there'll be no money to win anyway if nobody bets on the other guy at all.

Updated for book-keeping purposes:
Quote:
Accept/Decline:
In order for the juggernaut to let in both combatants, the duel must
be accepted by the challenged. Only then will both be let into the
arena. It is possible to enter the arena if one possesses a corpse
inside it, so that items can be retrieved after a duel ends.
Decline a duel to turn down the challenge.


Last edited by Davairus on Thu Aug 17, 2006 3:54 pm; edited 1 time in total
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Thu Aug 17, 2006 3:41 pm    Post subject:

If there's a corpse inside, could 2 people at the juggernaut challenge and accept, then rush in and grab the dead guys stuff?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Aug 17, 2006 3:58 pm    Post subject:

Yup, the best alternative I could think of so far is to block everyone else entrance til the guy has gotten his stuff, since I haven't determined a way to put a timer on that yet (corpse decay is roughly ten mins, but "randomly" so, so its actually not that easy to determine corpse age). And I dont like that one.
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Xazappith
Immortal


Joined: 03 Aug 2005
Posts: 169

PostPosted: Thu Aug 17, 2006 4:16 pm    Post subject:

You could just put a 24 hour timer on it (12 irl minutes). That would be long enough for the corpse to decay and the juggernaut could claim that there has been enough excitement for one day. IE there can only be one fight every 24 hours. That should be plenty long enough for X person to come back and get their things and it also allows a plausable excuse to keep everyone excepting the victor out. (If you really wanted to protect corpses, you could implement that, or something like it and also a mob simalar to the giant in the caves north of the catacombs that throws you out when you walk in the room-A pretty girl appears from a door in the wall and holds WINNER's hand up victoriously as she leads him from the arena.)

Also, if you bet on a fight, do you need to stay at the Juggernaut to claim it, or can you go off and do something else? Seems to me that you should have to stay and watch, but if the winnings go to your bank account like the auction (i think) then theres no reason to hang around.
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Gavriel



Joined: 16 Aug 2006
Posts: 8

PostPosted: Thu Aug 17, 2006 4:50 pm    Post subject:

Dav,

You could always put in checks of some sort. Whenever Player X loots anything from Corpse X the arena resets. If Player Y loots from Corpse X, it stays closed until such time as the following happens:

Whichever comes first, the timer expiring (8 minutes?) or the player looting from his/her own corpse in the arena area.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Aug 17, 2006 5:05 pm    Post subject:

Ok I went with the idea I didn't like instead - the arena is closed to new entrants until the corpse in there is *empty*. So ten minutes, or less.. it already depends on people not acting retarded a bit. Also, skills don't improve in the arena.
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Gavriel



Joined: 16 Aug 2006
Posts: 8

PostPosted: Thu Aug 17, 2006 5:19 pm    Post subject:

What if people leave an item in the corpse because it's cursed, for example? Still have to wait the 9 minutes or so for one item that no one wants? Partly why I suggested once the owner loots just one item from his/her corpse the arena opens.

Also, HELP DEATH says roughly 15 minutes, if it's 10, maybe edit it?
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Thu Aug 17, 2006 5:27 pm    Post subject:

Code:

You have been KILLED!!

Temple of Balance
  You are inside the Temple of Balance.  Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements.  You
see the Temple Square to the north and the altar of the neutral gods to the
east.  The floor of the temple has been paved with a grey stone. 

[Exits: north east]

<219 154 114 active 7461> no opponent/none

An arena worker appears.
An arena worker says 'Oof!  That was rough!  Here's your token to get your things back.'
An arena worker gives you an enterance token.


Just have the Juggernaut take the token when the guy leaves after getting his things.
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Thu Aug 17, 2006 5:30 pm    Post subject:

Hmm, empty course would be just as easy, I suppose... or easier.
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_Clifton_
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Joined: 08 Dec 2005
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Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Thu Aug 17, 2006 5:34 pm    Post subject:

Hey Dav..


You forgot one thing.. that doesn't promote looting at all. Wtf mate?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Aug 17, 2006 5:42 pm    Post subject:

Its no different to them playing poker in tavern, or guild warming, whatever. Besides, the guy who killed them in duel is quite capable of looting. What you're complaining about is lowbie vult. It was kind of the point of having made an arena as opposed to just duelling in gnome village or a guildhall instead of north square - so that the fight is more isolated, but still watchable.

I'll try something better for the corpse thingy if this doesnt work. Right now nobodys actually even duelled yet so it doesnt look like there's going to be a rush to get the next duel going.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Fri Aug 25, 2006 2:17 am    Post subject:

Had some problems with the corpse and entering arena, which should be fixed now. So if you're blocked entrance by an empty corpse, that's definitely unintentional. Also, there's no pk penalties for arena multikilling anymore, or for Herald kills.
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Thu Sep 21, 2006 7:55 pm    Post subject:

This might be asking alot, but can we get the option to fight to stun for us poor bastereds who die seeking adventure alot? If there is no penalty for dying in the arena then that is fine, but if you can still lose con, can we dual to the stunn like warlords had, and if so have the juggernaut drag the stunned person out so more people can dual.

I know alot of coding, but it is just an idea

Grayden Grim of the Bloody Fields of Flesh
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Blarg



Joined: 20 Jul 2005
Posts: 109
Location: Pennsylvania, USA

PostPosted: Thu Sep 21, 2006 10:08 pm    Post subject:

You can already yield (although your opponent can still attack until you get outside) or just run out to the arena entrance to end the challenge.
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