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Intro to crafting - Grimforge Mountain
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Davairus
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Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Mon Dec 04, 2006 12:25 am    Post subject:

This item was produced by a bug unfortunately... it'll take a couple more ores to have a chance at 4 dam. This bug didn't guarantee that 4 dam, but the odds were about 30% higher than they should have been.
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Jamus



Joined: 18 Jun 2005
Posts: 577
Location: Valour

PostPosted: Tue Dec 05, 2006 12:03 am    Post subject:

How do you find out the sequences?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Tue Dec 05, 2006 3:15 pm    Post subject:

Quote:
For example, if you're looking for the sequences to use on the hammer/tongs stage, explore Grimforge, and you will learn them. To make helmet is 2 hammer strikes and 6 grips with tongs. The rest you can find yourselves by searching Grimforge Mountain.
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_Clifton_
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Joined: 08 Dec 2005
Posts: 1405
Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Mon Jan 08, 2007 8:36 am    Post subject:

Can't find a sign for making a breastplate anywhere. All the combinations I've tried have turned up superior.

Since all other combinations are 8 strikes, I assumed this one was too. So I've tried with 2 hammers and 6 grips, the tongs are ineffective, and with 4 hammers, 4 grips, the hammers are ineffective.
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Talisman



Joined: 17 Jan 2004
Posts: 101

PostPosted: Sat May 05, 2007 1:59 am    Post subject:

I've always felt that AR could benefit from a crafting system. It's good to see that one is being implemented. I might have to dust off my mud client and give this a try...
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Slade
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Joined: 17 Mar 2004
Posts: 666

PostPosted: Mon May 14, 2007 3:41 am    Post subject:

This is confuzzling. I can only find about half of the hammer/tong numbers. And even then, now what? I don't know how to figure out the sequence. If its 6 hammers, 2 tongs, does that always mean its hammer hammer hammer hammer hammer hammer tong tong in that order?
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Davairus
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Joined: 16 Jan 2004
Posts: 10348
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PostPosted: Mon May 14, 2007 5:09 am    Post subject:

Yeah, same sequence. Also its supposed to be done five seconds apart each hit. So after you hit, thats also when the next 5 second countdown starts. Possibly.
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Dalero



Joined: 13 Oct 2004
Posts: 102
Location: Texas

PostPosted: Mon May 14, 2007 2:03 pm    Post subject:

Now I'm guessing that you have to put in the gem first before you put in more than one ore, because I put in a large amount of ore, and I was going to put the gem in last...and I lost ALL of that ore when the gem I had wouldn't go in. i.e. it was treasure instead of gem. So, maybe find a way to stop you from putting more ore in than the appropriate level of the gem?
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Vanisse
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Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Mon May 14, 2007 9:30 pm    Post subject:

no. your gem must actually BE a gem. it doesn't matter how many ores you put with it. try identifying.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Tue May 15, 2007 1:06 am    Post subject:

The level of your gem is also important; it controls how much ore you can forge, i.e. with a level 5 gem you can use 5 pieces of ore. Well, you might be able to put more in the furnace, but you'll be stuck with the bonuses of a 5-ore piece. If you want to go hardcore and use 50 ores for a badass piece, you'll need to find a level 50 gem. As far as I can tell, all the level 50 gems are rare, which means your forged armor will be rare as well. If anyone manages to find a level 50 gem that isn't rare I'll be your friend forever.
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Soldier



Joined: 26 Jul 2005
Posts: 258

PostPosted: Tue May 15, 2007 3:12 am    Post subject:

Everyone don't tell him the truth its funnier this way lol
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Davairus
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Joined: 16 Jan 2004
Posts: 10348
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PostPosted: Tue May 15, 2007 12:48 pm    Post subject:

The point of the rare gem input is to place a limit on the amount of forged items that can be made. In theory, it wouldn't need to purge unless the rare was needed in circulation. That goes for any rare item in the game - they're purged because they're needed by the people who actually play, although the "if-it-works" kinda mechanics of purging don't stick strictly to that philosophy. Luckily though, all gems are uniques, so the argument is settled. Anyway, the idea is to prevent forging flooding the game with uber forged armor. If I didn't want it like that, I wouldn't have put a gem ingredient... or I could have created a mob to convert 50 ores into a level 50 gem, to make the rate of growth extremely slow, which is what Blizzard Entertainment would do. And which you'd just complain about..

Its a harmony between rares and randoms that's just right for AR's style (i.e. not using uber eq = hoarding), so I don't know why you're complaining about it. Well maybe I do. But if it were any different, it would be turning AR into something its not.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Tue May 15, 2007 10:13 pm    Post subject:

I wasn't really complaining about it. I was just mentioning if someone knew of one that I didn't I'd like to know. I'm well aware of the mechanics of AR and I enjoy them immensely, that's why I haven't moved entirely to WoW or another MMO. Yeah, I play from time to time, but I stick with AR.
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Soldier



Joined: 26 Jul 2005
Posts: 258

PostPosted: Wed May 16, 2007 4:34 am    Post subject:

Same here I love the game the only reason why I love the old version so much better skills went up the players base was nuts and all kinds of cool shit you guys are crafting.
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Slade
Emissary


Joined: 17 Mar 2004
Posts: 666

PostPosted: Wed May 30, 2007 3:02 am    Post subject:

I think when you forge stuff it should say who made it. Ex:

shitty breastplate of turds, crafted by Rem
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Slade
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Joined: 17 Mar 2004
Posts: 666

PostPosted: Wed May 30, 2007 3:47 am    Post subject:

Additional-

Idea 1 - Good and evil should have their own set of adjectives instead of reinforced, superior. The level part of it (perfection, refinement, blah) would stay the same.

Ex:
good: angelic helm of perfection
neut: superior helm of perfection
evil: nefarious helm of perfection

good: resolute helm of perfection
neut: reinforced helm of perfection
evil: sinister helm of perfection

etc.


Idea 2 - Could have some kind of system for very small bonuses awarded to pieces made by people who kind of become known crafters, either by crafting enough well made pieces, or just a lot of activity within a time frame, or whatever. Could just add some small bonus, maybe even of the crafters choice, to the item to give it flavor. Nothing unbalancing.

Idea 3 - Not like this would ever happen but if a full set of crafted gear made by the same person was worn, it could be like a self made combat set, bonuses possibly chosen by crafter, I dunno, but they would be significant.
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Slade
Emissary


Joined: 17 Mar 2004
Posts: 666

PostPosted: Wed May 30, 2007 3:48 am    Post subject:

Additional-

Idea 1 - Good and evil should have their own set of adjectives instead of reinforced, superior. The level part of it (perfection, refinement, blah) would stay the same.

Ex:
good: angelic helm of perfection
neut: superior helm of perfection
evil: nefarious helm of perfection

good: resolute helm of perfection
neut: reinforced helm of perfection
evil: sinister helm of perfection

etc.


Idea 2 - Could have some kind of system for very small bonuses awarded to pieces made by people who kind of become known crafters, either by crafting enough well made pieces, or just a lot of activity within a time frame, or whatever. Could just add some small bonus, maybe even of the crafters choice, to the item to give it flavor. Nothing unbalancing.

Idea 3 - Not like this would ever happen but if a full set of crafted gear made by the same person was worn, it could be like a self made combat set, bonuses possibly chosen by crafter, I dunno, but they would be significant.
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Slade
Emissary


Joined: 17 Mar 2004
Posts: 666

PostPosted: Wed May 30, 2007 3:51 am    Post subject:

Damn double post.

About idea 1, anybody could wear any piece, just gives it some extra flavor to the piece. Goodie might not feel so good about wearing someones crafted sinister piece, for example. And jsut cooler to see some DK in sinister or nefarious crap instead of all standard reinforced of blah.
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Mr. Forgotten



Joined: 18 Aug 2005
Posts: 539

PostPosted: Fri Aug 31, 2007 8:44 am    Post subject:

when you melt the item back down, do you get the ores back too?
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kento
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Joined: 03 Nov 2004
Posts: 338

PostPosted: Fri Aug 31, 2007 1:28 pm    Post subject:

Aha. That'd be damn amazing. But sadly not. Just the gem. Point of that is mainly for like if you're using fifty ore and like one of the gems like purity or anger or something.
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