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The event "The Assault on Taekir" is beginning in 1 day, 12 hours.

Set Lists (Remember the Rules)
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Hrimoyan
Immortal


Joined: 14 Apr 2010
Posts: 241
Location: Within the Land

PostPosted: Thu Jan 02, 2014 6:28 pm    Post subject:

Bump, a nice resource for newer players.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1794

PostPosted: Tue Jul 15, 2014 5:01 pm    Post subject:

We need some new high end sets, so you don't end up with just one person stuck in the best set basically invincible without an hgod.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Tue Jul 15, 2014 10:25 pm    Post subject:

Or we just need more HGOD's.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Jul 15, 2014 11:14 pm    Post subject:

AR is designed around the idea that a player can become so badass it takes 3 competent players to take them out. It's always been like that, and for very good reason. Unlike in an MMORPG, the things that characters in AR do actually matter. It's possible to become a renowned priest, a popular journalist, or a hardened killer. You don't just blend into the crowd here.

Every character matters because every character could suddenly become the next VIP.

When multiple players like that get to that high a level in a PK capacity, they don't usually fight each other seriously. They start making a web of influence and exploiting weaker players to cement their power, and tend to ignore other badasses. There have only been a few players in the history of AR who were so badass they would blindly engage in "tiger vs dragon" style battles where they have nothing to gain.

So, yeah. You're supposed to be unable to 1v1 certain people sometimes, if you've let them get out of control. This might be somewhat less obvious now that we don't have items like the garb of an assassin perma-hasting fire giants or vorpal swords that have a percentage chance to instantly kill anyone they damage with every single hit. But it's still fundamentally the way the game is designed.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Wed Jul 16, 2014 12:49 am    Post subject:

Roll a neutral and solve Wolf's Malice.
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Ozaru



Joined: 01 Jun 2010
Posts: 1073

PostPosted: Wed Jul 16, 2014 9:55 pm    Post subject:

I miss the garb of assassin with haste, I had it for about 30 seconds then was pked
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Fri Oct 24, 2014 7:04 pm    Post subject:

This was loosely documented earlier in the thread but I'm bored so thought I'd collect it and log it officially.

Code:

Set  : Travelers Guidance: modifies damroll by 2 permanently
                         : modifies hitroll by 2 permanently

<worn on head>       a traveler's hood
<worn on arms>       elbow pads
<worn on hands>      a pair of fur gloves
<worn on feet>       a pair of hiking boots
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uzume



Joined: 14 Mar 2011
Posts: 71

PostPosted: Mon Oct 27, 2014 2:58 am    Post subject:

Wolfs malice is very nice
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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Mon Oct 27, 2014 6:51 pm    Post subject:

Prove it.

[quote]Wolfs malice is really nice[/quote]
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uzume



Joined: 14 Mar 2011
Posts: 71

PostPosted: Mon Oct 27, 2014 10:03 pm    Post subject:

The mace gave stone skin for a few hours an the set gave either 5/5 or 6/6 hit an damage the hardest pieces to get are the head and weapon pieces. Varliv had it an he showed a few others it
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Tue Oct 28, 2014 4:02 am    Post subject:

So you don't have to be neut to solve wolf's malice? Isn't Varliv a shaman?
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Tue Oct 28, 2014 8:41 am    Post subject:

A set with a weapon? Eew.
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Faelon
Emissary


Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Tue Oct 28, 2014 3:19 pm    Post subject:

Floating religious items - nom.
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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Tue Oct 28, 2014 3:44 pm    Post subject:

Until you run out of relics.

Can weapons be engraved?
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Tue Oct 28, 2014 4:37 pm    Post subject:

Nope.
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uzume



Joined: 14 Mar 2011
Posts: 71

PostPosted: Tue Oct 28, 2014 10:06 pm    Post subject:

An the weapon is very good an yes garlic is a shaman an yes you can be neutral to get the set
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Wed Oct 29, 2014 1:45 am    Post subject:

1. garlic = varliv simply tickles me.

2. If you run out of relics, go get more. >.>
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uzume



Joined: 14 Mar 2011
Posts: 71

PostPosted: Wed Oct 29, 2014 2:55 am    Post subject:

Sometimes old people just stink
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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Sun Mar 08, 2015 1:00 am    Post subject:

Code:
Set  : Red Fox    : modifies move by 20 permanently
                      : modifies dexterity by 4 permanently
                      : modifies hitroll by 4 permanently


<worn around neck>   a brindle-colored fur cape
<worn around neck>   a brindle-colored fur cape
<worn on head>       a studded leather helm
<worn on torso>      a suit of studded leather armor
<worn on arms>       some studded leather sleeves
<worn on hands>      a pair of studded leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots
<worn about waist>   a brindle-colored fur sash
<worn around wrist>  a studded leather bracer
<worn around wrist>  a studded leather bracer


The 11 items from this set can be found in:
- 1 in Unsiliel Wood (torsowear)
- 1 in Solace (handwear)
- 2 in The Ford (legwear, armwear)
- 3 in Demea (headwear, footwear, waist)
- 4 in Mount Saidian (neckwear, neckwear, wristwear, wristwear)


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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Sun Nov 08, 2015 12:40 am    Post subject:

Colors of Wizardry placeholder.


Code:

This item is part of the set 'Colors of Wizardry'.
The 8 items from this set can be found in:
- 1 in The Mudfall (light)
- 2 in Abandoned Mines (ring, ring)
- 2 in Winter Frozen Tundra (neckwear, neckwear)
- 1 in Redhorne Mountain (headwear)
- 1 in Demea (armwear)
- 1 in Mountain Trail (floating nearby)
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